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So Very Disappointed...


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#76
dweber77

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Jacopo Belbo wrote...

and all of the light armour is ugly brown? nice. i bet my assassin can sure sneak around dark shadows in ugly brown armour.


Cause hot pink armor with a chihuahua stiking out of your backpack is so much easier to sneak around in huh Paris?

#77
Lord_Rian

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Kraptor79 wrote...

"In what game can you truly do exactly what you want and still end up winning? "

Fallout 1 and 2:)

The
OP is right in a way. DOA is more like Mass Effect, Jade Emprire then
BG and if my memory serves me right Bioware hyped this game as a game
that builds on BG, but it seems to me that it builds more like on ME,
KOTOR, etc and the only similarity to BG is that both are fantasy an
have elves, dwars and dragons:)


That is because the team behind Baldurs Gate is long long gone.

#78
Crazyace2009

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I swear the next generation game players are total retards.

#79
Michael_Patty

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This is kind of a silly thing to uninstall a game over. Particularly since you can dump most of the NPCs after they join if you want. You will be missing a really great game if you bail out now over something that trivial. :)

Modifié par Michael_Patty, 05 novembre 2009 - 07:17 .


#80
beyondconfused

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This is kind of a silly thing to uninstall a game over. Particularly since you can dump most of the NPCs after they join if you want. You will be missing a really great game if you bail out now over something that trivial. :)

Actually it's about total and lack of caring about new audience members, you cannot play a game unless the instructions are given. Instructions that do nothing to explain how anything in BIOAWARES games work for a new player, is enough to uninstall the game. Because the game becomes unplayable.


The tutorial does not teach someone who does not understand BIOWARE menu system type games anything that allows them to play.. in any way shape or form at all.


Telling you how to open the tactics menu, then saying what it's used for is all you get.

So you are left with wtf are you suppsoed to be doing with it and how does it work. But of caourse people who already know how it works thinks it's fully and clearly explained when it's far from it.
I fouoght tooth and nail with people for 4 days just to get an answer on how to assign things in the tactics menu to a specific party member. This very easily could have been explaiend in the tutorial at the beginning which it wasn't because BIOWARE decided to create an hour of useless dialog that winds up in the ned telling you to stay in a castle. And they instead should ahve used that hour of useless dialog, to go in depth into the tactics menu so a new player can grasp it.

The tutorial gives very vague information and is only geared towards people who already know how to play BIOWARE menu system games like this.
BIOWARE does not give one rats ass about new people and only care about their target audience.

Modifié par beyondconfused, 05 novembre 2009 - 07:29 .


#81
Nosuchluck

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*Hits head* Okay one more time I'll be nice.



You don't even have to click on the arrows to assign tactics to a party member. If that was too hard for you to grasp couldn't you have just, erm selected the character and then clicked on the tactics menu? It works exactly the same way as switching characters to assign level up and assign abilities. I can't believe you didn't manage that.



Isn't telling you how to open the tactics menu and then telling you what it's used for explaination enough?



Are you really still confused on what to do with them when they're in plain english and obvious to understand?

#82
RyodorRilaith

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Just because you, the player, knows they are bad, doesn't mean that your character does. Foreshadowing adds some suspense, if you know the person you are partied with is evil, but you have seen noting to prove that to your character in game play, at least for me, I always think: "How is my character going to find out? Will my character find out?"

#83
beyondconfused

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Nosuchluck,

Stop taking your knowledge and then saying there are imaginary instructions that are there.



SOMEONE WHO DOES NOT KNOW HOW BIOWARE MNU SYSTEMS WORK CANNOT EVER POSSIBLY LEARN ANYTHING FROM ANY INSTRUCTION LEFT BY BIOWARE.



You and every other monkey on this forum need to get that through your head.

#84
l8ytouyto8yfgp876t68_

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If you don't like the game, too bad. Unless you are complaining about a game crippling error or bug, then too bad. If you have played Bioware's excellent products before, and expected something completely different, then too bad. If you hate the fact that you get saddled with party members you don't want in a party-based game, too bad. Go mod it so you don't get party-members. You would probably have trouble getting through parts of the game.

#85
Sarevok Anchev

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?? Well i thought you can kill Wynne when Morrigan is with you.

I thought Zevran could be killed, after he appeared.

You cant let Sten stay where he was?



no?

#86
TimelordDC

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Kraptor79 wrote...

"In what game can you truly do exactly what you want and still end up winning? "

Fallout 1 and 2:)

The OP is right in a way. DOA is more like Mass Effect, Jade Emprire then BG and if my memory serves me right Bioware hyped this game as a game that builds on BG, but it seems to me that it builds more like on ME, KOTOR, etc and the only similarity to BG is that both are fantasy an have elves, dwars and dragons:)


BG2 had forced companions right from the start. You need the first companion in DA:O to advance the story. After you get past a certain point and you have more companion choices, you can pick and choose whom you want.

#87
Sarevok Anchev

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RyodorRilaith wrote...

Just because you, the player, knows they are bad, doesn't mean that your character does. Foreshadowing adds some suspense, if you know the person you are partied with is evil, but you have seen noting to prove that to your character in game play, at least for me, I always think: "How is my character going to find out? Will my character find out?"


... Im sure you dont know Bishop... :devil:

#88
Eidolonn

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beyondconfused wrote...

Nosuchluck,
Stop taking your knowledge and then saying there are imaginary instructions that are there.

SOMEONE WHO DOES NOT KNOW HOW BIOWARE MNU SYSTEMS WORK CANNOT EVER POSSIBLY LEARN ANYTHING FROM ANY INSTRUCTION LEFT BY BIOWARE.

You and every other monkey on this forum need to get that through your head.


Every other monkey on this forum has figured it out except you.  Maybe if you manage to evolve to primate status, you'll join us.  You already perfected slinging poo, so you're on your way.

Funny that you insult everyone on the forum, when most have tried to help you. 

Modifié par Eidolonn, 05 novembre 2009 - 07:37 .


#89
Sarevok Anchev

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TimelordDC wrote...

Kraptor79 wrote...

"In what game can you truly do exactly what you want and still end up winning? "

Fallout 1 and 2:)

The OP is right in a way. DOA is more like Mass Effect, Jade Emprire then BG and if my memory serves me right Bioware hyped this game as a game that builds on BG, but it seems to me that it builds more like on ME, KOTOR, etc and the only similarity to BG is that both are fantasy an have elves, dwars and dragons:)


BG2 had forced companions right from the start. You need the first companion in DA:O to advance the story. After you get past a certain point and you have more companion choices, you can pick and choose whom you want.


What?? you could say Imoen to fu** off. Minsc and Jaheira could rot in their cells if you didnt care.
Yoshimo you could ditch also.
THATS why you could solo BG2!!!

#90
addiction21

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beyondconfused wrote...

Nosuchluck,
Stop taking your knowledge and then saying there are imaginary instructions that are there.

SOMEONE WHO DOES NOT KNOW HOW BIOWARE MNU SYSTEMS WORK CANNOT EVER POSSIBLY LEARN ANYTHING FROM ANY INSTRUCTION LEFT BY BIOWARE.

You and every other monkey on this forum need to get that through your head.


Its obvious that you have not even read any of the instructions left by Bioware or others that have so polietly and comprehensivly answered all your questions on these forums.

#91
Nosuchluck

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beyondconfused wrote...

Nosuchluck,
Stop taking your knowledge and then saying there are imaginary instructions that are there.

SOMEONE WHO DOES NOT KNOW HOW BIOWARE MNU SYSTEMS WORK CANNOT EVER POSSIBLY LEARN ANYTHING FROM ANY INSTRUCTION LEFT BY BIOWARE.

You and every other monkey on this forum need to get that through your head.


There hasn't been a bioware menu system like this so far. Before it was usually just selecting Aggressive or defensive. This tactic menu is new to everyone. I feel as if you're just being annoying on purpose but I'm still going to be nice.
What aren't you understanding? How is selecting a character then clicking on the tactics menu difficult? If you don't want to set them up manually you can even choose pre-selected tactic lists! 

#92
skepticcs

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Killian Kalthorne wrote...

Fallout 1 and 2 are not story driven games, and neither is Morrowind.


I think you mean "not linear games". The Fallout games were most definitely story-driven, you just had a greater "sense" of freedom. They did not push you exactly down the next path, but allowed you to step in and out of the story for a time, though you would have to come back to it at some point (ie. Fallout 1 had a definite time limit by which you must have beaten the game).

Killian Kalthorne wrote...

Hell, in Morrowind people got
so lost that they couldn't even figure out where to start the main
quest.


Those folks must not have been all that bright.

Going on about this game as a disappointment is bit ridiculous, especially considering how good (not perfect) it is. But I think people are missing her point. She harkens back to a time when you created or picked every member of your party. I too was annoyed to have certain party members thrust on me in NWN2. In KOTOR and ME this was much better done and felt almost natural, but on NWN2 I was genuinely annoyed at some of the party members and felt it detracted from my immersion. Why would my lawful evil drow necromancer take along some thieving little tiefling and why would she WANT to join me after I told the soliders I could care less if she lived or died. And it felt especially contrived when, after having done so, the soldiers found a reason to attack me, forcing me to save her life.

It's not about NOT having a party, it's about being able to form a party that fits your role-playing style. It seems most RPGs nowadays have either a lone wolf or a prepackaged party. Neither of these are a bad thing, but it would also be nice to allow players some gree of freedom in choosing the makup of their parties.

#93
Gedderone

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Did you ever play Baldur's Gate (1 or 2)? In both games you had to deal with forced companions. Jaheira comes immediately to mind. I hated that character immensely, as well as her sniveling husband, but I didn't really have an option to change over to a new group until later - namely Viconia and Edwin. Huh apparently I was evil playing that game...

#94
Gedderone

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double post.

Modifié par Gedderone, 05 novembre 2009 - 07:40 .


#95
Vininsane

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Thank you for your donation, close the door on the way out.

#96
l8ytouyto8yfgp876t68_

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I agree that creating the whole party can be fun, but that prevents any individual story telling. Bioware has chosen to focus on story at an individual level, with you actions having consequences with your party members.

#97
Vininsane

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Oh dear oh dear....

#98
Nosuchluck

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Considering the game would be utterly impossible without a few party members some have to be permanent. Though I hear you can ****** off most of them and get them to leave or attack you.

#99
Kazturkey

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So, by your logic, if somebody looks at you shifty you should be able to cut them down where they stand? Doesnt seem very heroic to me. Isn't evil, either. Its just random murder. Which was not fun in oblivion, and wouldn't be fun in DA:O. The only game that has done random, vindictive, non-story essential mass murder well is fallout 3.

#100
beyondconfused

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Let me elaberate on this comment

So, by your logic, if somebody looks at you shifty you should be able to cut them down where they stand?






So by everyone on this forum's logic, if a bunch of people who are already familliar with the BIOWARE game menu system says it's easy, someone who has no understanding of it, should also find no rpoblems with it and magically somehow automatically understand how things work.



ONLY THE PEOPLE WHO ALREADY UNDERSTAND THIS GAMES MENU SYSTEM say everyone had no problems understanding it.



Of course they had no problems with it..THEY ALREADY knew it.