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Cryo incinerate!


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21 réponses à ce sujet

#1
ROBOTICSUPERMAN

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In the incinerate rank 6 freeze combo, it says it increases the damage against frozen or chilled targets by 100%

But what is it increasing the damage of? Doubling incinerate's damage? Or the 'cryo explosion' or making the incinerate rank 6 become a rank 12?

Idk.

#2
Quarian Master Race

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IIRC it's simply a 2.0x multiplier to base damage (additive) of both impact and DOT aspects of incinerate. CE damage is based on the ranks of primer and detonator as usual and is unaffected by freeze combo.

#3
Miniditka77

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IIRC it's simply a 2.0x multiplier to base damage (additive) of both impact and DOT aspects of incinerate. CE damage is based on the ranks of primer and detonator as usual and is unaffected by freeze combo.

 

Pretty sure it's a multiplicative multiplier of both impact and DOT (and Burning Damage, if you took that evolution).  It's really, really good.

 

I think they called it "Freeze Combo" because the double damage makes it easier to get Cryo Explosions, which required you to kill the enemy to detonate.


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#4
Terminator Force

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The best way to visualize the extra dmg for freeze evolution is to look at the armour dmg bonus evolution in Kalance and double it. Since Armour dmg bonus evolution is 50% increase.



#5
Salarian Master Race

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This Evolution is why I don't feel bad about using Cryo Ammo on SE


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#6
ROBOTICSUPERMAN

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Ok. So after some maths. I found that if you are going to use cryo blast or snap freeze at rank 6. You will do a huge amount more damage if you choose the burn damage and freeze combo instead of burn and armour damage.

If you don't choose burn, they are fairly even, freeze combo just staying ahead.

If your using cryo ammo, and also using incinerate to detonate other non cryo powers, then go armour damage definitely. Since the difference in armour damage is so much larger.

#7
Ashevajak

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Or, go freeze combo because the likelihood of an Alliance Faceroll Unit not being in your lobby and not using Snap Freeze on everything is so vanishingly low that you may as well take advantage of it.


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#8
Terminator Force

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^ Gave you two likes. One other for the faceroll remark alone.


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#9
Lucky

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IIRC it's simply a 2.0x multiplier to base damage (additive) of both impact and DOT aspects of incinerate. CE damage is based on the ranks of primer and detonator as usual and is unaffected by freeze combo.

 

I really hope you're incorrect and the bonus is multiplicative. If it is additive, then 'freze combo' is really really crap.



#10
ROBOTICSUPERMAN

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Some numbers.

6 6 freeze combo with burn =
4797 against health.
6668 against armour.
2925 against shields and barriers.

6 6 armour and burn damage =
2925 against health.
5109 against armour.
1990 against shields and barriers.

These damages include the the initial impact of cryo blast with 25% debuff, initial impact of incinerate, the cryo explosion and the full burn damage.
If you want to remove the cryo explosion, It is 844 damage against all defences, just subtract that from all my figures above.

#11
Fuenf789

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Interesting. This includes DoT i presume. So in-game I can quasi troll behind such zealous BSN' er with a biotic and just cherry his victims even with a shuriken to get kill bonus. Not that any bSN er would do it actively...

#12
ROBOTICSUPERMAN

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Interesting. This includes DoT i presume. So in-game I can quasi troll behind such zealous BSN' er with a biotic and just cherry his victims even with a shuriken to get kill bonus. Not that any bSN er would do it actively...

It does include the dot.

Although I'm not sure what exactly your planning to do. Your weapon and biotics will not affect the cryo incinerate combo.

#13
Fuenf789

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It does include the dot.
Although I'm not sure what exactly your planning to do. Your weapon and biotics will not affect the cryo incinerate combo.

No need to, i just need 2 deal faster damage than ur DoT near the very end of it munching through the armour to get the kill bonus, whilst back on the ranch I can focus in parallel on detonating my own biotic mooks idly hanging around the boss. Of course you'll get ur impressive damage share- Just not the kill bonus.

U traded a high once-off damage for a even higher overall damage (lower instantaneous damage+DoT).So no quick death. if u played solo u could walk away fully assured that it'll expire when you turn ur back - but with other BSN 'ers and pugs around , they'll pump it with lead until (or even long after) the "show is over" lamp lights up.

#14
ROBOTICSUPERMAN

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Oh so your worried about your score.

Nothing to see here folks! :P

I'm sure you are probably better off with burn but whatever.
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#15
Fuenf789

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Heehaa - it's about killing as fast as possible urself. Score
Is just a natural consequence

#16
Olivia Wilde

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Combos are only affected by power evos that specifically state that they affect combos



#17
Shampoohorn

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Pretty sure it's a multiplicative multiplier of both impact and DOT (and Burning Damage, if you took that evolution).  It's really, really good.

 

I think they called it "Freeze Combo" because the double damage makes it easier to get Cryo Explosions, which required you to kill the enemy to detonate.

 

 

Specific bonuses like armor damage' or damage to chilled targets are multiplicative.  Freeze combo multiplies all other bonuses 2x.

 

Calling it a combo is probably just  a bad description, at least in the context of actual combos existing in the game.


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#18
xelander

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Yeah, I've noticed that people on this forum tend to think additive bonuses are better than multiplicative. Coming from mathematical background, I instinctively think of multiplicative (as in "multiply by") bonus as better (as long as we are talking about values > 1). I think something gets lost in translation, as it were.



#19
Marksmad is waving goodbye

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Yeah, I've noticed that people on this forum tend to think additive bonuses are better than multiplicative. Coming from mathematical background, I instinctively think of multiplicative (as in "multiply by") bonus as better (as long as we are talking about values > 1). I think something gets lost in translation, as it were.

Generally agree, with some additional remarks. First, a 1000% additive bonus is going to be better than a 10% multiplicative bonus. Second, no amount of mathematical background (and I speak as someone whose doctorate was in astrophysics) is going to help to disentangle the web that is Biovar's summaries in the power tree. Like, 40% DR that reduces the damage taken to 5/7 of the previous value. Biovar, pls :P


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#20
Arkhne

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Generally agree, with some additional remarks. First, a 1000% additive bonus is going to be better than a 10% multiplicative bonus. Second, no amount of mathematical background (and I speak as someone whose doctorate was in astrophysics) is going to help to disentangle the web that is Biovar's summaries in the power tree. Like, 40% DR that reduces the damage taken to 5/7 of the previous value. Biovar, pls :P

 

Isn't that because players have a 30% damage taken penalty though?



#21
xelander

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Generally agree, with some additional remarks. First, a 1000% additive bonus is going to be better than a 10% multiplicative bonus. Second, no amount of mathematical background (and I speak as someone whose doctorate was in astrophysics) is going to help to disentangle the web that is Biovar's summaries in the power tree. Like, 40% DR that reduces the damage taken to 5/7 of the previous value. Biovar, pls :P

Assuming different  values when comparing operations on them would be an interesting methodology, to say the least.

 

As for the second issue you raise, I am not sure whether this is a programming issue or a descriptive one (or both). For example, the ability descriptions in DAI is a complete fustercluck and an exercise in frustration. I suspect BW could use more testers.



#22
Marksmad is waving goodbye

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Assuming different  values when comparing operations on them would be an interesting methodology, to say the least.

 

As for the second issue you raise, I am not sure whether this is a programming issue or a descriptive one (or both). For example, the ability descriptions in DAI is a complete fustercluck and an exercise in frustration. I suspect BW could use more testers.

I illustrated with different values - admittedly in an exaggerated manner - because that's exactly what the power tree presents one with. And without information on whether bonuses are multiplicative or additive, anyway.

 

To your second paragraph, it's neither a descriptive issue nor one of programming, but one of design. If the power tree design had been clearer to start with, there would have been fewer inaccuracies in both the programming and the descriptions.