So Very Disappointed...
#126
Posté 05 novembre 2009 - 10:37
#127
Posté 05 novembre 2009 - 10:42
Your mum telling someone to go with you. It happens. *shrug*
I hope you come back and get a little further in to the game as once you start to build up a larger party you get much more choice. You can take some or none of your companions if you wish.
If your are really primarily after a sandbox experience as someone else suggested, mount and blade seems good.
If you are after a story, you have to have a story teller and that means that you can't do absolutely anything you want.
good luck in your adventures where ever they may be.
#128
Posté 05 novembre 2009 - 10:47
#129
Posté 05 novembre 2009 - 10:52
After playing the game for a little while now, i do find the game quite funny. Like when party members speak to each other. People playing this game should definetly know though that this is a story driven game. If you don't listen to people talk and don't like to listen to the dialogs then you probably wont like this rpg that much. Combat is interesting with the tactics system, though more information when i first looked at it would have been welcome. I had not used such a system before.
Being able to tell party members to bugger off whenever you like is interesting, and so far the characters that I have kept have interesting stories behind them. The "love system" seems ok enough. Though I would have liked to be able to turn good party members towards evil. So far I have not seemed to be able to do so, even slightly. I mean i know its important to have characters with values who wont just agree with you if you randomly kill someone and ask them to help you hide the body. But being able to speak to them and slowly turn them to whatever side you lean towards, good or evil or even a happy medium between the two.
Anyway im off to play some more!
#130
Posté 05 novembre 2009 - 10:53
#131
Posté 05 novembre 2009 - 10:54
True choice would be to have multiple side-quests to take on depending on what type of character you are playing; I haven't come across this yet
#132
Posté 05 novembre 2009 - 10:56
#133
Posté 05 novembre 2009 - 11:13
Killian Kalthorne wrote...
Fallout 1 and 2 are not story driven games, and neither is Morrowind. Hell, in Morrowind people got so lost that they couldn't even figure out where to start the main quest.
True
#134
Posté 05 novembre 2009 - 11:18
#135
Posté 05 novembre 2009 - 11:20
#136
Posté 05 novembre 2009 - 11:40
Delisha Zrazorian wrote...
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So Very Disappointed…
*Uninstalls Dragon Age from her computer*
I have only been this disappointed one other time in my life
and that was the début of NWN2. and now we have its clone. AUGHHHHHHHH!! What a
total bummer.
I don’t want to watch a #&%$ movie!
Just as in NWN2, with Dragon Age you are immediately forced
onto companionships… forced companionships remove your choices…
The perfect example is the traitor Bishop in the NWN2 OC.
You know he’s a no-good, but you can do nothing. In reality you would slit his
throat as he slept, or at the least run him off… but no… with forced
companionship you have no choice!
And right from the very start, Dragon Age forces you into
companionships… as Johnny Jerkweed insists “I must accompany you to the
kitchen”. Unbelievable!
Without true choices, you’re not playing a game; you’re just
watching a predetermined movie in which your PC is the star… UCK!
*fires up the NWN toolset*
Back to work!
DZ
So ummmm....how long have you been playing RPGs? Welcome to the genre about 29 years late.
#137
Posté 05 novembre 2009 - 11:57
#138
Guest_Jazzkrunch_*
Posté 05 novembre 2009 - 11:59
Guest_Jazzkrunch_*
#139
Posté 06 novembre 2009 - 12:40





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