Good morning, the BSN. Wow, seems like the thread has moved quite a bit.
What personal connection?
An understandable question, considering there could be some playthroughs when you go out of your way to avoid him. But even if you do not develop any relationship with Solas either way (you are neither his rival, nor friend, nor anything more than that), there are still some elements of that relationship even those who do not explore it go through regardless of their personal stance on his character, there are some invariables, such as - (i) Solas is the one whose actions resulted in the Inquisitor getting the Anchor, (ii) he is involved when you first explore its powers (closing the first few rifts), (iii) he leads you to Skyhold, thus providing you with the base of operations you will be using for most of the game, (iv) he stays in your party afterwards, even if you do not necessarily use him during the outings; I do admit this one is tenuous at best, but I suppose that even still, he does act as an observer of the goings-on, at least, (v) he triggers and prods on the events of Trespasser, which culminate with (vi) a pledge on part of the Inquisitor to take him down or redeem him, and (vii) Solas removing the mark, and the arm with it.
So, to sum up, it seems to me (and you are more than welcome to disagree) that the personal connection between the Inquisitor and Solas is almost a mandatory aspect of the game, the only difference being how deep that personal connection goes and what form it takes. So this is where I was coming from when putting together that initial thought.
So...people find the Inquisitor bland over the course of one game. Let's make them the PC of the next game and hope it makes them less bland? Because if one game's worth of character development didn't click with people, then a second one will?
Ah, fair point; I see where you are coming from.
Well, I see it as more of a "better late than never" situation, to be completely honest with you
Personally, I initially did find the Inquisitor a little less tethered to the world and the story at large, and only over the course of additional playthroughs did I find ways in which to flesh them out a little more. Still, leaving so much about their character to "headcanon" is definitely not something I think should be encouraged in the future games; this is the main character we are talking about, after all, the central player in this story and the one who will ultimately resolve the primary conflict (and a whole lot of secondary and tertiary ones, all the while making personally sure the herb garden is just so dang lovely) - they should get more background than three lines of text on the Build-a-Hero screen. I heard somewhere (I do apologize for not citing the source, but I cant find it right now) that there were originally supposed to be background-specific quests in Inquisition, much like in ME1, but were cut because...reasons (personally, I blame it on cross-gen compatibility, but then again, I blame everything on cross-gen compatibility).
My point is - why throw the Inquisitor onto the Pile of Disposable Protagonists just on account of insufficient character development, when you can fix this particular shortcoming by fleshing them out in the next game? Besides, it is not like there would be the threat of becoming inconsistent with their established background, har har (a low blow, I know. Sorry). Better late than never, as I said above
Also speaking of character development, to me, at least, the fact that they are missing an arm diminishes that blandness so much and makes them so much more interesting. There are places this character can be taken, ways in which it can be explored, there is so much potential here, I cannot stress enough how fascinating a prospect the Inquisitor has become. But, again, just my honest opinion and all.
Which, I guess you could say basically boils down to "the Inquisitor can be made retroactively interesting"
***
Also, I have thought of more reasons why the Inquisitor should come back. A short (yeah, right) elaboration thereupon follows.
Commit, gods-dammit - others have pointed out, particularly BansheeOwnage, that BioWare overcompensates. A little. A tiny bit. Yeah, the mood swings of that company go into greater extremes across shorter periods of time than mine and I have been accused of being bipolar
People have reservations against a certain mechanic (see Mako, friendship-rivalry), which can be addressed by minor tweaking? ELIMINATE THE MECHANIC WITH EXTREME PREJUDICE AND REPLACE IT WITH ITS COMPLETE OPPOSITE AHAHAHAHA (probably). Then have a sit-down, a cup of coffee and think for nearly a decade, before admitting that perhaps it was not so bad after all and could be improved by some minor tweaking, which mayyyybe we should do? (see Mako, again) There is throwing the baby out with the bathwater and then there is...whatever that is. But others have said it better than I (see Banshee). So you have this protagonist, this Inquisitor, and some people are not too happy with how little fleshed out they are (which you could almost argue is an extreme over-reaction to people complaining about Hawke having a fixed background). Your options - (i) do what you always do, remove the protagonist out of the picture, level the ground, salt the earth and come up with back-breaking storytelling gymnastics as to why they are relegated to the sidelines, or (ii) commit to your sh- stuff for once. Explore. Develop. There is something that needs improvement? Do not toss it onto the pile of toys you lost interest in without a second thought, FIX IT. Improve. Evolve. Other similarly inspiring and forward thinking-sounding words. Commit to something for once, gods-dammit, and see it through.
I am ready for your rotten eggs and tomatoes now *opens comically small umbrella*
(EDIT: haha, post 222. I feel like I should get a cookie or something. Do I get a cookie? OH NO MORE ROTTEN EGGS AAAAAGH FORGET I SAID ANYTHING)