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I want to play as the inquisitor again! (Activates "cloak" to reduce hostility. lol)


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#151
vbibbi

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They have no official party line. They are on record for thinking that the dual protagonist system sounds like a great idea and something they may look into. For al we know, DA4 will have both the Inquisitor returning as a protagonist as well as a brand new protagonist. 

 

By "varied", you mean "overwhelmingly positive"? At least according to all the reviewers of the game, and the fact it was their best launch in their entire history as a company. And after Trespasser, even a lot of the naysayers have had a change of heart. So no, I don't think they would suffer a mixed fan reaction, at least no more than they do with anything else. 

 

You know what isn't a smart move though? Leaving the Inquisitor's story as unfinished because "Well, they're handicapped. And a handicapped person can't do it." 

 

I'm not sure where you're getting overwhelmingly positive. Certainly not on these forums. And are you referring to the game, or the Inquisitor as PC? Because the Inquisitor has been a very polarizing aspect of the game from every source that I've seen.

 

I will agree that Bioware has a tendency to write itself into corners; they should know better than to write a protagonist out of the PC role and expect its audience to recognize such and accept it. So now, if the Inquisitor is not the PC for DA4, fans will say it's discrimination against the disabled. If the Inquisitor is the PC, fans will say they promised no returning PCs, or why isn't the Warden coming back then? Or why wasn't Hawke the Inquisitor?

 

Basically, whatever they do, fans will complain and see their actions as intentionally excluding a portion of the audience's wishes.

 

Because it helps make it more personal. Same with Darth Vader cutting off Luke's hand in The Empire Strikes Back, for which the scene with Solas can be seen as a parallel. Luke/Inquisitor learn the truth about Vader/Solas, who cuts off their hand, and after the encounter Luke/Inquisitor resolves to redeem(or kill in one of the Inquisitor's case) Vader/Solas. The story wouldn't be the same if afterword Luke sits out of it and has someone else deal with Vader or is out of character during Return of the Jedi, and the same applies to the Inquisitor with Solas.

 

If that is the reason they did it, every ounce of respect I have for Bioware will be replaced with disgust. 

 

Star Wars was planned as a trilogy with the same core cast of characters. The hero's journey it's based on is Luke's journey from farm boy to the last remaining Jedi; of course he is not going to leave 2/3 of the way through the story. The Star Wars metaphor works better for ME, and not just because of the space setting. It's a clearly limited narrative restricted to three installments, with the same cast of characters and one overarching conflict. DA is not the same type of structure. It's an anthology series about the world with new characters and settings in each game.

 

 

 

Except that would be lame. If there was a time to kill the Inquisitor, it was during Trespasser. Then we couldn't even have this debate and they could do a new protagonist without worrying about plot-lines. But nope, you have to live, you have to fight Solas, so I say we play as the Inquisitor again to get the most out of the story they spent an entire game and DLC setting up.

 

My point is no matter what is said you end up in the same position.

 

Ugh. Agreed. Bioware has a terrible habit of overcompensation. I wrote a post about it once. Here it is:

Spoiler

 

DAI is clearly a very cautious game in many respects after the negative reception of DA2 and ME3. They played it very safe with the ending, with the PC winning everything after Haven, with no mandatory inner circle deaths. No real big choices to make. Think of the reaction from fans if they killed off the Inquisitor at the end of Trespasser. All the good will generated by the safe story telling would have been thrown out the window and the game would have been vilified, much the same way ME3 was for its last ten minutes. There was no way they could kill off the Inquisitor, and I don't think they ever can again in DA after the tentative-stand-alone-if-it-doesn't-sell-well-DAO.

 

Also, as I've mentioned before, they could kill off the Inquisitor and people would still believe they would be the PC in DA4. See the hundreds of threads on why The Warden is the Once and Future Protagonist.



#152
AnUnculturedLittlePotato

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I would have preferred that ending, too, if the inquisitor isn't returning.

But after that deeply moving final encounter in Trespasser, and after witnessing the inquisitor's obvious determination to find and stop Solas, taking the inquisitor away and making us hunt down Solas as someone else -- while our inquisitor fills a dull, supporting role -- would seem horribly cruel to me.

Plus, the inquisitor has never been cooler or more relatable than she is right now! She's finally fully emotionally invested in the main story, and she's gone from a level 27 Fade-splosin'-creating goddess to a level 1 armless underdog without any real military support. Now -- like Commander Shepard -- she has to use her own willpower, skill and innate leadership ability to prevent a cataclysm that almost nobody else knows is coming.

Plus, I'm liking people's suggestions about what to do with her missing arm. lol

He's not relatable and has no motivation to hunt solas beyond "kill the bad guy"
Anyone can kill the bad guy. I'm glad your packet of pixels has motivation, mine just wants to sleep and eat bagels.

 

I ran out of likes. I think we are going to have one of these threads every few weeks until Bioware tells us what is going to happen with the next protagonist. Also relevant poll is relevant.

Every few weeks for the next 4 years? Ouch.

 

Except that would be lame. If there was a time to kill the Inquisitor, it was during Trespasser. Then we couldn't even have this debate and they could do a new protagonist without worrying about plot-lines. But nope, you have to live, you have to fight Solas, so I say we play as the Inquisitor again to get the most out of the story they spent an entire game and DLC setting up.

 

My point is no matter what is said you end up in the same position.

 

Ugh. Agreed. Bioware has a terrible habit of overcompensation. I wrote a post about it once. Here it is:

Spoiler

Did you see what Blizz did to warsong commander? Companies seem to have a overcompensation problem as of late.

 

Depends on when the game is going to join the (main path) The only real thing that would most likely cost is voice actors.

And considering the strike EA will actually have to pay them a reasonable wage in dollars not corn chips!


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#153
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Star Wars was planned as a trilogy with the same core cast of characters. The hero's journey it's based on is Luke's journey from farm boy to the last remaining Jedi; of course he is not going to leave 2/3 of the way through the story. The Star Wars metaphor works better for ME, and not just because of the space setting. It's a clearly limited narrative restricted to three installments, with the same cast of characters and one overarching conflict. DA is not the same type of structure. It's an anthology series about the world with new characters and settings in each game.

 

DA has been relying on sequential storytelling and returning characters for the last two games now, which means they are no longer a simple Anthology Series. Heck, DA:I did such a wonderful job of screwing up this ideal that its' entire story was based around dealing with leftover plot elements from both DA2 (Corypheus/Mage Rebellion) and DA:O (Morrigan/Keiren); AND yet still managed to find the time to push a massive unfinished plot point into the next game (Solas). Changing the structure of the way you tell stories, but devoutly adhering to a method of choosing PCs that only excelled in that original structure is not a functional way of making good RPGs or crafting a good tale.


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#154
Guitar-Hero

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Sure if its in a sort of fall from grace then it could be alright.


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#155
Eivuwan

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DA has been relying on sequential storytelling and returning characters for the last two games now, which means they are no longer a simple Anthology Series. Heck, DA:I did such a wonderful job of screwing up this ideal that its' entire story was based around dealing with leftover plot elements from both DA2 (Corypheus/Mage Rebellion) and DA:O (Morrigan/Keiren); AND yet still managed to find the time to push a massive unfinished plot point into the next game (Solas). Changing the structure of the way you tell stories, but devoutly adhering to a method of choosing PCs that only excelled in that original structure is not a functional way of making good RPGs or crafting a good tale.

 

This is the first time in a Bioware game in which I am having trouble moving on because of the cliffhanger. Even with Shepard I didn't care so much in-between the games because the main plot of each game is wrapped up nicely. Part of me wishes that they had just finish the Solas arc in an expansion because waiting 3 years is going to suck. It is going to suck even more if they decide to go with a new protagonist and push the Solas arc to the side while they focus on the Tevinter Qunari war or something.


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#156
Ann'Nonnie'Mus

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I don't mind having dual-protag I said as much in my post of plot ideas. What I mind is that if we play a new character in Da4 and as that new character deal with Solas it will make the new character just as bland and boring as the inquisitor. Which was everyone's problem with them returning. The inquisitor was bland because, as I've said before, they were going through someone else' story. It only became their story after the DLC.

 

So people can say they want a new protag but the bottom line is your basically playing the inquisitor. The only difference is you won't have a prosthetic and were never the herald.

 

And everyone seems to think it'd be cheaper to make a game with a new protag... no. It won't be. Not with everything people expect from a new protag. Like the origin stories. That's not cheap. (Notice how Da2 only had 1 and DaI didn't have any?) Not to mention you have to find more voice actors, come up with new characters and personalities and designs rather than refining old ones with simple tweaks here and there. There's a lot more to making a game with a new protag.

 

Honestly I think BW did the trespasser ending because they want a returning protag, as was attempted with Hawke, and simply trying to see if they can get people to want that to. Which they were definitely more successful its seems at it than with Da2.  


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#157
kimgoold

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A Big Freaking Yes! but I want Dorian and Maevaris as companions or secondary protagonists, seeing how Tevinters treat elves (My Inky's an elf)

another companion option Krem and Fenris, both have knowledge and experience of Tevinter not mage /upper class elitist based.


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#158
Wren

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This is the first time in a Bioware game in which I am having trouble moving on because of the cliffhanger. Even with Shepard I didn't care so much in-between the games because the main plot of each game is wrapped up nicely. Part of me wishes that they had just finish the Solas arc in an expansion because waiting 3 years is going to suck. It is going to suck even more if they decide to go with a new protagonist and push the Solas arc to the side while they focus on the Tevinter Qunari war or something.

THIS.  I'd happily pay for another DLC or two if it meant wrapping up this story arc, thereby allowing DA4 to focus on a new protag.


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#159
Ann'Nonnie'Mus

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A Big Freaking Yes! but I want Dorian and Maevaris as companions or secondary protagonists, seeing how Tevinters treat elves (My Inky's an elf)

another companion option Krem and Fenris, both have knowledge and experience of Tevinter not mage /upper class elitist based.

It would be cool to see Fenris again!! My favorite Da2 character! Well, him and Varric. From DaI I would love to see Dorian, Harding, Cullen and Cassandra. They were definitely my favorites in Inquisition. And Cullen's Mabari dog. lol

 

Miss the Mabari.

 

If we do get new protag and only new protag.... I better get a Mabari dog.



#160
BansheeOwnage

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I'm a bit surprised. At first, most of the people not keen on a returning Inquisitor seemed to simply be very attached to the idea of "new perspective" that new protagonists give players each iteration. Now, I never got much out of that, and I also think you can gain a lot of new perspective (and obviously more cumulative perspective, which I find much more appealing) by continuing to explore with the same character. But that's fine, I'm glad they liked that. Now though, most of the people speaking out against a return are doing so just because they didn't like the Inquisitor or found them boring.

 

Well... I don't think that's a good argument and I think basing a story's narrative on what makes the most sense for it is better than basing it on how much you liked a certain character, even if it's the protagonist (not that that isn't important too). I'd have you know that some people on the side of the Inquisitor's return don't like the Inquisitor either, and many are ambivalent. It's not simply a view we have based on an emotional response, though that may contribute, which is fine, since stories are supposed to evoke emotion. I just don't think saying "They shouldn't come back because I didn't like them" is a good enough reason on its own.


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#161
Ann'Nonnie'Mus

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I'm a bit surprised. At first, most of the people not keen on a returning Inquisitor seemed to simply be very attached to the idea of "new perspective" that new protagonists give players each iteration. Now, I never got much out of that, and also think you can gain a lot of new perspective (and obviously more cumulative perceptive, which I find much more appealing) by continuing to explore with the same character. But that's fine, I'm glad they liked that. Now though, most of the people speaking out against a return are doing so just because they didn't like the Inquisitor or found them boring.

 

Well... I don't think that's a good argument and I think basing a story's narrative on what makes the most sense for it is better than basing it on how much you liked a certain character, even if it's the protagonist (not that that isn't important too). I'd have you know that some people on the side of the Inquisitor's return don't like the Inquisitor either, and many are ambivalent. It's not simply a view we have based on an emotional response, though that may contribute, which is fine, since stories are supposed to evoke emotion. I just don't think saying "They shouldn't come back because I didn't like them" is a good enough reason on its own.

I totally agree with this because I'm definitely someone who didn't like the inquisitor. Trespasser definitely gave me a new appreciation and really made the whole game a bit more enjoyable.

 

Not a bit more enjoyable but a lot more enjoyable.


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#162
BansheeOwnage

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I totally agree with this because I'm definitely someone who didn't like the inquisitor. Trespasser definitely gave me a new appreciation and really made the whole game a bit more enjoyable.

Me too. Trespasser somehow made both the Inquisitor and the entire game retroactively better for me. It was finally more personal, the Inquisitor was finally her own person, and the story was more complicated than "defeat evil Corypheus". That also gives me hope that the Inquisitor in DA4 could be just as emotive as in Trespasser, that the story could continue to be more personal and complicated, and the Inquisitor could continue to evolve. That's why it made so many people want to play the Inquisitor again when they didn't before. That shows how powerful it was, and it was just a DLC.

 

And now for some reason I have the urge to say the following in Solas' voice and enthusiasm:

 

That is what Dragon Age could be, if the Inquisitor were present!                 Or if the Inquisitor confronts me, I suppose.

 

And if all of our arguments amount to nothing:

 

That is what was lost!

:P


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#163
Ann'Nonnie'Mus

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Maybe we'll all be lucky and BW is secretly working on an expansion for inquisitor to deal with Solas? That way the naysayers of pro-quizy can have a new protag in Da4. And everyone can be happy. ... or maybe they'll do a dual-protag. Which, oddly enough, a lot of people who want new protag aren't okay with that. .... Seems they aren't willing to entertain any ideas that bring inquisitor back as a playable character.

 

I'd be okay with dual-protag. I'd be okay with it if they even spent an entire game on a new protag and then gave the inquisitor an entire dlc that's akin to trespasser and citadel. Not JoH or Descent because that's not entirely on story. Story based DLC is what I'd want. 


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#164
Ann'Nonnie'Mus

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Me too. Trespasser somehow made both the Inquisitor and the entire game retroactively better for me. It was finally more personal, the Inquisitor was finally her own person, and the story was more complicated than "defeat evil Corypheus". That also gives me hope that the Inquisitor in DA4 could be just as emotive as in Trespasser, that the story could continue to be more personal and complicated, and the Inquisitor could continue to evolve. That's why it made so many people want to play the Inquisitor again when they didn't before. That shows how powerful it was, and it was just a DLC.

 

And now for some reason I have the urge to say the following in Solas' voice and enthusiasm:

 

That is what Dragon Age could be, if the Inquisitor were present!                 Or if the Inquisitor confronts me, I guess.

 

And if all of our arguments amount to nothing:

 

That is what was lost!

:P

lol agreed. Truly hope we get inquisitor for Da4! controllable and not as cameo. Have never been more excited for another game in a long while!


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#165
Homeboundcrib

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I'm a bit surprised. At first, most of the people not keen on a returning Inquisitor seemed to simply be very attached to the idea of "new perspective" that new protagonists give players each iteration. Now, I never got much out of that, and also think you can gain a lot of new perspective (and obviously more cumulative perceptive, which I find much more appealing) by continuing to explore with the same character. But that's fine, I'm glad they liked that. Now though, most of the people speaking out against a return are doing so just because they didn't like the Inquisitor or found them boring.

Well... I don't think that's a good argument and I think basing a story's narrative on what makes the most sense for it is better than basing it on how much you liked a certain character, even if it's the protagonist (not that that isn't important too). I'd have you know that some people on the side of the Inquisitor's return don't like the Inquisitor either, and many are ambivalent. It's not simply a view we have based on an emotional response, though that may contribute, which is fine, since stories are supposed to evoke emotion. I just don't think saying "They shouldn't come back because I didn't like them" is a good enough reason on its own.

I was happy to let the inqusitor go I even romanced solas, then trespasser came out left this big cliffhanger, a page completely flapping in the wind. I never wanted HoF or hawke to return to me there stories were wrapped up the best they could. But here it's not to me this story could be explored so well, we could see a true underdog rise again. Now I do like the inqusitor but I was willing to move onto the next hero once again then trespasser happened.

I'm kinda getting angry I do not understand why you would make a story, building a relationship, love, hate or whatever then completely throw that all away just for a new hero. You can explore a new place have new companions and all that while playing as the inqusitor again. Yes it's meant to be about world but the character stories make the world, the companions and there stories make the world.
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#166
loyallyroyal

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If they really wanted to get rid of the Inquisitor, why have the inquisitor declare to redeem or stop Solas? Why show them back at Haven stabbing the map?

 

They could have easily have skipped Solas's end the world rant, let him be cryptic about going off to save his "people". Have the Inquisitor disband or reduce under the chantry and declare "lets go home". Inquisitor sails off into the sunset none the wiser.

 

Quite frankly prior to Trespasser I was largely resigned that the Inquisitor was done and just getting codexes concerning the Inquisition. For the record, I never wanted my warden back and skipped DA2 altogether.

 

For the people who don't want returning companions, Cass, Lil and Viv can all be divine, Varic is busy in Kirkwall, Sera has her Jennies, Blackwall disappeared, Cullen can be dead, Josephine went back to Antiva, Solas is the villain, I could see Iron Bull popping in as a cameo (I hope so if Dorian comes back in any capacity) and that pretty much just leaves Dorian. So other than obligatory cameos and codexes I cant see to many companions returning, they are busy with their own lives.   


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#167
Ann'Nonnie'Mus

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Inquisitor has the best story right now. There's so much that can be done with them going into tevinter. They have to try and keep their presence on the down-low because they're well known and so forth. They have a missing arm, imagine the feels. They have to recruit new members to help stop Solas. And as far as the Qun and Tevinter thing, inquisitor could easily be dragged into that. Even without that its still struggle after struggle, it'll be amazing.

 

The new protag has... well they've got what Hawke in Da2 had I guess....


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#168
TheExtreamH

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No it isn't, they have to account for two completely different people the whole game

 

Now if they did dual protags like how TW3 did it would be a different thing

 

I mean something to how DA Origins handled the origin story's. In the end all leaded to Ostagar, Or the fall of Haven in Inquisition. The big midgame event that will then put the story onto a single path. It will only require maybe a few lines here and there, Not a complete game with 2 completely different story's. 

 

I've never played the Witcher so i can't really comment on it.



#169
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I totally agree with this because I'm definitely someone who didn't like the inquisitor. Trespasser definitely gave me a new appreciation and really made the whole game a bit more enjoyable.

 

Not a bit more enjoyable but a lot more enjoyable.

Yeah it's amazing how much a problem actually relating to a character helps in that department!

 

While there was some great moments in DA:I at the end of the day you really were only playing cleanup for Hawke and Morrigan.  You were in essence a "special snowflake" Janitor, and it is really hard to get hooked on a character like that.  Now I actually feel like the "Inquisitor's story" can begin (and it is such a great setup) and I don't want it shuffled off to some random person in Tevinter, because we saw how well that worked when they shuffled off Hawke's story to the Inquisitor.  

 

The Inquisitor is now no longer a special snowflake, has to relearn everything they knew about combat to help facilitate one arm or a prosthetic, is one of the few that takes Solas' threat seriously and has an in with Tevinter and with Dorian.  How cool would it be for a fall from Grace story if the Quizzy now had to start off as some nobody one-armed slave in Tevinter?!  It would be the perfect cover.  The Quizzy blending into a group of Tens of Thousands to get off the grid.  If your an Elf your automatically a considered a slave in Tevinter and since your missing an arm, no-one would question why you would sell yourself into slavery if your another race.


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#170
vbibbi

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DA has been relying on sequential storytelling and returning characters for the last two games now, which means they are no longer a simple Anthology Series. Heck, DA:I did such a wonderful job of screwing up this ideal that its' entire story was based around dealing with leftover plot elements from both DA2 (Corypheus/Mage Rebellion) and DA:O (Morrigan/Keiren); AND yet still managed to find the time to push a massive unfinished plot point into the next game (Solas). Changing the structure of the way you tell stories, but devoutly adhering to a method of choosing PCs that only excelled in that original structure is not a functional way of making good RPGs or crafting a good tale.

 

The carryover elements from DA2 were explicitly because they were cut from the canceled expansion. The devs have repeatedly said that a lot of DAI contains what would have been Exalted Marches. And for Morrigan, you do realize that anthologies do not have to have completely new characters in each installment, characters are allowed to be in multiple games, books, whatever? Yes there have been returning characters every game, and they have all been cameos or NPCs with a reduced role from their original game, except for the bridging companions and advisors. This is an argument showing that returning characters (Inquisitor) would have a less prominent role in the next game.

 

I don't mind having dual-protag I said as much in my post of plot ideas. What I mind is that if we play a new character in Da4 and as that new character deal with Solas it will make the new character just as bland and boring as the inquisitor. Which was everyone's problem with them returning. The inquisitor was bland because, as I've said before, they were going through someone else' story. It only became their story after the DLC.

 

So people can say they want a new protag but the bottom line is your basically playing the inquisitor. The only difference is you won't have a prosthetic and were never the herald.

 

And everyone seems to think it'd be cheaper to make a game with a new protag... no. It won't be. Not with everything people expect from a new protag. Like the origin stories. That's not cheap. (Notice how Da2 only had 1 and DaI didn't have any?) Not to mention you have to find more voice actors, come up with new characters and personalities and designs rather than refining old ones with simple tweaks here and there. There's a lot more to making a game with a new protag.

 

Honestly I think BW did the trespasser ending because they want a returning protag, as was attempted with Hawke, and simply trying to see if they can get people to want that to. Which they were definitely more successful its seems at it than with Da2.  

On the first point, how do you know what the entire plot of DA4 is yet? It hasn't even been publicly greenlit. Yes, Solas will feature to some degree, but there is no guarantee he is the Big Bad, or his plot is the focus of the game. It seems more likely to me that he will be a subplot behind the Qunari invasion which Trespasser set up.

 

On the second point, there have now been multiple threads discussing origins for DA4, and how it seems likely that the DAI model will be used rather than the DAO model. Bioware has said that they will not do origins like DAO again, so that is not a budgetary concern.

 

 

This is the first time in a Bioware game in which I am having trouble moving on because of the cliffhanger. Even with Shepard I didn't care so much in-between the games because the main plot of each game is wrapped up nicely. Part of me wishes that they had just finish the Solas arc in an expansion because waiting 3 years is going to suck. It is going to suck even more if they decide to go with a new protagonist and push the Solas arc to the side while they focus on the Tevinter Qunari war or something.

THIS. This is why people want the Inquisitor. Not because the game hints at it, not because it makes sense given Bioware's track record in the series, not because it would be a better narrative. Because people are now having trouble moving on. I wonder what percentage of people wanting to play the Inquisitor romanced Solas?

 

And it is fair if you personally would rather DA4 be about Solas than the Tevinter-Qunari war. Everyone has their own preference on DA's focus. But Trespasser sets up a Tevinter-Qunari war just as clearly as it sets up Solas' return, so you can't ignore that the war will be a significant plot.

 

I'm a bit surprised. At first, most of the people not keen on a returning Inquisitor seemed to simply be very attached to the idea of "new perspective" that new protagonists give players each iteration. Now, I never got much out of that, and also think you can gain a lot of new perspective (and obviously more cumulative perspective, which I find much more appealing) by continuing to explore with the same character. But that's fine, I'm glad they liked that. Now though, most of the people speaking out against a return are doing so just because they didn't like the Inquisitor or found them boring.

 

Well... I don't think that's a good argument and I think basing a story's narrative on what makes the most sense for it is better than basing it on how much you liked a certain character, even if it's the protagonist (not that that isn't important too). I'd have you know that some people on the side of the Inquisitor's return don't like the Inquisitor either, and many are ambivalent. It's not simply a view we have based on an emotional response, though that may contribute, which is fine, since stories are supposed to evoke emotion. I just don't think saying "They shouldn't come back because I didn't like them" is a good enough reason on its own.

I'm not sure which people you're saying don't want the Inquisitor because they find him/her bland. But none of my arguments have been about the personality of the Inquisitor at all but looking at how Bioware has set up the next game and logically looking at the situation.

 

Isn't it just as silly to say you didn't care for the Inquisitor until the last five minutes of the last DLC, and now suddenly you want them as the PC? Really? You can switch your opinion after hours of going through the base game not wanting them as a PC again to wanting them as the PC after a conversation? If the Inquisitor comes back, then, we will be playing the majority of the game like those hours of the base game where you found them boring and didn't want them to return. One conversation that you enjoyed is not going to make the Inquisitor any more or less interesting when they're running through another open world for hours.


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#171
tanuki

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The Inquisitor is now no longer a special snowflake, has to relearn everything they new about combat to help facilitate one arm or a prosthetic, is one of the few that takes Solas' threat seriously and has an in with Tevinter with Dorian.  How cool would it be for a fall from Grace story if the Quizzy now had to start off as some nobody one-armed slave in Tevinter?!  It would be the perfect cover.  The Quizzy blending into a group of Tens of Thousands to get off the grid.  If your an Elf your automatically a considered a slave in Tevinter and since your missing an arm, no-one would question why you would sell yourself into slavery if your another race.

Damn it, now I really want it. They could even make some kind of Origin stories where how Inquisitor gets to Tevinter is different for every race and (possibly) class. I would really really like to play the fall from grace underdog story where Inquisitor tries to save herself from the mess she was thrown into and at the same time find traces of Solas' activity in Tevinter.


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#172
Regan_Cousland

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Trespasser somehow made both the Inquisitor and the entire game retroactively better for me. It was finally more personal, the Inquisitor was finally her own person, and the story was more complicated than "defeat evil Corypheus". That also gives me hope that the Inquisitor in DA4 could be just as emotive as in Trespasser, that the story could continue to be more personal and complicated, and the Inquisitor could continue to evolve. That's why it made so many people want to play the Inquisitor again when they didn't before. That shows how powerful it was, and it was just a DLC.

 

And now for some reason I have the urge to say the following in Solas' voice and enthusiasm:

 

That is what Dragon Age could be, if the Inquisitor were present!                 Or if the Inquisitor confronts me, I guess.

 

And if all of our arguments amount to nothing:

 

That is what was lost!

 

Exactly this. I had to repost it to marginally increase the odds that someone at BioWare might see it. lol

Tresspasser is what most of us wanted Inquisition to be. A real BioWare game for the modern age which tells an engaging story using up-close-and-personal camera angles. In stark contrast to the often-mind-numbingly-dull fetch-questing of the main campaign, the action in Tresspasser felt focused and fun, just as it did in Origins. Everything we did in the DLC seemed to have narrative weight and purpose, and after killing rooms of enemies we were amply rewarded with cutscenes and dialogue choices that pushed the story forward yet again.

And, back on point, a hugely positive side-effect of returning to the classic BioWare style of storytelling was that the inquisitor -- to whom many of us were indifferent for the majority of the game -- suddenly burst off the page in screaming colours and became a likeable protagonist! 

 


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#173
vbibbi

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Exactly this. I had to repost it to marginally increase the odds that someone at BioWare might see it. lol

Tresspasser is what most of us wanted Inquisition to be. A real BioWare game for the modern age which tells an engaging story using up-close-and-personal camera angles. In stark contrast to the often-mind-numbingly-dull fetch-questing of the main campaign, the action in Tresspasser felt focused and fun, just as it did in Origins. Everything we did in the DLC seemed to have narrative weight and purpose, and after killing rooms of enemies we were amply rewarded with cutscenes and dialogue choices that pushed the story forward yet again.

And, back on point, a hugely positive side-effect of returning to the classic BioWare style of storytelling was that the inquisitor -- to whom many of us were indifferent for the majority of the game -- suddenly burst off the page in screaming colours and became a likeable protagonist! 

 

This is because Trespasser was not open world like the rest of DAI was. And the devs have made it clear that they will continue the pseudo open world format in following games, so it's unlikely that the entirety of DA4 will have those cinematographic scenes and emphasis on narrative rather than exploration. You can't assume Bioware will use a highly narrative DLC focused on wrapping up characters' plots and acting as an epilogue to the game as the structure of the next game.

 

While Bioware did take feedback into consideration for the three major DLCs, they were improvements on all aspects of the game, not just focusing on narrative. It was only Trespasser which had the emphasis on characters and a tighter narrative without large zones to explore, and that was because it was an epilogue DLC.



#174
Regan_Cousland

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This is because Trespasser was not open world like the rest of DAI was. And the devs have made it clear that they will continue the pseudo open world format in following games, so it's unlikely that the entirety of DA4 will have those cinematographic scenes and emphasis on narrative rather than exploration. You can't assume Bioware will use a highly narrative DLC focused on wrapping up characters' plots and acting as an epilogue to the game as the structure of the next game.

 

While Bioware did take feedback into consideration for the three major DLCs, they were improvements on all aspects of the game, not just focusing on narrative. It was only Trespasser which had the emphasis on characters and a tighter narrative without large zones to explore, and that was because it was an epilogue DLC.

 

Oh, I understand that. And I wouldn't want BioWare to do away with exploration or open-world zones. Those zones were beautiful; I just found it to be a tragic waste that they contained such a small amount of interesting content.

 

Going forward, I think there should be a better balance between directed paths and open-world areas, and any open-world areas that do exist should be used intelligently, to serve the story instead of creating a colossal distraction from it.

 

(P.S. Thanks to everyone who's posted. This topic hasn't garnered me nearly as much hatred as I expected it to. lol)


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#175
Ann'Nonnie'Mus

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The carryover elements from DA2 were explicitly because they were cut from the canceled expansion. The devs have repeatedly said that a lot of DAI contains what would have been Exalted Marches. And for Morrigan, you do realize that anthologies do not have to have completely new characters in each installment, characters are allowed to be in multiple games, books, whatever? Yes there have been returning characters every game, and they have all been cameos or NPCs with a reduced role from their original game, except for the bridging companions and advisors. This is an argument showing that returning characters (Inquisitor) would have a less prominent role in the next game.

 

On the first point, how do you know what the entire plot of DA4 is yet? It hasn't even been publicly greenlit. Yes, Solas will feature to some degree, but there is no guarantee he is the Big Bad, or his plot is the focus of the game. It seems more likely to me that he will be a subplot behind the Qunari invasion which Trespasser set up.

 

On the second point, there have now been multiple threads discussing origins for DA4, and how it seems likely that the DAI model will be used rather than the DAO model. Bioware has said that they will not do origins like DAO again, so that is not a budgetary concern.

 

 

THIS. This is why people want the Inquisitor. Not because the game hints at it, not because it makes sense given Bioware's track record in the series, not because it would be a better narrative. Because people are now having trouble moving on. I wonder what percentage of people wanting to play the Inquisitor romanced Solas?

 

And it is fair if you personally would rather DA4 be about Solas than the Tevinter-Qunari war. Everyone has their own preference on DA's focus. But Trespasser sets up a Tevinter-Qunari war just as clearly as it sets up Solas' return, so you can't ignore that the war will be a significant plot.

 

I'm not sure which people you're saying don't want the Inquisitor because they find him/her bland. But none of my arguments have been about the personality of the Inquisitor at all but looking at how Bioware has set up the next game and logically looking at the situation.

 

Isn't it just as silly to say you didn't care for the Inquisitor until the last five minutes of the last DLC, and now suddenly you want them as the PC? Really? You can switch your opinion after hours of going through the base game not wanting them as a PC again to wanting them as the PC after a conversation? If the Inquisitor comes back, then, we will be playing the majority of the game like those hours of the base game where you found them boring and didn't want them to return. One conversation that you enjoyed is not going to make the Inquisitor any more or less interesting when they're running through another open world for hours.

The origin stories is basically part of the reason HoF is so popular, oh wait, that and they had their own story. No one else was sent to clean it up. So you already have people saying, 'Yay! Omg, origin stories! This is what I want for new protag.' So it must be that they don't know BW said no more origin stories. Or they're just like us in hoping BW changes their minds. So they sit there and tell us we're being ridiculous because we want BW to change their minds on new protag stance, but then they feel they aren't being ridiculous by also wanted BW to change their minds? Hmmm... interesting.

 

Literally without the origin stories you might as well play inquisitor because you'll get the same character. And, yes other stuff will be happening in tevinter. So you get an inquisitor personality with a Da2 hawke story.

 

And no, the game definitely hints at it.

 

And I never romanced Solas. Tried to because I thought maybe it might make the game more enjoyable. Nope. Just don't care for the romance and never finished that play through. So while a lot romanced Solas, a lot didn't. 


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