I agree that Bioware has played it safe in that regard, but perhaps they've finally understood that it's almost impossible to do a heroic sacrifice right in a crpg. The basic problem is this: a sacrifice is only valid if it's made freely, based on the player character's perception that something is worth giving their life for, and the player must never feel they're pushed into it by presenting a bad alternative. In fact, the only way I've ever seen this work even in tabletop rpgs is when the decision for the sacrifice was made spontaneously, without the GM setting you up for it. Because if you're set up for it, then this comes across as heavy-handed messaging, an anvil dropped on your head about the virtue of sacrifice, and everyone hates that.
I think they do sacrifice pretty well. It's characters who live in some dark manner that they don't do well. i.e. Like an evil Warden who did the ritual. Or a psycho Shep. It can be fun in the moment, but that story tends to fall flat, where there no consequences and questionable things get underused. Storywise, US Wardens are fleshed out better.





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