They aren't even 3D. I'm pretty sure they took screenshots in unreal engine of ME1 and carefully placed the shots as the background. Here's some proof. (about 2 mins in)
It has text in the shots even.
They aren't even 3D. I'm pretty sure they took screenshots in unreal engine of ME1 and carefully placed the shots as the background. Here's some proof. (about 2 mins in)
It has text in the shots even.
*notice that someone is coming to the truth of the Matrix of our indoctrination*
There are a lot of 2D areas in Mass Effect 3. Thankfully I find most of it hilarious as they are so obvious.
It's not uncommon in games for background objects or walls to only be textured on one or two sides, either. Making vidya gaems is expensive, in addition to that they didn't have a whole lot of time to make ME3.
It's not uncommon in games for background objects or walls to only be textured on one or two sides, either. Making vidya gaems is expensive, in addition to that they didn't have a whole lot of time to make ME3.
Textures reduce draw calls, good texture work is pretty underappreciated, if they literally rendered everything as realistic as you thought the games would chug even on a beastly computer!
It's not uncommon in games for background objects or walls to only be textured on one or two sides, either.
They've been doing the same thing IRL for centuries. ![]()