Overall, I'm offended by this thread ... worst biotic is like asking for the worst type of venereal disease. Sure, some are less awful than others, but they're all terrible!
FTFY
Tech Master Race.
Overall, I'm offended by this thread ... worst biotic is like asking for the worst type of venereal disease. Sure, some are less awful than others, but they're all terrible!
FTFY
Tech Master Race.
Overall, I'm offended by this thread ... worst biotic is like asking for the worst type of chocolate cake. Sure, some are better than others, but they're all awesome!
Well..the question was about least favorite and not necessarily the 'worst'.
I do, however, agree with your sentiment even if I don't agree with the analogy you picked. ![]()
No, I won't argue with you there. I love Pull, but both Drell are better without it, assuming you have any sort of decent weapon to use. That's not simply because Pull is bad though - it's because Drell passives and fitness are so good. On most characters, you can take a little bit out of passives (or a LOT out of fitness) to put into another power instead of skipping it. With Drell, you absolutely can't skip their passives, and it's really painful to pass up the movement speed bonus from R6 fitness, especially when Drell rely on movement speed to stay alive.
This is what the op`s question boils down too. No biotic power is bad, it`s more that some are bad on a kit cos this or that reason.
Like pull is amasing on the justicar, if you run her with the acolyte. if you run her with say a wraith, or arc pistol, then pull loses more or less all it`s use on her.
Again, imo
I don't care for biotic orbs. If they primed then it would be a different story, but they don't. Only seems useful on a full biotic team, but in that scenario all biotic powers are useful anyway, even slash.
^But I don't want to be a space sorcerer .. shooting fireballs and cold spells at stuff!
As long as your bring your Revenant on your space mage. Who needs biotic ragdoll/CC when you've a wall of bullets to hide behind?
Slash, way too slow of a windup/
I actually love pull. It might not be the best power but its insanely fun and awesome. Yeah, lash, stasis or whatever can pierce shields, singularity can prime anyone so as pure crowd control or boomer its got its limits. So by the numbers it doesn't look fantastic. But watching enemies slowly float by or away into the sky is epic and epic trumps numbers every day all day.
Any biotic kit on weak enough host is fail enough to me.
I don't like Seeker Swarms. Mine or theirs. I'd rather have biotic orbs any day. And I like Lash because anything that ragdolls phantoms is gold in my book.
I don't care for biotic orbs. If they primed then it would be a different story, but they don't. Only seems useful on a full biotic team, but in that scenario all biotic powers are useful anyway, even slash.
Lash.
I get why people like using it to troll teammates but I find it to be a lame power. My favorite biotic ability though is most definitely Reave. Oh Reave how I love thee..
Every time I play the Smashdept or the Batdept I wish Biovar would have given them something else instead of Lash.
Agree for the smashdept, but for the batdept lash/warp or warp/lash are too fun
Anyway I feel the character where it is less needed is the batguard (what were they thinking, give him ballistic blades or inferno grenades
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On the Volus Adept they are very mediocre as he need to use them offensively, and as an offensive power they kind of suck. They are quite good though on the Volus Vanguard as he really need to have them on to make him work.
Have you tried giving the Volus Adept a real gun? No need to use Biotic Orbs offensively when they can provide a big enough cooldown buff to use heavy weapons, and still keep up the dr/regen from Shield Boost.
Have you tried giving the Volus Adept a real gun? No need to use Biotic Orbs offensively when they can provide a big enough cooldown buff to use heavy weapons, and still keep up the dr/regen from Shield Boost.
Have you tried giving the Volus Adept a real gun? No need to use Biotic Orbs offensively when they can provide a big enough cooldown buff to use heavy weapons, and still keep up the dr/regen from Shield Boost.
Using them offensively is kind of his thing, I'd find it rather pointless to just use him for a good gun as every kit in the game could be played that way. De-buffing and setting off explosions with the orbs from Incendiary ammo is his thing, it's just that he falls short compared to other kits that do the same thing way better.
Most kits have a detonator as well, so that is a pointless arguement to make.
Most kits have a detonator as well, so that is a pointless arguement to make.
Technically TSent can detonate Tech Bursts with Overload + Warp.
Technically TSent can detonate Tech Bursts with Overload + Warp.
Right you are, technically it's possible if you have a very low re-charge speed as Warp can set it of the OL effect, but that would be a quite sub-optimal way to play him.
Apparently any way that isn't your way is suboptimal.
By taking some suboptimal evolutions (Overload 5b anyone? Tech Armor 6a?) I was able to make a TSent with a 2.42s Overload cooldown. Overload primes for 5 seconds so this should be plenty of time to throw Warp at a primed target... even with Warp's travel time if you are close enough.
Back on topic: why the hell do Biotic Orbs have such a long cooldown? They really do suck, don't they?
Apparently any way that isn't your way is suboptimal.
Every time I play the Smashdept or the Batdept I wish Biovar would have given them something else instead of Lash.
Why
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Why
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