Tevinter.
The Qun is, problematic, for me as I like to play mages. Not something I'd relish under the Qun. I'm very much not keen on having my chars 'leashed'.
Tevinter.
The Qun is, problematic, for me as I like to play mages. Not something I'd relish under the Qun. I'm very much not keen on having my chars 'leashed'.
None, but seriously doubt bioware will show skill to present us with more than 2 options or even give us option to side with qunari at all. In the end i know it won't matter as outcome will be pretty much the same regardless of what we will do.
None, but seriously doubt bioware will show skill to present us with more than 2 options or even give us option to side with qunari at all. In the end i know it won't matter as outcome will be pretty much the same regardless of what we will do.
How would the story even progress if you could side with the Qun? The game can't have so many zots dedicated to having the character on autopilot under the Qun, especially considering that the character can be a mage. Skill is irrelevant. No game has limitless resources.
How would the story even progress if you could side with the Qun? The game can't have so many zots dedicated to having the character on autopilot under the Qun, especially considering that the character can be a mage. Skill is irrelevant. No game has limitless resources.
Easily , main focus of the game pretty much will be Solas so siding with Qunari or Tevinter shouldn't be big deal.It has little to do with resources and more with just skilfully working with what you have, Witcher did it and was created by smaller developer.
I'm not convinced we'll really have a choice and I suspect the war may turn out to be more of a background, sort of like Nilfgaard's invasion in TW3.
But if forced, Tevinter without a doubt. For all its flaws, its much more malleable and thus has a better chance for improvement. The Qun's obsession with eclipsing the individual rubs me in all the wrong ways.
Easily , main focus of the game pretty much will be Solas so siding with Qunari or Tevinter shouldn't be big deal.It has little to do with resources and more with just skilfully working with what you have, Witcher did it and was created by smaller developer.
Thing is though, there is no siding with the Qunari. Not really. You might aid them or join forces for a time, but unless you join up and become a Viddathari, you will always be either an enemy or target of subjugation in waiting. I haven't played any of the Witcher games so I can't comment on the details of what you're talking about (and would rather not since I'd like at least a little of the game unspoiled before I buy it.)
Being as non-spoiler as possible, he's talking about temporarily pooling resources for a common goal as opposed to helping one side win.
From DA2 it seemed DAI would involve mage vs templar conflicts but instead the conflict ended before DAI started with Cory making both groups his pathetic pawns to end the conflict.
In DA4 Qun Vs Slavers could also be done by the time the game starts.
Might be interesting if we ended up having to manage help from both sides. Both deplorable, IMO, but needed to work against the plans of Solas that threaten all. All the hidden agendas, hate, and double agents could make it interesting.
Or the Qun Vs. Slavers war could still be happening because they can't give up their hate even with the knowledge that Solas will end their world. If anything is consistent in Thedas it's that people are stupid and do the stupid so our protagonist has someone to fight and stupid conflict is easier to write.
Thing is though, there is no siding with the Qunari. Not really. You might aid them or join forces for a time, but unless you join up and become a Viddathari, you will always be either an enemy or target of subjugation in waiting. I haven't played any of the Witcher games so I can't comment on the details of what you're talking about (and would rather not since I'd like at least a little of the game unspoiled before I buy it.)
There is because siding with the Qunari doesn't mean necessarily joining them, it was already possibly done by Inquisition though lazily.In fact, even option for protagonist to join qunari if you sided with them and dealt with solas (end game) ,if rp was good (like in dao) wouldn't be much of problem.
I think Bull and Dorian were introduced to make both sides more palatable to players for the future setting. Tevinter got sanitized the most, compared to how it was presented in DAO and DA2. Still, you have a bunch of slaving blood mages vs. a hybrid of North Korea and ISIS.
Anderfels. Or Solas.
Seriously though, I'd Third Option the heck out of that decision. But if I was forced, I'd choose Tevinter. Because both have slavery (or some approximation of it), both like to oppress the "lesser" or the "heretics", and both preform acts of serious violence almost routinely by now, but at least Tevinter hasn't made lobotomy and brainwashing into a state policy. Because screw that noise.
The Qunari. Definitively. Tevinter is far too rotten it its very culture to deserve anything but to be obliterated, it lands salted and its corrupting influence excised from the world. A place were one worth is determined only by the mere chance of being born a mutant deserve nothing but obliteration.
The Qunari. Definitively. Tevinter is far too rotten it its very culture to deserve anything but to be obliterated, it lands salted and its corrupting influence excised from the world. A place were one worth is determined only by the mere chance of being born a mutant deserve nothing but obliteration.
:>
So a trend I'm seeing is the idea that Tevinter needs to change. Sure the Qunari aren't perfect, but they aren't corrupt. The idea of suppressing the individual so that they contribute to the whole and not for personal gain helps to prevent that. Both have issue with slavery but, as others have said here, Tevinter NEEDS to change. The Qunari ideas may not be easily understood, and may rub some the wrong way, but the Qunari do not need seem to be in dire need of reformation.
Seems almost a given that DA 4 is going to be focused heavily on the renewed conflict between Tevinter and Qunari. So, with that being the case and in light of recent events in Trespasser, which side would you support?
The Tevinter magocracy or the Qunari triumvirate?
Neither. Hopefully we can reform both.
Tevinter while they are both as bad as each other is some respects at least Tevinter would hear you out unlike the Qunari which would be full on demands of the Qun
I would side with the Qun. It makes sense to me and it doesn't seem extreme to me, rather it seems like a very logical way to maintain peace and order within a kingdom.
I could never, ever side with the Qun.
Tevinter needs a revolution, but the Qun....needs to be eradicated, unmade as if it never existed and the last piece of scripture destroyed. Well, I wouldn't make it so even if I could, damn my conscience, but that's how I feel about it.
I think Bull and Dorian were introduced to make both sides more palatable to players for the future setting. Tevinter got sanitized the most, compared to how it was presented in DAO and DA2. Still, you have a bunch of slaving blood mages vs. a hybrid of North Korea and ISIS.
I would side with the Qun. It makes sense to me and it doesn't seem extreme to me, rather it seems like a very logical way to maintain peace and order within a kingdom.
The difference in modern terms:
Tevinter is authoritarian. Life is bad for many people, but as long as you follow the rules and keep out of the way of magisters you're likely to be left alone. Except for those slaves who get used up by ambitious mages, but that is comparably uncommon.
The Qun is totalitarian. It isn't enough that you follow the rules, they intrude into your mind and if you're not thinking right, you're "reeducated".
I fail to see why a hypothetical decision is even in question.
I can't actually decide. Mostly because I don't think we've really seen the Qun in full force, yet.
The difference in modern terms:
Tevinter is authoritarian. Life is bad for many people, but as long as you follow the rules and keep out of the way of magisters you're likely to be left alone. Except for those slaves who get used up by ambitious mages, but that is comparably uncommon.
The Qun is totalitarian. It isn't enough that you follow the rules, they intrude into your mind and if you're not thinking right, you're "reeducated".
I fail to see why a hypothetical decision is even in question.
Agreed. The Qun is designed by Bioware to be an extreme Orwellian "Big Brother" society.
https://en.wikipedia.../wiki/Orwellian