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A clean cut with southern Thedas: No Inquisitor protagonist in DA4!


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#351
Heimdall

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I think dual protagonist would be an interesting concept, the game would need to be structured like DA2 and have self contained acts where we play as one of the PCs. It could be interesting, especially if the Inquisitor's parts were less heavily combat based and more investigative and skill heavy. Not negating all combat from their role, but make it more about uncovering secret operatives, learning more about the Veil and how to sustain it, things like that. The new PC would be focused more on the Tevinter Qunari conflict and be more combat focused.

Ideally, we could have the Inquisitor operating in Seheron or another Qun controlled zone and the new PC is in Tevinter, or vice versa. This allows the player to view both sides of the conflict and decide whom to support, rather than filtering everything through the eyes of one side. So PCs would be acting concurrently, just in different locations. I'm not sure how realistic this is though. It would be tough to pull off well, and could do a lot of harm if done poorly.

I'm not so sure about the Inquisitor being in Seheron, but I like the rest of the idea.

 

I don't want us to decide who wins the fight between the Qunari and Tevinter, maybe influence the outcome of a few battles, but not the whole war.  That's too much power, I find it very immersion breaking to hand that kind of power to an individual.  I hated deciding the ruler of Orlais for the same reason and loved the indirect unwitting influence of the Divine decision.  I'm also hoping the war is more of a backdrop than the focus of the new PC story, I want the focus to be on a storyline that explores dragons.


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#352
vbibbi

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Well it wouldn't have to be Seheron, it could be another location. Anderfels following up the Warden civil war. Rivain as a land with Qunari influence but not dominated by the Qun

When it comes to the PC making decisions, I would prefer a system like the Divine election, where our actions influence the outcome and we can directly put a bid in but that doesn't weigh as much as our previous actions. I agree that having one person able to make such significant decisions is silly.
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#353
Nefla

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I think we all want that, and of course the game being good or not doesn't depend on who's protagonist. Whatever they'll do, though, I want the Inquisitor to have as little on-screen time as possible, and as I see it, the only time where she needs to be present is the final confrontation with Solas. There are enough parameters to write her well as an NPC in that single encounter.

 

Curse Trespasser for throwing everything into confusion.

 

As for a dual-protagonist setup, that has been done in various ways, and I'm not completely against it, but it means that there are fewer resources to allocate to either one, and even with one protagonist conversation options and reactivity have been limited enough to be noticeable as a problem in every game they ever made. I'd rather have them improve the way they write one protagonist.

For me I'd want either all or nothing. I have no interest in dealing with Solas if the inquisitor isn't the PC. If DA4 is about stopping Solas then I want to play the inquisitor (and not as a dual protagonist), if it isn't then I don't want the inquisitor back as an NPC and I don't want any cameos or returning companions from past games.

 

But yes, if it wasn't for Trespasser none of us (aside from the standard "bring back X because I like them" people) would want or expect the inquisitor to return or that Solas would be the next antagonist. People would also be more willing to accept BioWare's "the series is about Thedas" statement if they didn't insist on carrying plotlines from one game to the next. Plus DA:O was the only game where we really learned a lot about Thedas, DA2 didn't provide very much new information on that front and DA:I...I don't feel like I learned anything new about the cultures, peoples, religions, etc...of Thedas.


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#354
Wulfram

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We've learnt quite a lot about the ancient elves in DAI and Trespasser. Not much new about modern Thedas though, its true. A bit about modern Tevinter, though it ultimately boils down to "the stereotypes aren't totally accurate, just mostly".

#355
vbibbi

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For me I'd want either all or nothing. I have no interest in dealing with Solas if the inquisitor isn't the PC. If DA4 is about stopping Solas then I want to play the inquisitor (and not as a dual protagonist), if it isn't then I don't want the inquisitor back as an NPC and I don't want any cameos or returning companions from past games.

 

But yes, if it wasn't for Trespasser none of us (aside from the standard "bring back X because I like them" people) would want or expect the inquisitor to return or that Solas would be the next antagonist. People would also be more willing to accept BioWare's "the series is about Thedas" statement if they didn't insist on carrying plotlines from one game to the next. Plus DA:O was the only game where we really learned a lot about Thedas, DA2 didn't provide very much new information on that front and DA:I...I don't feel like I learned anything new about the cultures, peoples, religions, etc...of Thedas.

I love DA2, but one of the most frustrating things about it to me was that it introduced more hints at Thedas but didn't resolve anything. Red lyrium was introduced, as was the ancient thaig, but we still don't know anymore about the thaig (is it a dead titan? was it an elven settlement?) and red lyrium has an explanation but we're still not sure how lyrium can be corrupted by the Blight.

 

Bioware needs to provide more answers in each game rather than using the Lost approach and heap mystery upon mystery and then in the last season/game realize that they can't possibly or realistically answer everything. And I don't know how they're planning on addressing the Inquisitor after Trespasser, as it's obviously caused a lot of debates here on how to proceed.


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#356
Gwydden

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We've learnt quite a lot about the ancient elves in DAI and Trespasser. Not much new about modern Thedas though, its true. A bit about modern Tevinter, though it ultimately boils down to "the stereotypes aren't totally accurate, just mostly".

Which is a pity, in my oh-so-humble opinion. I've never been interested in the more DnD-ish aspects of Thedas as a setting, and I'd rather they'd focus on its more... ASoIaF-y aspects, I guess?


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#357
AresKeith

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 DA:O was the only game where we really learned a lot about Thedas, DA2 didn't provide very much new information on that front and DA:I...I don't feel like I learned anything new about the cultures, peoples, religions, etc...of Thedas.

 

Not really

 

You mainly learn about Ferelden and info about the Wardens with tidbits about the other countries, that's hardly learning a lot about Thedas


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#358
Ieldra

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Bioware needs to provide more answers in each game rather than using the Lost approach and heap mystery upon mystery and then in the last season/game realize that they can't possibly or realistically answer everything. And I don't know how they're planning on addressing the Inquisitor after Trespasser, as it's obviously caused a lot of debates here on how to proceed.

You can't say DAI didn't give us some important answers. The origin of the Veil, the truth about the elven gods, that's more than simply significant, it affects our understanding of the world as a whole. Then the truth about the first Inquisition,revealing the first Inquisitor as an elven mage and his lover an elven Dreamer. All that I found very satisfying. Apart from that, there were tidbits of lore about Tevinter and Nevarra and the Qunari, which appeared naturally around characters from these places.

 

As for how they're going to address the Inquisitor, to me it seems most likely she'll be a figure in the background, acting maybe as a giver of certain quests. Since the Inquisition can be an instrument of the Orlesian Chantry, I consider it very unlikely that she'll appear in Tevinter. There's also Dorian's crystal pointing in the same direction. I've just finished a Lavellan playthrough, and from that I conclude it's impossible she won't appear at some time, but where and how, no idea.


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#359
wildannie

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If we do get a dual protagonist system for DA4 and the setting is Tevinter, this should not happen for two reasons.  1) It devolves the new PC to being a simple proxy for the Inquisitor and therefore the lose an enormous amount of personal impact, because they could have easily been replaced by the Inquisitor and 2) The greatest narrative strength that would come from having 2 protagonists is the different perspectives we would gain from each,  The Inquisitor would be seeing Tevinter from an outsiders perspective, while the New PC would be seeing Tevinter from an insiders perspective.  This opens up an enormous amount of potential for storytelling and would lesson the blow of exposition immeasurably. Significantly lessening the chances of getting another "Temple of Mythal/Dalish character" situation where a PC is forced to ask about their own culture to get that information to the player. 

 

I disagree.  From the end of trespasser it is clear that dealing with Solas, whatever way was chosen, is being led by the Inquisitor so it would make perfect sense for the new PC, if they are involved in this plot, to be broadly following the Inquisitors direction.  This doesn't mean that the new PC has to agree with everything, or that they are not involved in other things that don't involve the inquisitor at all.  It also doesn't mean that the new PC is forced to carry out missions in the way the inquisitor would have wished.  However, how successful they complete missions could have an impact on the outcome of the Solas arc.

 

I have some doubts that Solas is going to be the main antagonist... he might be, but its one hell of a lot to give away about his plans already, there's surely going to be something else in the mix.  


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#360
Big I

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I have some doubts that Solas is going to be the main antagonist... he might be, but its one hell of a lot to give away about his plans already, there's surely going to be something else in the mix.  

 

I assume the next game will also deal with:

 

-whatever's happening at Weisshaupt

-the Tevinter civil war (mentioned breifly in Trespasser)

-the qunari invasion of Tevinter



#361
wildannie

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I assume the next game will also deal with:

 

-whatever's happening at Weisshaupt

-the Tevinter civil war (mentioned breifly in Trespasser)

-the qunari invasion of Tevinter

 

I think they'll be touched on at least.  But given what we, as players, know, it could be a bit frustrating dealing with all these almost 'normal' problems when there is a plot that could literally see the end of the world underway.   Of the three you mentioned, Weisshaupt is the one that I am most interested in as I think the blight might be the biggest threat to the world in the long run.  

 

Another possibility is something big happens that throws Solas' plans into confusion, such as the evanuris escaping.


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#362
spinachdiaper

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Trespasser did feel just a little ME3ish and I would also want a clean slate character in Next Dragon Age.



#363
Nefla

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Not really

 

You mainly learn about Ferelden and info about the Wardens with tidbits about the other countries, that's hardly learning a lot about Thedas

Ferelden, the wardens, Orzammar/the deep roads, the Dalish, the Chantry, the Circle of Magi, the blight, the fade, the way magic works in Thedas and the fact that mages are susceptible to possession by demons, the role of elves in society, etc...in DA2 we got some new information about the Qunari but other than that did we really learn much new information about Thedas? In DA:I I didn't feel like I learned anything new about Thedas at all (except for the stuff in Trespasser). Almost everything we learned about Thedas we learned in DA:O. I wish subsequent games had taken the time to flesh out unique cultures in the places they were set and let us learn and experience new things about Thedas.



#364
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I think dual protagonist would be an interesting concept, the game would need to be structured like DA2 and have self contained acts where we play as one of the PCs. It could be interesting, especially if the Inquisitor's parts were less heavily combat based and more investigative and skill heavy. Not negating all combat from their role, but make it more about uncovering secret operatives, learning more about the Veil and how to sustain it, things like that. The new PC would be focused more on the Tevinter Qunari conflict and be more combat focused.

Ideally, we could have the Inquisitor operating in Seheron or another Qun controlled zone and the new PC is in Tevinter, or vice versa. This allows the player to view both sides of the conflict and decide whom to support, rather than filtering everything through the eyes of one side. So PCs would be acting concurrently, just in different locations. I'm not sure how realistic this is though. It would be tough to pull off well, and could do a lot of harm if done poorly.

Hmm... the idea that the Inquisitor would be in Seheron isn't half bad, though since the Inquisitor's function as a PC in any future endeavor would obviously be Solas centric I don't know how practical it is for them to go Qun controlled areas.  Qunari tend to have a rather negative inclination towards magic (meaning bare minimum a mage Quizzy is out) and have been known to destroy monuments and artifacts related to past cultures to fully ingratiate their new converts into the Qun.  If the Inquisitor is attempting to find a way to stop Solas I would think that Tevinter being one of the Magical powerhouses of Thedas (and being built upon the ruins of the Ancient Elvhen civilization) would be a better place to look.  

 

Plus, I'm incredibly biased when it comes to Tevinter.  If we are getting to FINALLY go to one of the most lore intensive places in all of the DA Universe, I want to experience as much of it as possible.  I want a well fleshed out Capital and Country to explore.  I want to know about (and experience) not only modern Tevinter, but Ancient Tevinter and the even older Ancient Elvhen civilization (all of which are centralized in the same wonderful area).  Two PC's working in different parts of Tevinter, towards different goals (especially early game) would give the greatest chance of experiencing as much of Tevinter as possible!  It is a big, old country after all it can fit two PCs. :D

 

The Qunari culturally may interest me, but exploring their lands that have been homogenized by the Qun ... kind of doesn't, all that is really left is the Qun and maybe some Dwarven ruins.  The society, people and the land would essentially be one big Qun blob.  Though that might just be me. :P



#365
Ieldra

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Hmm... the idea that the Inquisitor would be in Seheron isn't half bad, though since the Inquisitor's function as a PC in any future endeavor would obviously be Solas centric I don't know how practical it is for them to go Qun controlled areas.  Qunari tend to have a rather negative inclination towards magic (meaning bare minimum a mage Quizzy is out) and have been known to destroy monuments and artifacts related to past cultures to fully ingratiate their new converts into the Qun.  If the Inquisitor is attempting to find a way to stop Solas I would think that Tevinter being one of the Magical powerhouses of Thedas (and being built upon the ruins of the Ancient Elvhen civilization) would be a better place to look.  

 

Plus, I'm incredibly biased when it comes to Tevinter.  If we are getting to FINALLY go to one of the most lore intensive places in all of the DA Universe, I want to experience as much of it as possible.  I want a well fleshed out Capital and Country to explore.  I want to know about (and experience) not only modern Tevinter, but Ancient Tevinter and the even older Ancient Elvhen civilization (all of which are centralized in the same wonderful area).  Two PC's working in different parts of Tevinter, towards different goals (especially early game) would give the greatest chance of experiencing as much of Tevinter as possible!  It is a big, old country after all it can fit two PCs. :D

 

The Qunari culturally may interest me, but exploring their lands that have been homogenized by the Qun ... kind of doesn't, all that is really left is the Qun and maybe some Dwarven ruins.  The society, people and the land would essentially be one big Qun blob.  Though that might just be me. :P

I'd say Tevinter is the place for *anyone*, not just the Inquisitor, to look for a way to stop Solas. And it will have to be someone else, because the Inquisitor will be rather well-known and unwelcome in Tevinter if the Inquisition didn't disband, and also not in Seheron if she's a mage. Looking at the map, if there's a place for the Inquisitor to go, it's Arlathan Forest between Tevinter and Antiva. The name is rather suggestive of having been the heartland of Elvhenan, So it seems appropriate to come looking for ancient elven magic there, as well as traces of Solas' activity. 

 

I share your interest in Tevinter BTW. I want to see Minrathous in all its glory, not just the toy village that was Val Royeaux in DAI. I doubt they'll be able to do both cities and an extensive countryside well, so I'd rather have the former. I'd also have the DA team concentrate here, rather than another wildness area - like Arlathan Forest. I've seen enough wilderness for five games in DAI.


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#366
Iakus

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I'd say Tevinter is the place for *anyone*, not just the Inquisitor, to look for a way to stop Solas. And it will have to be someone else, because the Inquisitor will be rather well-known and unwelcome in Tevinter if the Inquisition didn't disband, and also not in Seheron if she's a mage. Looking at the map, if there's a place for the Inquisitor to go, it's Arlathan Forest between Tevinter and Antiva. The name is rather suggestive of having been the heartland of Elvhenan, So it seems appropriate to come looking for ancient elven magic there, as well as traces of Solas' activity. 

 

I share your interest in Tevinter BTW. I want to see Minrathous in all its glory, not just the toy village that was Val Royeaux in DAI. I doubt they'll be able to do both cities and an extensive countryside well, so I'd rather have the former. I'd also have the DA team concentrate here, rather than another wildness area - like Arlathan Forest. I've seen enough wilderness for five games in DAI.

I would like to see future games (wherever they end up being set) being more like the BG games.  One (or maybe two) large multi-zone cities with extensive outdoor locations. dotted with smaller towns and villages.


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#367
Il Divo

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I think I would enjoy that in 3D. Inquisition's sand-box approach is viable, provided that they actually do a better job dotting with small towns/villages. But the base concept wasn't that bad. In general, I like the feel of larger zones much more.


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#368
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I'd say Tevinter is the place for *anyone*, not just the Inquisitor, to look for a way to stop Solas. And it will have to be someone else, because the Inquisitor will be rather well-known and unwelcome in Tevinter if the Inquisition didn't disband, and also not in Seheron if she's a mage. Looking at the map, if there's a place for the Inquisitor to go, it's Arlathan Forest between Tevinter and Antiva. The name is rather suggestive of having been the heartland of Elvhenan, So it seems appropriate to come looking for ancient elven magic there, as well as traces of Solas' activity. 

 

I share your interest in Tevinter BTW. I want to see Minrathous in all its glory, not just the toy village that was Val Royeaux in DAI. I doubt they'll be able to do both cities and an extensive countryside well, so I'd rather have the former. I'd also have the DA team concentrate here, rather than another wildness area - like Arlathan Forest. I've seen enough wilderness for five games in DAI.

Well we'll agree to disagree when it comes to the Inquisitor and Tevinter, but yeah regardless of who the PC (or PC's in my optimistic eyes) Tevinter needs to be fully exploited as a setting (its just too much of a waste not to) and it's not too inconceivable to have both. :D

 

2, maybe 3, nice sized explorable zones for Minrathous and then have the rest dotted around the Tevinter countryside shouldn't be too hard. Even if we had say... 10 total Zones like we had in base DA:I (not including the hubs like Skyhold, Val Royeux and Haven) with 2-3 medium-ish sized ones comprising the important parts of Minrathous and 7-8 largish ones containing the important parts of the rest of the country, we could have the best of both worlds!

 

Minrathous would play like an improved/upgraded version of Kirkwall, with various levels and large city areas to explore.  The rest of the Country would reflect the DA:I style of exploration and we could get a bit of the Ancientness and lifestyle of the rest of the region!



#369
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Which is a pity, in my oh-so-humble opinion. I've never been interested in the more DnD-ish aspects of Thedas as a setting, and I'd rather they'd focus on its more... ASoIaF-y aspects, I guess?

LOL this is exactly why I want the Dual Protagonist style so badly! :D

 

The Inquisitor almost exclusively dealt with the DnD-ish aspects of the world (which I do love), but even if you include "Wicked Eyes and Wicked Hearts" the character never really never got that political; they simple came in at the end and "fixed" problems.  Odds are if they continue dealing with Solas (which should be their core focus in a Dual PC story line) they will continue being involved in the heavy DnD aspects of the world of Thedas; let them!  If the Inquisitor takes many of those overly DnD style setting portions (not all of them of course) and allows a second Tevinter-Born PC to primarily focus on the political and social problems of Tevinter, we could finally have an extensive SoIaF style story without it being bogged down too much by the Fantasy elements of DA; and still keep that DnD style story telling as well!

 

Two PC's (one an outsider, the other an insider) dealing with two competing story lines (in the same region) that slowly meld into one, would allow us to have a (high fantasty) LotR style narrative for one PC and a (low fantasy) SoIaF style for the other.  These stories would eventually bleed together and both PC's would be needed (to varying degrees) to deal with them, whether they want to or not. If nothing else this style would present a way to more naturally get the Inquisitor PC more involved in the issues of Tevinter (which is their core problem in regards to returning) and the New PC involved with the issue of Solas (which really is big narrative problem if the Solas' story is being dealt with in DA4). :D


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#370
Ieldra

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@CardButton:

If there's a split in what aspects of the story two protagonists deal with, and one of them is the Ex-Inquisitor, it's more likely that she'll do the political part. Because, you know, the hand, and she already was a kind of ruler.

 

Regardless, I agree with you that there should be more interaction, intrigue, politics, strategy etc.. There was some of that in DAI, but things kept rather primitive in that area. I wonder what the result would be if they spent a similar amount of resources on that aspect as they spend on combat.  


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#371
Former_Fiend

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I'm not so sure about the Inquisitor being in Seheron, but I like the rest of the idea.

 

I don't want us to decide who wins the fight between the Qunari and Tevinter, maybe influence the outcome of a few battles, but not the whole war.  That's too much power, I find it very immersion breaking to hand that kind of power to an individual.  I hated deciding the ruler of Orlais for the same reason and loved the indirect unwitting influence of the Divine decision.  I'm also hoping the war is more of a backdrop than the focus of the new PC story, I want the focus to be on a storyline that explores dragons.

 

More than that, I don't think they'd allow us to decide the winner because that isn't the kind of thing they can homogenize easily in world states.



#372
Steelcan

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More than that, I don't think they'd allow us to decide the winner because that isn't the kind of thing they can homogenize easily in world states.

they can always up and move to a new area with just passing mentions!

 

More seriously, I think this is might be the end of Tevinter.  For one it'd be a little simplistic if we just go to Tevinter and they can put out people capable of taking on an ancient elven deity, there's not a lot of dramatic tension in that sort of story, so there will have to be some upping of the stakes, either through the fall of Minrathous or the works of Solas and his followers.



#373
893kira

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Lets just end the inquistor's story!! In my opinion i totally cannot connect w/ my inquisitior due to his vague background unless he is Qunari. Inquisitor is really a weak character due he/she a generic hero rpg like TES. DAI only got better companions and story. I am totally trespasser DLC ended inquisitor's story.

 

Hopefully in DA4 have a new protagonist and it needs an origin gameplay. I don't care it is a text base adventure showing my character background.



#374
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Lets just end the inquistor's story!! In my opinion i totally cannot connect w/ my inquisitior due to his vague background unless he is Qunari. Inquisitor is really a weak character due he/she a generic hero rpg like TES. DAI only got better companions and story. I am totally trespasser DLC ended inquisitor's story.

 

Hopefully in DA4 have a new protagonist and it needs an origin gameplay. I don't care it is a text base adventure showing my character background.

I really enjoyed my Inquisitor (even before Trespasser) but I don't expect them to make this decision based on the ability to get attached to one's own character; as there really is no way of guaranteeing you would get attached to the next one.  Being able to get attached to a character or not IS entirely up the player after all.

 

Also really?  While the story on its own wasn't too bad, it was the key problem with the Inquisitor as a character.  While backstories beyond the War Table Ops couldn't have hurt, DA:i's main failing was a combination of a serious lack of actual main story content (Only 10 main missions long, rounding out at about 12-14 hours including that nonsense power system!! REALLY BIOWARE?!) and what little we did have not actually being about the Inquisitor.  Your cleaning up Hawke's and (to a lesser degree) Morrigan's messes the entire game.  For how little the poor Inquisitor actually had to do with their own story they turned out remarkably well all things considered, thanks partially to the very well written companions .  It's the very reason I do want the Inquisitor to return as a PC, I feel they can still be salvaged from RPG Mediocrity Hell.

 

My personal conundrum is that I don't trust Bioware to competently make the Inquisitor an NPC (though I do still have faith in their overall writing skills) and I strongly don't agree that in a world of magic that the Inquisitor should be combat grounded because of a missing arm (especially mine who is a Rift Mage).  Solas (who is not considered a viable threat by most of the world) being concluded by a new PC would be a narrative waste of his character, while at the same time a returning Inquisitor PC showing up in Tevinter to pursue Solas (and really not having strong connections to the social/political issues there) would equally be the narrative waste of such a remarkable setting.  

 

In the end if I was forced to choose between a sole Inquisitor PC and a sole new Tevinter PC, I suppose I would choose a new Tevinter PC (even if they still deal with Solas).  As much as I like my Inquisitor (and I am a Solavellan player so my Quizzy really does have a very strong connection to Solas) I would go with the stronger concept for a narrative and that really is (at face value) the Sole Tevinter PC.  For the moment though I think I'll hold onto my vain Dual-PC hopes and dreams for a while longer, as I truly do believe that despite the greater risks of failure it's potential for story telling far outweighs the potential of either PC's solo. :D


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#375
Ariella

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Not really
 
You mainly learn about Ferelden and info about the Wardens with tidbits about the other countries, that's hardly learning a lot about Thedas


Agreed. We saw a little of Orzammar, and one Dalish clan. Sten is there, but the Qunari didn't really become a threat until DA2, and we really didn't learn much about them until then either.

I kinda wish they'd made the Band of Three more than just an achievement in DA2, I think it would have done a lot for the game.

But in DAI we'e learned more about Tevinter, Orlais, the Elves, the Avvar, the Dwarves, the Fade.

And because of all this, I'd rather get a new PC who can come in with a clean slate than the IQ, but should they decide to use the IQ I am not going to be unhappy about it. I'd just be more happy with a new PC, especially if my old IQ gets the shaft when it comes to her relationships.
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