Hello ME3 Community!
I'm struggling with the lvl 36 ME3 insanity Engineer. I am using Red Ceasar 97's Engineer from (Ref 2). Here are the basic issues.
- Sabotage seems like...well like crap. Yes I have evolved it to tech vulnerability. But it basically fills up one of my 3 hotkeys (360) just so that incinerate does more damage. I realize it will hack turrets, etc. But just like AI hacking in ME2, these seem far and few between. So basically this just ends up being an ability that temporary reduces difficulty level on a given mob (by making incinerate do more damage). Am I seeing this wrong? It just seems...like crap.
- Having issues surviving. The build in (ref 2) lacks any form of control. So I pop up and throw out sabotage. Then an incinerate. If anything goes wrong, I die. I throw out my drone but it's not enough with just level 1. It doesn't seem to appear at the target like it did in ME2 either. Perhaps I've just played too many biotic classes whose abilities have built-in control.
- Riot shields, and being swarmed (sort of an addition to #2). I just don't have any area of effect outside of combos. And even with 200% recharge speed, it takes a couple seconds to throw out sabotage and incinerate (or overload). So when two riot shield guys appear, I am sort of screwed unless I happen to have someone in my party with pull (which I do not at this point). Seriously though...anyone with a gun should be engineer fodder but they are eating me up. With a biotic, there is double pull, double throw, singularity (list goes on).
- Drone Master does not appeal to me. I bring this up before someone mentions it, but I prefer to be the one killing things. I have also considered focusing less on overload and leveling up my drone, but if I do that I wonder if I should just go infiltrator. I really feel like I'm missing something really important with sabotage. And I'm this close *holds up two fingers* to gibbing my save over to infiltrator or a no-charge novaguard (thanks capn233).
- I have 3 hot keys on a console. Should I just give up the engineer and go with an ammo class (or one that includes control with damage)? At least with an adept I could control and do damage (biotic attacks and combos tend to throw enemies around, controlling them in a fashion)?
A little bit of background info:
I play on a 360 and have played ME3 before. In the past, I generally play like a soldier, but have been trying to break away from this. Recent play through with ME2 I jumped classes a bit (with gibbed) but ended up really happy with the adept. I liked the warp combos, but was interested in trying out the tech combos in ME3.
I suspect if I were to dig long enough, and hard enough, I would find my answers on these forums, youtube, etc. But I am really sick of digging and hoped a few of you would be happy to help contribute.
References:
(Ref 1) Mass Effect 3 Single Player: A compilation of strategy guides and discussions by Abraham_uk
(Ref 2) LEVEL 40 BUILDS FOR ALL classES! discussion started by Abraham_uk
(Ref 3) I review all 6 classes. (ME3 single player) by Abraham_uk
Red Caesar 97's engineer build for ease of reference (see ref 2):





Do góry







