I used this
Method 1
- Right-click on "New Room" in top-left list > Insert > New Light
- Move it up off the floor a little (e.g. Z = 2). In Object Inspector > Affects Characters TRUE > "Color Intensity" 2 or more > "Light Type" Point - Static (lc) > Choose any bright color (this light illuminates both the level and the characters).
- Copy and paste. In Object Inspector >"Light Type" Ambient - Baked (you must have an ambient light, and this approach stops your shadows being pitch black) > Choose a dark blue colour and keep the Color Intensity under 2/3.
For three levels this one worked but for the other I get error message: Make sure UVmap is correct.
Most items on location are the same as for sucessful one.
http://social.biowar...l#Adding_lights





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