So Very Disappointed...
#101
Posté 05 novembre 2009 - 07:53
#102
Posté 05 novembre 2009 - 08:01
beyondconfused wrote...
Let me elaberate on this commentSo, by your logic, if somebody looks at you shifty you should be able to cut them down where they stand?
So by everyone on this forum's logic, if a bunch of people who are already familliar with the BIOWARE game menu system says it's easy, someone who has no understanding of it, should also find no rpoblems with it and magically somehow automatically understand how things work.
ONLY THE PEOPLE WHO ALREADY UNDERSTAND THIS GAMES MENU SYSTEM say everyone had no problems understanding it.
Of course they had no problems with it..THEY ALREADY knew it.
Dude wtf? nosuchluck even said this is new to most players. Yeah it took me some time to get used to the tactics system, but it really is not that hard. Setting up a tactic is easy. You click the arrow choose the target (Self, Enemy, Ally etc etc) chose the condition (health , target etc etc) then you chose the command to execute (drink poultice, assist target etc etc.)
Could I break it down any more simply? It really is just common sense when you are in the menu. Play around with it tinker it figure it out. I think they even have preset tactics for your allies so you don't have to think past oooo look at Morrigan's side boob.
#103
Posté 05 novembre 2009 - 08:02
beyondconfused wrote...
Let me elaberate on this commentSo, by your logic, if somebody looks at you shifty you should be able to cut them down where they stand?
So by everyone on this forum's logic, if a bunch of people who are already familliar with the BIOWARE game menu system says it's easy, someone who has no understanding of it, should also find no rpoblems with it and magically somehow automatically understand how things work.
ONLY THE PEOPLE WHO ALREADY UNDERSTAND THIS GAMES MENU SYSTEM say everyone had no problems understanding it.
Of course they had no problems with it..THEY ALREADY knew it.
Just ask someone nicely. Instead of using allcaps and being mean. If I dont understand something I know I'll be opening up my steam browser and asking politely on these here forums.
#104
Posté 05 novembre 2009 - 08:03
#105
Posté 05 novembre 2009 - 08:08
#106
Posté 05 novembre 2009 - 08:15
Delisha Zrazorian wrote...
Just as in NWN2, with Dragon Age you are immediately forced
onto companionships… forced companionships remove your choices…
I take it you didn't play past the beginning? You can choose whom to recruit from the moment after the first boss fight onward, and send those away whom you don't like. What you're describing is not like DA:O at all.
#107
Posté 05 novembre 2009 - 08:24
See the problem is that when you watch the preview, read info about the game, you think "hey, I may just be getting the fun that BG 1/2 or Torment or fallout gave me" but in the end as with the NWN series (the first one was somewhat fun, esp. with the generated content) or as with this game or oblivion or KOTOR, you get something that is just plain booooring.
Do you really need other characters to drive the story? Of course you are not going to have multiplayer with that kind of attitude, and that was the real fun bit and driving force behindD&D, in BG series even the first NWN.
Blast bioware for this second rate stuff. They don't need alignment, they are smarter than all of the nerds that played D&D for three decades, but hey now, if you call a game with a brave name RPG, I would expect to be able to play any role that is designed by the system (and not unlocked with special content, huh what a hilarious money scam, but its called a PC game marketing revolution these days). Most players are soft and like to play good chars, but sometimes isn't it nice to be an evil bastard? From bullying townsfolk, to twist the plot and become the evil master himself that is threatening the world? Bhaal spawn knows what I'm talking about. Just to prove my point:
That was so pissing funny when those story essential chars would just never bloody die.. I'm not a sociopath, but when the brotherhood ****** attacked me after i killed a brother by pure accident (after fighting the enclave soldier) I just could not stop myself. Still in a RPG, and not every one wants to be "an hero"Kazturkey wrote...
So, by your logic, if somebody looks
at you shifty you should be able to cut them down where they stand?
Doesnt seem very heroic to me. Isn't evil, either. Its just random
murder. Which was not fun in oblivion, and wouldn't be fun in DA:O. The
only game that has done random, vindictive, non-story essential mass
murder well is fallout 3.
Call me and old timer, but I really want to be immersed in the game and replay it once or twice, yet Bioware in particular just reinvents the bicycle with every new title..
I feel that I have wasted 50 bucks for something that is totally not worth the time and money. Feel so stupid for falling for the "Its really like BG" stuff.
#108
Posté 05 novembre 2009 - 08:30
I'm glad to see you spent all 2 hours with the game and were upset because you couldn't shake off your origins temporary party member. Good job.
#109
Posté 05 novembre 2009 - 08:31
Auraad wrote...
Well, this games sucks in many aspects, the OP is right ... however, it's still a good game. So, what's your problem all of you? Let her think what she likes ... there's room for all of us.
Well I guess it seems like a giant over-reaction. So you have to take a companion or two along in the prologue? That doesn't strike me as such a enormous tragedy that it justifies coming to the boards to complain and de-installing the game.
I mean is that really an aspect that "sucks"? Maybe a tiny minor annoyance at worst.
#110
Posté 05 novembre 2009 - 08:38
#111
Posté 05 novembre 2009 - 08:44
FrankFP wrote...
A huge part of the fun in this game comes from the tactics of the fights, for which you need a party, so it should be no surprise that they are forced on you.
It seems you expect another type of game than you have bought, which is kinda sad, but on the other hand it should be no surprise that DA:O is a rpg game with a party and not a single character as that has been stated several times during the development/hype of the game.
maybe it should be a prerequisite to play all infinity engine games before being allowed to play dragon age.
#112
Posté 05 novembre 2009 - 08:45
made me actually laugh, thxthedge777 wrote...
Can I have your stuff?
#113
Posté 05 novembre 2009 - 08:46
And the level of choice in DAO is pretty high, so I don't really get what you are trying to say OP. Yeah it's a little like a movie, but it's also like you are the director.
#114
Posté 05 novembre 2009 - 08:52
Modifié par Erruk, 05 novembre 2009 - 08:53 .
#115
Posté 05 novembre 2009 - 09:24
psykpsyk wrote...
if you want complete freedom of choice play a pen and paper based game.
Or with a good GM, the illusion of choice.
#116
Posté 05 novembre 2009 - 09:26
#117
Posté 05 novembre 2009 - 09:28
I guess playing D&D alone could be fun if you had multiple personalities.
Ina ll seriosu though all i see from people that don't like the game are that it isn't solo friendly, no multiplayer and it's to hard. This is what WoW has done to the RPG game genre with it's stupidly easy and mind numbingly boring RPG aspects.
#118
Posté 05 novembre 2009 - 09:28
CAKE Kerrai wrote...
In what game do you have true choices?
In what game can you truly do exactly what you want and still end up winning?
Have you played other games at all?
Thanks for watching the show, thank you and good night
Answer to your question: Baldur's Gate II.
If you didn't like any of the NPCs (hard to imagine) it was feasable with some classes to go solo. Or, you could murder one you didn't like. There was never a time where you were forced to partner with someone. Even in Irenicus's dungeon you could cut Imoen lose and leave Jaheira and Minsc to rot in their cells. Although- you couldn't kill Imoen, though I don't know why you would want to.
In BG you had true choices. Literally everything about BG II is better than DA:O, even the graphics in my opinion. This game is dumbed down for the mainstream audience. Again, the profit motive won out.
#119
Posté 05 novembre 2009 - 09:44
You'll basically need a (full) party to survive.
I can tell form the OP's post the or she is probably playing the Origin story for character. And yes, there might be a forced character (or two) in the Origin stories. However, after you've finished these, you're free to do whatever you want.
I agree that Fallout 1 and 2 would be fine examples of games that let's you do own thing, and still be able to win. However, Bioware's mission (vision?)is to deliver the best story-driven games in the world. To be able to do this, games from Bioware ushers you into the story, have a middle in which you can whatever you want, and then ushers you out of the story.
Please remember that DA: Origins is not a sandbox game like Oblivion or Fallout 3...
#120
Posté 05 novembre 2009 - 09:49
#121
Posté 05 novembre 2009 - 09:50
Modifié par NotSoEager, 05 novembre 2009 - 09:52 .
#122
Posté 05 novembre 2009 - 09:55
Delisha Zrazorian wrote...
Normal
0
So Very Disappointed…
*Uninstalls Dragon Age from her computer*
I have only been this disappointed one other time in my life
and that was the début of NWN2. and now we have its clone. AUGHHHHHHHH!! What a
total bummer.
I don’t want to watch a #&%$ movie!
Just as in NWN2, with Dragon Age you are immediately forced
onto companionships… forced companionships remove your choices…
The perfect example is the traitor Bishop in the NWN2 OC.
You know he’s a no-good, but you can do nothing. In reality you would slit his
throat as he slept, or at the least run him off… but no… with forced
companionship you have no choice!
And right from the very start, Dragon Age forces you into
companionships… as Johnny Jerkweed insists “I must accompany you to the
kitchen”. Unbelievable!
Without true choices, you’re not playing a game; you’re just
watching a predetermined movie in which your PC is the star… UCK!
*fires up the NWN toolset*
Back to work!
DZ
Load of crap, go back to your Nwn toolset. Stay there, tons of choices in this game, your so closed minded that you can't even see it. It's a storyline RPG...just like Nwn and yes, you had to be forced on to companionship in that game too. Cry me a river. I doubt you've even played this game.
#123
Posté 05 novembre 2009 - 10:00
And according to this social.bioware.com/playerprofile.php she has only played the origin story.
Modifié par KingMob, 05 novembre 2009 - 10:04 .
#124
Posté 05 novembre 2009 - 10:27
I've reached the point where I'm afraid to approach new NPCS cause of being
drawn into 30 minutes of dialog.
I had the false impression this was Baldurs Gate II but new and improved.
IT is not BG2 by any means.
Its a movie with action sequences you can participate in between forced dialog that you often have no ability to avoid.
While story if fine and enjoyable I do not like being forced to sit and be
subjugated to endless story telling. Sometimes I just want to explore and swat rats. So far, I can't just do that. So far, its fast travel to area x, find a quest hub and be stuck in a minimum of 30 minutes of yapping before anything can happen of the violent sort.
I'm finding myself not drawn to play the game this evening.
I probably will though just to see if I can get around my fear of meeting new NPC's.
Sigh.
#125
Posté 05 novembre 2009 - 10:32





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