Looking for a 2H reaver build that doesn't use Ring of Pain but is still great DPS and also Survivable. Thanks!
Need Reaver build that doesn't use Ring of Pain
#1
Posté 19 octobre 2015 - 11:58
#2
Posté 20 octobre 2015 - 12:14
Well. You can use Ring Of Pain -- you have to take it to use Reaver abilities.
Reaver Survivability comes from its Gear.
You need the 1% Health Gain when you deal damage Masterwork on a piece of gear. Sacrifice a Cloth Offensive Slot for Heal on Kill (or go with a Revenant Sigil since your Max HP doesn't matter literally -- All of your Passives, Devour and Dragon Rage work from %). Should probably pick up a Chromatic Weapon ASAP. Pick up (ANY) Amulet of Barrier.
Outside of Reaver -- you don't actually need Two Handed Abilities, so focus on Vanguard and Battlemaster. Get Horn of Valor and Fortifying Blast Upgrade, then Livid from Vanguard. Keep your Guard Up, and with the Dragon Rage Upgrade, you can Devour after every Dragon Rage Combo -- so do that. You should hit Twice with every swing, so you'll gain 2% HP per Dragon Rage, and Ring of Pain will get you an additional 2 hits per second, which gives you 4% HP.
With your left overs -- don't bother with 2 Handed, just go with Sword and Shield tree to pick up all the damage reduction and stamina regeneration buffs.
Watch your Guard when you fight -- if it dips low you need get squirelly and hit something fast.
#3
Posté 20 octobre 2015 - 12:29
I second everything Evelynne said, except that you do want to throw two points into the two-handed tree to grab the "Flow of Battle" passive. It's too good not to get, especially on a reaver.
#4
Posté 20 octobre 2015 - 12:54
Thanks guys but I am really looking to only go 2H. I was never a fan of the Sword and Shield skills. I want to be a crazy 2H mess them up Dwarf warrior Goddess (Yeah I am playing a female dwarf, moving on.) I don't like how much stamina Ring of Pain takes. There has to be a good build that doesn't use RoP.
#5
Posté 20 octobre 2015 - 01:09
Thanks guys but I am really looking to only go 2H. I was never a fan of the Sword and Shield skills. I want to be a crazy 2H mess them up Dwarf warrior Goddess (Yeah I am playing a female dwarf, moving on.) I don't like how much stamina Ring of Pain takes. There has to be a good build that doesn't use RoP.
They didn't mean you should use a sword and shield, they meant you should invest in the Sword and Shield tree to get the passives. They work even with a two-handed weapon.
- Evelynne aime ceci
#6
Posté 20 octobre 2015 - 01:12
They didn't mean you should use a sword and shield, they meant you should invest in the sword and shield tree to get the passives. They work even with a two-handed weapon.
ooops I miss read that. Okay I see now.
#7
Posté 20 octobre 2015 - 01:12
I second everything Evelynne said, except that you do want to throw two points into the two-handed tree to grab the "Flow of Battle" passive. It's too good not to get, especially on a reaver.
Reaver abilities have basically no cooldown, Livid upgrade makes it refresh after you kill something, and Horn of Valor has a super short CD. Why do you need Flow of Battle
?
#8
Posté 20 octobre 2015 - 01:14
Interesting, I never had an issue with RoP due to passives giving me stamina. Not to mention the fact that everything dies so quickly. Even so, you can always toggle RoP on and off to regain stamina if needs be.
#9
Posté 20 octobre 2015 - 01:26
Thanks guys but I am really looking to only go 2H. I was never a fan of the Sword and Shield skills. I want to be a crazy 2H mess them up Dwarf warrior Goddess (Yeah I am playing a female dwarf, moving on.) I don't like how much stamina Ring of Pain takes. There has to be a good build that doesn't use RoP.
You don't use Stamina for much, and you get 15% back with every swing. So, for as much Stamina as RoP drains you get... 2% HP per tick per enemy, 25% more damage on Devour and Dragon Rage, reduces Dragon Rage's HP Cost, and you have almost nothing else to spend Stamina on. If you really need the Stamina, take Great Bear Sigil, Deep Reserves (which nullifies RoP's cost after you drop below 50% stamina) Warrior's Resolve (which gives you stamina as you chew through HP with Dragon's Rage), And/Or Clear a Path.
And what Banshee said -- Passives in SNS work regardless of weapon choice ![]()
#10
Posté 20 octobre 2015 - 01:42
I think RoP is super good, especially with pathfinder, but the class definitely doesn't need it.
Dragon Rage (Ravage) - Devour (Life Blood) - Charging Bull (Gore and Trample) - Combat Roll (Coming Through) - Livid (Endless Strength) - Mighty Blow (Stay Down)- War Horn (Break Their Spirit) - Mark of The Rift/Horn of Valor
Mighty Blow only gets used because 4 seconds of knockdown is a long time. And I think every class should have a detonator.
I don't use the fear passive partly because I was super choked for points at the end, and because I hate having to chase enemies around.
Equipment
Weapon: Chromatic Greatsword Schematic (Ice Dragon Hide/ Ice Dragon Bone in utility and offense slots, Dragon Bone in base damage)
Armor: Battlemaster Armor Schematic upgraded with Battlemaster Armor Arms and Battlemaster Armor Legs. Upgraded with Ice Dragon Bone/Everite in Metal Utility. Whatever you want in the other slots.
Helmet: Cretahl Vitaar/Revered Defender Helm Schematic with Ice Dragon Bone/Everite (Ugly helms ugh)
Rings: Superior Ring of Attack/Crit Chance Any of these will work
Amulet: Amulet of Barrier/Superior Amulet of Strength
Belt: Any belt of urgency.
Sigil: Sigil of the Great Bear
Masterworks: Imperial Cotton (Walking Bomb) Bloodstone (% damage for surrounding enemies)/Mastercraft (10% to all stats - Weapon only)
#11
Posté 20 octobre 2015 - 02:24
I think RoP is super good, especially with pathfinder, but the class definitely doesn't need it.
Dragon Rage (Ravage) - Devour (Life Blood) - Charging Bull (Gore and Trample) - Combat Roll (Coming Through) - Livid (Endless Strength) - Mighty Blow (Stay Down)- War Horn (Break Their Spirit) - Mark of The Rift/Horn of Valor
Mighty Blow only gets used because 4 seconds of knockdown is a long time. And I think every class should have a detonator.
I don't use the fear passive partly because I was super choked for points at the end, and because I hate having to chase enemies around.
Equipment
Weapon: Chromatic Greatsword Schematic (Ice Dragon Hide/ Ice Dragon Bone in utility and offense slots, Dragon Bone in base damage)
Armor: Superior Prowler Armor upgraded with Prowler Armor Arms and Hunter Coat Legs. Upgraded with Imbued Tusket Hide/Ice Dragon Hide (if you have any left) in all Leather utility
Helmet: Cretahl Vitaar/Mask of the Grand Duchess
Rings: Superior Ring of Crit Damage/Crit Chance/Slicing. Any of these will work
Amulet: Amulet of Barrier/Superior Amulet of Dexterity/Superior Amulet of Cunning
Belt: Any belt of urgency.
Sigil: Sigil of the Great Bear
Masterworks: Imperial Cotton (Walking Bomb) Bloodstone (% damage for surrounding enemies)/Mastercraft (10% to all stats - Weapon only)
This is focuses around using Mighty Offense to it's potential though. If you don't intend to use the tonic, make an attack% and strength equipment.
Okay I will work with RoP. I did finish the main game but...I don't think I ever got a "sigil". What is it and how do I get one?
#12
Posté 20 octobre 2015 - 02:38
Okay I will work with RoP. I did finish the main game but...I don't think I ever got a "sigil". What is it and how do I get one?
They're like runes for your armor that give you certain benefits at the cost of other attributes to your character. They were added with trespasser.
The one I recommend you use is the Sigil of the Great Bear, which doubles your available stamina/mana, but decreases your regen to half. However, because you recover a % of your stamina every second instead of a flat number, essentially you're getting the same stamina regen as before, but just at a much larger cap. This sigil also has no effect on regen bonuses, such as the one you get through deep reserves. Because half of your stamina is now 100 stamina, this bonus is active for more stamina, and restores more stamina than it previously did to boot.
All in all, it's pretty nice to have on your side.
Side note, I just crafted some gear on my reaver and I now think an Attack % / Strength Equipment Build is the better way to go. I'll edit my post.
#13
Posté 20 octobre 2015 - 03:38
Superior Battlemaster Armor has 2 less utility, but 30ish more armor bonus.Reaver - No RoP
I think RoP is super good, especially with pathfinder, but the class definitely doesn't need it.
Dragon Rage (Ravage) - Devour (Life Blood) - Charging Bull (Gore and Trample) - Combat Roll (Coming Through) - Livid (Endless Strength) - Mighty Blow (Stay Down)- War Horn (Break Their Spirit) - Mark of The Rift/Horn of Valor
Mighty Blow only gets used because 4 seconds of knockdown is a long time. And I think every class should have a detonator.
I don't use the fear passive partly because I was super choked for points at the end, and because I hate having to chase enemies around.
Equipment
Weapon: Chromatic Greatsword Schematic (Ice Dragon Hide/ Ice Dragon Bone in utility and offense slots, Dragon Bone in base damage)
Armor: Battlemaster Armor Schematic upgraded with Battlemaster Armor Arms and Battlemaster Armor Legs. Upgraded with Ice Dragon Bone/Everite in Metal Utility. Whatever you want in the other slots.
Helmet: Cretahl Vitaar/Revered Defender Helm Schematic with Ice Dragon Bone/Everite (Ugly helms ugh)
Rings: Superior Ring of Attack/Crit Chance Any of these will work
Amulet: Amulet of Barrier/Superior Amulet of Strength
Belt: Any belt of urgency.
Sigil: Sigil of the Great Bear
Masterworks: Imperial Cotton (Walking Bomb) Bloodstone (% damage for surrounding enemies)/Mastercraft (10% to all stats - Weapon only)
This is focuses around using Mighty Offense to it's potential though. If you don't intend to use the tonic, make an attack% and strength equipment.
#14
Posté 20 octobre 2015 - 05:16
Reaver abilities have basically no cooldown, Livid upgrade makes it refresh after you kill something, and Horn of Valor has a super short CD. Why do you need Flow of Battle
?
Grappling Chain, War Cry, HoV going from almost no CD to effectively no CD (same with Devour), and if OP decides to go a little further down the two-handed tree, it would help with the CD on Pommel Strike as well. Grappling Chain especially is one of the main reasons to get it imo, because being able to use it to grab an archer(s) or a mage(s), and then having it be ready to go again by the time you've killed that target rather than having to wait a few seconds can be a time saver (if not a life saver) in some situations.
I will admit that your suggested build doesn't really *need* it, per se, but it certainly doesn't hurt to have it either, if you can spare the points.
#15
Posté 20 octobre 2015 - 08:46
Grappling Chain, War Cry, HoV going from almost no CD to effectively no CD (same with Devour), and if OP decides to go a little further down the two-handed tree, it would help with the CD on Pommel Strike as well. Grappling Chain especially is one of the main reasons to get it imo, because being able to use it to grab an archer(s) or a mage(s), and then having it be ready to go again by the time you've killed that target rather than having to wait a few seconds can be a time saver (if not a life saver) in some situations.
I will admit that your suggested build doesn't really *need* it, per se, but it certainly doesn't hurt to have it either, if you can spare the points.
Devour already gets 2 seconds shaved off its CD with Dragon Rage every time its activated. If you're Solo, or running with another warrior -- you don't need War Cry really :\, and things should die too fast for Pommel Strike to be worth using regardless of party comp. Grappling Chain I agree is a great thing for a reaver -- but its 12 seconds -- and if you used Livid right, you shouldn't be taking but 10% of the damage dealt to you, have full Barrier and Guard, so doing a little of walking won't be the death of you.
#16
Posté 20 octobre 2015 - 10:07
Devour already gets 2 seconds shaved off its CD with Dragon Rage every time its activated. If you're Solo, or running with another warrior -- you don't need War Cry really :\, and things should die too fast for Pommel Strike to be worth using regardless of party comp. Grappling Chain I agree is a great thing for a reaver -- but its 12 seconds -- and if you used Livid right, you shouldn't be taking but 10% of the damage dealt to you, have full Barrier and Guard, so doing a little of walking won't be the death of you.
The Call to Arms upgrade for War Cry is the main reason I use it, and Flow of Battle is immensely helpful with getting that amazing armour bonus back up and running again almost immediately after it wears off (most of the time). I like having Pommel Strike around pretty much specifically for mages (although admittedly I only tend to *need* it if I'm running solo). Some people might decide against it, and that's their choice, but I like having it available if/when I need it. As for Livid, and I'm aware that this is *entirely* based on my personal choice and/or opinion, but I reeeeally dislike the Endless Strength upgrade. It makes the skill feel way too overpowered. I don't use the Coming Through upgrade on Combat Roll at the moment for the same reason (I do use Roll With It though because oh my god that upgrade is amazing).
And keep in mind that the OP requested a Reaver build that *doesn't* use Ring of Pain. For that reason, Dragon-Rage will be eating significantly more of their health if they're spamming it, so having even a slightly faster CD on Devour will be useful.
So once again, I admit that it might not be 100% necessary, but it still falls into that category of "passive skills that are too good not to get", especially for a Reaver build that doesn't make use of RoP.
#17
Posté 20 octobre 2015 - 10:21
The Call to Arms upgrade for War Cry is the main reason I use it, and Flow of Battle is immensely helpful with getting that amazing armour bonus back up and running again almost immediately after it wears off (most of the time). I like having Pommel Strike around pretty much specifically for mages (although admittedly I only tend to *need* it if I'm running solo). Some people might decide against it, and that's their choice, but I like having it available if/when I need it. As for Livid, and I'm aware that this is *entirely* based on my personal choice and/or opinion, but I reeeeally dislike the Endless Strength upgrade. It makes the skill feel way too overpowered. I don't use the Coming Through upgrade on Combat Roll at the moment for the same reason (I do use Roll With It though because oh my god that upgrade is amazing).
And keep in mind that the OP requested a Reaver build that *doesn't* use Ring of Pain. For that reason, Dragon-Rage will be eating significantly more of their health if they're spamming it, so having even a slightly faster CD on Devour will be useful.
So once again, I admit that it might not be 100% necessary, but it still falls into that category of "passive skills that are too good not to get", especially for a Reaver build that doesn't make use of RoP.
I'm gonna skip the personal preferences section, because they're personal preferences ![]()
He did request, but he changed his mind later in the thread when we reminded him it can toggled on and off at demand.
Okay I will work with RoP. I did finish the main game but...I don't think I ever got a "sigil". What is it and how do I get one?
But the Build I gave him was purely gear, not actual set up. I did argue for the strengths on RoP but I never said he had to use it.
And Dragon Rage can eat all the HP it wants but it will never kill you, but considering how it works and how Devour works, its perfect for the SNS stamina passive.
And a 3 second Cooldown on Devour is too slow? I don't even know how to handle that. You don't ever want to interrupt a Dragon Rage combo (because the third strike hits twice), so you'll never need Devour except after a 3rd use of Dragon Rage -- which means you'll Dragon Rage 3 times, then Devour and repeat for your damage. With Horn of Valor, Livid, and Barrier Amulet, you generate your defense through doing as much damage as you can.
3 Seconds is the shortest cooldown you can have on Devour -- period, because its how long it takes you to complete a Dragon Rage combination. Flow of Battle doesn't make it any shorter -- which means the only reason to take it is for your utility abilities -- which are short enough already XD
#18
Posté 20 octobre 2015 - 10:57
Fair enough, I didn't see the post where they said they changed their mind about RoP. In that case never mind the part about Devour.
I still stand by my point about War Cry and Grappling Chain being reasons enough to grab FoB. If OP wants survivability, it's tough to beat Call to Arms as far as defensive buffs go, especially in the early - mid game, and having a shorter CD on Grappling Chain speaks for itself.
Anyway I'll leave it there, since I think that if I said anymore we'd just end up going in circles. lol
#19
Posté 20 octobre 2015 - 11:26
-takes a deep breath-
Armor points aren't as useful as flat % Damage reduction however, thanks to the way that Barrier works in that with barrier the character takes flat damage with no mitigation with the exception of DAMP's Keeper class's passive saying that it does so. So since at all times (hopefully) you have barrier, your defensive stats do not contribute to less damage taken when you take a hit.
You can however negate this by picking up the right Sigil (that removes all of your Barrier capacity and converts it to Guard). If he makes use of this Sigil -- then yes Call to Arms is wonderful or if he's playing prior to Skyhold (which is counter the question) or having a Barrier Amulet (You can get one from In Your Heart Shall Burn if you side with the Templars from Fiona). If he is however using a Barrier Amulet, Warcry's upgrade has no purpose other than to taunt targets for its duration. Or even to take the Damage resistance passives from SNS -- which frees him up to get stuff from 2 Handers, and get all that wonderful offensive stuff.
However -- it doesn't seem like he has Trespasser, which means he's reliant on Guard and Health. Which is a complete other can of worms.
#20
Posté 21 octobre 2015 - 01:40
So the question that should really have been asked before anything else was even discussed is: MegaToxic, do you have Trespasser or not? ![]()
- Evelynne aime ceci





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