one thing still nags me though: The ITEM_VISUAL_* constants sure appear to use the 'defaultitem' SEF's for definitions, and they get converted to itemproperties .... This might be hard-coded, it might not,
Hi KevL,
That's as far as I got in my own coding, and decided the ones provided did all I needed for the time being anyway. However, it would be interesting if it was possible to work out how to create our own to use.
One thing I had not tried yet (and probably won't, but offer it out there) .... Is it possible to open one of these item effects in the effects editor to see how it has been made (nodes?) and then alter it from there?
This is going a bit outside my normal comfort zone and I lack the knowledge on how effects and models come together.
Cheers,
Lance.





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