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Lightmap generation fail


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#1
ladyofpayne

ladyofpayne
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I used this

Method 1

  • Right-click on "New Room" in top-left list > Insert > New Light
  • Move it up off the floor a little (e.g. Z = 2). In Object Inspector > Affects Characters TRUE > "Color Intensity" 2 or more > "Light Type" Point - Static (lc) > Choose any bright color (this light illuminates both the level and the characters).
  • Copy and paste. In Object Inspector >"Light Type" Ambient - Baked (you must have an ambient light, and this approach stops your shadows being pitch black) > Choose a dark blue colour and keep the Color Intensity under 2/3.

 

For three levels this one worked but for the other I get error message: Make sure UVmap is correct. 

Most items on location are the same as for sucessful one.

http://social.biowar...l#Adding_lights