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A clean cut with southern Thedas: No Inquisitor protagonist in DA4!


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#76
Hanako Ikezawa

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The lead writer seems to prefer the new character for each game, so I don't think those of us that would like to have a new character with a new background have to worry about it at all. I'm looking forward to playing a Tevinter.

What makes you think you'll be from the Imperium? Bioware has also expressed how they like the protagonists to be foreign from the setting. Hence why Hawke is from Ferelden while the game takes place in the Free Marches, and the Inquisitor being from the Free Marches while the game takes place in Ferelden and Orlais. Even most of the origins in Origins are foreign of Ferelden.


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#77
SinisterSquash

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What makes you think you'll be from the Imperium? Bioware has also expressed how they like the protagonists to be foreign from the setting. Hence why Hawke is from Ferelden while the game takes place in the Free Marches, and the Inquisitor being from the Free Marches while the game takes place in Ferelden and Orlais. Even most of the origins in Origins are foreign of Ferelden.

I want to play as one. I hope to. Preferably an escaped slave.



#78
Almostfaceman

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I want to play as one. I hope to. Preferably an escaped slave.

 

Morrowind / Oblivion / Skyrim 2 ?  ;)



#79
SinisterSquash

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Morrowind / Oblivion / Skyrim 2 ?  ;)

No. Other than BioWare games I play mmos. Tried Skyrim and didn't like it.



#80
Absafraginlootly

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I want a new protagonist.

 

I want to make my new character, experience my new story, with new companions, relationships and experiences. 

 

I'd be fine with a Ciri/Geralt situation where the new protagonist is the main one but at certain points you play the inquisitor.

 

I don't want a Hawke cameo, any return of a protagonist should give you control over their own dialogue wheel. I'm good with the idea of playing the new pro, but having control over the inquiistors dialogue/choice when they turn up.

 

I don't want the inquisitor to be the main, or the only, protagonist in Dragon Age 4. That's one a few things they could do that would disappoint me.


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#81
Almostfaceman

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No. Other than BioWare games I play mmos. Tried Skyrim and didn't like it.

 

That's how they all start, with you being a prisoner. 



#82
SinisterSquash

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That's how they all start, with you being a prisoner. 

So? What do those games have to do with what i'd like in DA4, which is just me expressing a desire for a backstory to rp not demanding anything (just to clarify in case anyone takes offense), other than not to have to play as the inquisitor (then I wouldn't play DA4...anyone who wants to play as inquisitor again can feel free to take offense)? Unless you're suggesting I go play other games and leave the DA series. No, that's silly. Nevermind.

 

Plus, skyrim, not much interaction or development with companions. Does the others you mention have the depth of companion interaction, banter, and romance as DA?

 

Like I said to the other person, I hope to rp an escaped Tevinter slave, but there are other possibilities i'd like as well. So that along with depth of companion interaction, banter, and romance as DA.



#83
Nefla

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I wonder what percentage of those who wants Inquisitor as DA4's protagonist are Solasmancers.

Do you mean you wonder what percentage of people want the inquisitor back solely because they want a continued romance dynamic? Or do you wonder how many of the people who want the inquisitor back romanced Solas at some point, because those are two separate things.



#84
Almostfaceman

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I want to play as one. I hope to. Preferably an escaped slave.

 

I brought up the three games because you said this. To point out, humorously, that the "escaped slave" idea is a well-used one. That's all. 



#85
SinisterSquash

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Do you mean you wonder what percentage of people want the inquisitor back solely because they want a continued romance dynamic? Or do you wonder how many of the people who want the inquisitor back romanced Solas at some point, because those are two separate things.

Wouldn't Solasmancer imply someone who primarily romanced Solas or has that as their canon romance. I consider myself a Thanemancer (primary/canon romance), but I also romanced Garrus once, and would not call myself a Garrusmancer. May be mistakened though! ^_^



#86
Nefla

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Wouldn't Solasmancer imply someone who primarily romanced Solas or has that as their canon romance. I consider myself a Thanemancer (primary/canon romance), but I also romanced Garrus once, and would not call myself a Garrusmancer. May be mistakened though! ^_^

I dunno, personally I like to do all the romances :lol: either way, liking the Solas romance doesn't exclude someone for wanting the inquisitor back because they think it makes for an all around better story.



#87
SinisterSquash

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I brought up the three games because you said this. To point out, humorously, that the "escaped slave" idea is a well-used one. That's all. 

Are you considered an "escaped slave" in skyrim, or just an unfortunate person who got mixed up in imperial/stormcloak conflict and captured? I must have totally misunderstood that intro. I was rping an imperial mage that crossed into Skyrim and got arrested with some stormcloaks and was about to be executed...but didn't think I was a "slave". :blink:



#88
Almostfaceman

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Are you considered an "escaped slave" in skyrim, or just an unfortunate person who got mixed up in imperial/stormcloak conflict and captured? I must have totally misunderstood that intro. I was rping an imperial mage that crossed into Skyrim and got arrested with some stormcloaks and was about to be executed...but didn't think I was a "slave". :blink:

 

Prisoner... slave... same thing.



#89
SinisterSquash

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I dunno, personally I like to do all the romances :lol: either way, liking the Solas romance doesn't exclude someone for wanting the inquisitor back because they think it makes for an all around better story.

Perhaps, but there is some contention on these forums, as you may know, where some have stated that they do not like romances or think it is ridiculous they get so much attention. Even if a small minority of people who want the inquisitor back are Solasmancers, the mere mention of romance/romances as a reason to continue as inquisitor may send some people's heads spinning. But it seems to be more than just Solasmancers that want the inquisitor back. I'll admit, shamefully, I did not play DA2 or DA:I, but watched it on youtube. So I will not understand the attachment to the inquisitor or his/her journey as well as others who have played the game. I can say, however, that i'd like being able to play a new character in DA4. Maybe BioWare can make it so that we can roll a new character or remain as inquisitor, although I have my doubts they would do this.



#90
SinisterSquash

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Prisoner... slave... same thing.

By slave I mean born or raised into it, a considerable time spent or conditioned as such.



#91
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Hmm... I posted this in another thread but it is still more of my ideal for DA4 than a simple Inquisitor as PC (and I admit to being an Inquisitor PC supporter). Thought it was an acceptable middle ground, though to pull it off it would require more of a DA2 style of storytelling.  Sorry it is so long, but I had a lot of thoughts on how this could potentially work.

 

The game would revolve around two competing stories that slowly become more intertwined as the game progresses (in a sort of Halo 2 style).  For the new PC the focus would be centered around the Social Unrest/Slave Rebellion arc.  For the Inquisitor they are dealing with the pursuit of Solas (or looking for a way to deal with a borderline Demi-God) bringing them to Tevinter and getting help from Dorian.  Early game (Chapter 1) the Inquisitor would mostly be out in the field (dungeon diving essentially) and the new PC would deal with City Exploration, allowing us to get to know both the country of Tevinter and it's Capital.  You would switch between them only at key points during the main story and exploration would free and primarily uninhibited provided you didn't move past that plot point.  Both character's get to deal with what they are intrinsically related to and wouldn't have to be forced into a conflicts that don't immediately concern them.  Very little, if any direct interaction between the two characters would occur early on due to the different levels of Tevinter Society they would be working at, with each side having a more compact number of companions since the roster would be split between two groups.

 

The War with the Qunari would be a huge event and most certainly get both PC's dragged into it, assuming they are both in Tevinter.  It would serve as an effective middle arc (Chapter 2) and be a great break from the main stories. Both characters would get to deal with their own problems in the War, perhaps meeting for the first time and ultimately this Arc would be the Catalyst for "Individual PC Stories" to start bleeding together.  Getting a PC involved in the other's problems, whether they know it yet or not.  

 

The Final "chapter" would be the conclusion of both of the "PC Stories" and both PC's (and their companions) would play a part in both finale's.  Since Solas is a world altering event (and Tevinter reform is a Nation altering one) the confrontation with Solas would probably be the climax of the game, but perhaps the re-stabilization/reformation/enhancement of Tevinter is a required precursor to help in his defeat.  This sort of storytelling would serve to keep both characters active and relevant, actually have them both retain combat and RPG game elements, and EVENTUALLY (and gradually) get them both involved in the matters that shouldn't have normally concerned them.  Chapter 3 would also open up choosing between the two characters at will (outside of main story missions) to fully allow for the immersion in the game's RPG elements like exploration and gear grinding (think of it as the calm before the storm).  This system would also effectively deal with the "romance" issues that comes from a DA4 that has a sole Inquisitor PC, but also gets rid of the negative side effects of the Inquisitor becoming merely an NPC (which if Hawke was any indication would be disastrous).  

 

Of the Companions only Dorian, Solas & perhaps Sten should appear (who is now an Arishok now, go figure :D) and none of them should be actual party companions.  They should be left as NPCs.  This will effectively deal with too much baggage being dragged in from previous games as Dorian and Sten's primary concerns are in the North (and always have been) and Solas doesn't care about Thedas in general.

 

Which leaves only one problem, how to deal with the problem of two PCs talking to each other?  I thought of a simple (yet rough) way, though I'm sure there are better options out there (I just havn't thought of any atm). 

 

At the beginning of DA4 you get to choose a default personality type for both PC's that takes over for the non active PC and allows them to communicate in a limited capacity (maybe not identical to what you would have chosen, but at least somewhat close) with your currently played PC in situations where the two are directly conversing.  The default personality would only help to facilitate conversations, but would not force decisions for either character (at least not any major ones).  If an important decision needs to be made by either character the players perspective shifts to that character.  Direct contact would still need to be rather limited for this to work well and even if moving towards the same goal the PC's should be focused on different objectives (namely to reduce warping of the PC's RP legitimacy).  Finally, if there is only one Big Bad then the player CHOOSES what PC is active for that conflict and subsequently for the conclusion of the game; while the other takes on their default personality and a somewhat more supportive role (though they could still have some good lines and should still be involved in the fight/ending).  If there are two end targets they simply each go after a different one.



#92
darkway1

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If the Inquisitor is to continue then Bioware needs to over come a few technical issues,for starters everyone's unique character models some how need to be imported into the new game and secondly there's the issue of everyone's game choices that naturally generate an endless amount of unique game worlds,your LI,the chantry,wardens,character deaths,state of the Inquisition etc will all have an impact on the DAI2 story but recreating these unique game worlds in a game play sense is pretty much impossible to do with out a limitless pot of money and resources,there's just too much work involved.

 

From a practical,financial and constructive point of view,time and money would be more effectively spent by doing what Bioware (and every other developer) does,just clean slate each game and create the illusion of episodic game play using cameos and themes.

 

Overall DAI got a huge graphical upgrade,the DA world never looked so good but from a story,character stance DAI offered very little new,the same conflicts,same characters have become a little boring if I'm honest.The DA world is huge,lot's to explore and see,so personally I hope the next DA will be a fresh start.



#93
Nefla

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By slave I mean born or raised into it, a considerable time spent or conditioned as such.

Well in that case, the Inquisitor is your guy/gal! :lol:

 

Spoiler



#94
Absafraginlootly

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Hmm... I posted this in another thread but it is still more of my ideal for DA4 than a simple Inquisitor as PC (and I admit to being an Inquisitor PC supporter). Thought it was an acceptable middle ground, though to pull it off it would require more of a DA2 style of storytelling.  Sorry it is so long, but I had a lot of thoughts on how this could potentially work.

 

The game would revolve around two competing stories that slowly become more intertwined as the game progresses (in a sort of Halo 2 style).  For the new PC the focus would be centered around the Social Unrest/Slave Rebellion arc.  For the Inquisitor they are dealing with the pursuit of Solas (or looking for a way to deal with a borderline Demi-God) bringing them to Tevinter and getting help from Dorian.  Early game (Chapter 1) the Inquisitor would mostly be out in the field (dungeon diving essentially) and the new PC would deal with City Exploration, allowing us to get to know both the country of Tevinter and it's Capital.  You would switch between them only at key points during the main story and exploration would free and primarily uninhibited provided you didn't move past that plot point.  Both character's get to deal with what they are intrinsically related to and wouldn't have to be forced into a conflicts that don't immediately concern them.  Very little, if any direct interaction between the two characters would occur early on due to the different levels of Tevinter Society they would be working at, with each side having a more compact number of companions since the roster would be split between two groups.

 

The War with the Qunari would be a huge event and most certainly get both PC's dragged into it, assuming they are both in Tevinter.  It would serve as an effective middle arc (Chapter 2) and be a great break from the main stories. Both characters would get to deal with their own problems in the War, perhaps meeting for the first time and ultimately this Arc would be the Catalyst for "Individual PC Stories" to start bleeding together.  Getting a PC involved in the other's problems, whether they know it yet or not.  

 

The Final "chapter" would be the conclusion of both of the "PC Stories" and both PC's (and their companions) would play a part in both finale's.  Since Solas is a world altering event (and Tevinter reform is a Nation altering one) the confrontation with Solas would probably be the climax of the game, but perhaps the re-stabilization/reformation/enhancement of Tevinter is a required precursor to help in his defeat.  This sort of storytelling would serve to keep both characters active and relevant, actually have them both retain combat and RPG game elements, and EVENTUALLY (and gradually) get them both involved in the matters that shouldn't have normally concerned them.  Chapter 3 would also open up choosing between the two characters at will (outside of main story missions) to fully allow for the immersion in the game's RPG elements like exploration and gear grinding (think of it as the calm before the storm).  This system would also effectively deal with the "romance" issues that comes from a DA4 that has a sole Inquisitor PC, but also gets rid of the negative side effects of the Inquisitor becoming merely an NPC (which if Hawke was any indication would be disastrous).  

 

Of the Companions only Dorian, Solas & perhaps Sten should appear (who is now an Arishok now, go figure :D) and none of them should be actual party companions.  They should be left as NPCs.  This will effectively deal with too much baggage being dragged in from previous games as Dorian and Sten's primary concerns are in the North (and always have been) and Solas doesn't care about Thedas in general.

 

Which leaves only one problem, how to deal with the problem of two PCs talking to each other?  I thought of a simple (yet rough) way, though I'm sure there are better options out there (I just havn't thought of any atm). 

 

At the beginning of DA4 you get to choose a default personality type for both PC's that takes over for the non active PC and allows them to communicate in a limited capacity (maybe not identical to what you would have chosen, but at least somewhat close) with your currently played PC in situations where the two are directly conversing.  The default personality would only help to facilitate conversations, but would not force decisions for either character (at least not any major ones).  If an important decision needs to be made by either character the players perspective shifts to that character.  Direct contact would still need to be rather limited for this to work well and even if moving towards the same goal the PC's should be focused on different objectives (namely to reduce warping of the PC's RP legitimacy).  Finally, if there is only one Big Bad then the player CHOOSES what PC is active for that conflict and subsequently for the conclusion of the game; while the other takes on their default personality and a somewhat more supportive role (though they could still have some good lines and should still be involved in the fight/ending).  If there are two end targets they simply each go after a different one.

 

I liked this idea right up until the end. I never want to have to deal with a default personality like Hawke in DAI had. I would want control over both PC's dialogue including when they're talking to one another (they can always make each PCs dialogue wheel a different colour and put their name in the corner so you always know which one your selecting for). But otherwise this could be cool.


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#95
vbibbi

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I wonder what percentage of those who wants Inquisitor as DA4's protagonist are Solasmancers.

I asked that very question in the pro Inquisitor PC thread. One of the quotes there was that the player was "having trouble moving on because of the cliffhanger." So...completely objective and rational in their reasoning on the issue.

 

Why don't you make a poll and why does it matter anyway? Are the opinions of Solasmancers not important?

No one is saying their opinions are not important. The question is whether people want the PC back in order to find closure in their Solas romance, or because they truly feel the Inquisitor is the right PC for a new game.

 

What makes you think you'll be from the Imperium? Bioware has also expressed how they like the protagonists to be foreign from the setting. Hence why Hawke is from Ferelden while the game takes place in the Free Marches, and the Inquisitor being from the Free Marches while the game takes place in Ferelden and Orlais. Even most of the origins in Origins are foreign of Ferelden.

 

How are most of the origins foreign from Ferelden? Do you mean that Orzammar and Dalish culture are outside of Ferelden culture? In that case, only half of the origins are "foreign" of Ferelden, and all still originate within the borders of that nation.

Hmm... I posted this in another thread but it is still more of my ideal for DA4 than a simple Inquisitor as PC (and I admit to being an Inquisitor PC supporter). Thought it was an acceptable middle ground, though to pull it off it would require more of a DA2 style of storytelling.  Sorry it is so long, but I had a lot of thoughts on how this could potentially work.

 

The game would revolve around two competing stories that slowly become more intertwined as the game progresses (in a sort of Halo 2 style).  For the new PC the focus would be centered around the Social Unrest/Slave Rebellion arc.  For the Inquisitor they are dealing with the pursuit of Solas (or looking for a way to deal with a borderline Demi-God) bringing them to Tevinter and getting help from Dorian.  Early game (Chapter 1) the Inquisitor would mostly be out in the field (dungeon diving essentially) and the new PC would deal with City Exploration, allowing us to get to know both the country of Tevinter and it's Capital.  You would switch between them only at key points during the main story and exploration would free and primarily uninhibited provided you didn't move past that plot point.  Both character's get to deal with what they are intrinsically related to and wouldn't have to be forced into a conflicts that don't immediately concern them.  Very little, if any direct interaction between the two characters would occur early on due to the different levels of Tevinter Society they would be working at, with each side having a more compact number of companions since the roster would be split between two groups.

 

The War with the Qunari would be a huge event and most certainly get both PC's dragged into it, assuming they are both in Tevinter.  It would serve as an effective middle arc (Chapter 2) and be a great break from the main stories. Both characters would get to deal with their own problems in the War, perhaps meeting for the first time and ultimately this Arc would be the Catalyst for "Individual PC Stories" to start bleeding together.  Getting a PC involved in the other's problems, whether they know it yet or not.  

 

The Final "chapter" would be the conclusion of both of the "PC Stories" and both PC's (and their companions) would play a part in both finale's.  Since Solas is a world altering event (and Tevinter reform is a Nation altering one) the confrontation with Solas would probably be the climax of the game, but perhaps the re-stabilization/reformation/enhancement of Tevinter is a required precursor to help in his defeat.  This sort of storytelling would serve to keep both characters active and relevant, actually have them both retain combat and RPG game elements, and EVENTUALLY (and gradually) get them both involved in the matters that shouldn't have normally concerned them.  Chapter 3 would also open up choosing between the two characters at will (outside of main story missions) to fully allow for the immersion in the game's RPG elements like exploration and gear grinding (think of it as the calm before the storm).  This system would also effectively deal with the "romance" issues that comes from a DA4 that has a sole Inquisitor PC, but also gets rid of the negative side effects of the Inquisitor becoming merely an NPC (which if Hawke was any indication would be disastrous).  

 

Of the Companions only Dorian, Solas & perhaps Sten should appear (who is now an Arishok now, go figure :D) and none of them should be actual party companions.  They should be left as NPCs.  This will effectively deal with too much baggage being dragged in from previous games as Dorian and Sten's primary concerns are in the North (and always have been) and Solas doesn't care about Thedas in general.

 

Which leaves only one problem, how to deal with the problem of two PCs talking to each other?  I thought of a simple (yet rough) way, though I'm sure there are better options out there (I just havn't thought of any atm). 

 

At the beginning of DA4 you get to choose a default personality type for both PC's that takes over for the non active PC and allows them to communicate in a limited capacity (maybe not identical to what you would have chosen, but at least somewhat close) with your currently played PC in situations where the two are directly conversing.  The default personality would only help to facilitate conversations, but would not force decisions for either character (at least not any major ones).  If an important decision needs to be made by either character the players perspective shifts to that character.  Direct contact would still need to be rather limited for this to work well and even if moving towards the same goal the PC's should be focused on different objectives (namely to reduce warping of the PC's RP legitimacy).  Finally, if there is only one Big Bad then the player CHOOSES what PC is active for that conflict and subsequently for the conclusion of the game; while the other takes on their default personality and a somewhat more supportive role (though they could still have some good lines and should still be involved in the fight/ending).  If there are two end targets they simply each go after a different one.

How would this format work in the current DA RPG format? If we are switching between PCs throughout the game, how can we continue the open world exploration that Bioware seems to be continuing? In order to have multiple PCs, we would have to have a much more structured narrative like Telltale games and limit what each PC can do. I don't see that working within the current DA format. And I think a majority of fans would be extremely upset if the format of the game was changed to accommodate this style.



#96
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I liked this idea right up until the end. I never want to have to deal with a default personality like Hawke in DAI had. I would want control over both PC's dialogue including when they're talking to one another (they can always make each PCs dialogue wheel a different colour and put their name in the corner so you always know which one your selecting for). But otherwise this could be cool.

Meh its the weakest idea I had (by far) and it was really an attempt to respond to those who had concerns it would be strange to essentially be talking to yourself. Personally, I have no issues with the idea of controlling both in conversations (it would make it a hell of lot easier on the developers).  I've RPed two characters simultaneously in DnD enough times to where it really isn't an issue for me anymore. :D



#97
nOrio_26

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Dual protagonists is the best way I think. 
 
And even the new PC could be one agent of Solas (They don't need to be all elf,I think he has human agent too), that will be very funny.


#98
Eivuwan

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I asked that very question in the pro Inquisitor PC thread. One of the quotes there was that the player was "having trouble moving on because of the cliffhanger." So...completely objective and rational in their reasoning on the issue.

 

No one is saying their opinions are not important. The question is whether people want the PC back in order to find closure in their Solas romance, or because they truly feel the Inquisitor is the right PC for a new game.

 

 

You do realize that the "player" you were quoting is me right? Also, maybe JUST MAYBE it is possible to want closure to a romance AND have reasonable arguments for wanting the Inquisitor to come back? Nothing is more annoying than an ad hominem argument. Wanting to find closure to a romance is a reasonable request regardless and there is nothing irrational about it.

 

Bioware ends game with cliffhanger to get people invested in the storyline/next game.

 

Vbibbi: Players are irrational for wanting emotional closure.



#99
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How are most of the origins foreign from Ferelden? Do you mean that Orzammar and Dalish culture are outside of Ferelden culture? In that case, only half of the origins are "foreign" of Ferelden, and all still originate within the borders of that nation.

How would this format work in the current DA RPG format? If we are switching between PCs throughout the game, how can we continue the open world exploration that Bioware seems to be continuing? In order to have multiple PCs, we would have to have a much more structured narrative like Telltale games and limit what each PC can do. I don't see that working within the current DA format. And I think a majority of fans would be extremely upset if the format of the game was changed to accommodate this style.

It wouldn't completely.  Like I said it would have to take on a more DA2 style narrative approach to pull off.  Exploration could still exist but certain zones may be locked to one of the two PC's during certain chapters.  For example the Inquisitor PC gets to explore zone A, B and C during their early story and influence them accordingly and the new PC gets the same for zones D, E and F.  The war zone/zones would be accessible to both PC's.  Later (In chapter 3 when the game opens up) the new PC gains access to the Inquisitor effected zones of A and B; and the Inquisitor gets to go to the new PC effected zones of D and E.  I won't lie that this is a structure that would be quite a bit more inhibited than DA:I, but the zones themselves could remain as robust and and even include large non PC Specific zones that both PC's could puts around in immediately (maybe just different parts of them to start with). Personally I kind of like the idea getting to explore the same zone, knowing it might be a fundamentally different experience the second time through (with a new PC of course), later in events of the game.

 

Also to be fair the format for DA:I in terms of exploration was kind of terrible.  The areas they created where breathtakingly cool and they were fun to mess around in, but if you exclude the maybe 30 mins you spend in the Western Expanse for "Here lies the Abyss" and the optional conversations in the Redcliffe Bar/Hinterlands dealing with "In Hushed Whispers" (I went Templars and didn't even deal with the Mages), then the none of the major explorable zones had anything to do with the main story outside of Val Royeaux; and thus really only served as very, very pretty/distracting/fun padding.  The lore and side stories were great and all, but did the Inquisitor really need more of a reason to be disconnected from the events of their own story?  I have not forgotten that it really only takes like casually 14 hours to get through the only 10 main story quests available in the game (3 of which are immensely short) if you really want to and it would actually take far less time if you were exclude the artificial walls created by Power Points.  While I still want exploration, if given the option I would gladly have Bioware dial back on it if it meant for a more robust story line. :D


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#100
Arvaarad

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My ideal situation would be new protagonist with uncontrolled Inquisitor.

I'm happy for my Inquisitors to become NPCs because it opens doors for more complex (potentially adversarial) relationships with them. When I get new information about a character's behavior, I tend to adjust my headcanons, rather than rejecting their new behavior as OOC. For example, if I see bloodmage!Hawke railing about the evils of blood magic, I assume they're either deep undercover, had a nasty wake-up call with their own blood magic in the years after DA2, or have Tevinter-esque views on what "counts" as blood magic. I never feel as if their blood magic got retconned.

But I realize that's not everyone's style of play. So I'd also be fine with small sections controlling the Inquisitor (if they cameo at all). Emphasis on small. Much as I love all my past heroes, I enjoy having a new perspective for each new game. Thedas is more interesting to me than any one person.
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