AlanC9, thats why I think story and gameplay should be entirely divorced concepts. For a N7 soldier, Shepard not only starts with no talents, but with totally crappy equipment. Any small-time crook he will come across will have much better weapons, armors and mods than he does.
If one wants to do it in a more realistic way, its better to play on PC, use console commands in order to give you good equipment, jump to level 60 and play the game in one of the 2 hardest settings. Also, the inventory system is a complete pain. Nowadays I just play eden prime, and as soon as Im back on-board with access to the seller I replace all the gear for all the characters and just wait for everyone else to join in order to distribute the equipment I just got via console commands. So during the whole game I just need to adjust the inventory a few times. Most of the times I only make small changes like installing a gps on talis suit to guide the mako, special grenades against the infected colonists, special ammo types when I know I will be facing large numbers of geth unities and so on.
In mass effect 2, however, it kinda makes sense that shepard starts weak. He died, and remained immobile in a comma for over 2 years. So its expected of him to feel rusty from the lack of practice. He wasnt fully recovered when awakened. I was once confined to a bed for a few weeks and had problems WALKING when I got better. Shepard was sedentary for 2 years, awoke all of sudden, and was able to dodge enemy fire, wear heavy armor and RUN with a grenade luncher on his back.
"Unique? I thought action-RPGs were a thing. Plus, Jade Empire."
Right. But in the typical action-rpgs you usually play with swords. And its not like you will hit or miss based on points, but solely based on your abilities as a player. You can have a faster sword, or a sword or dagger that causes more damage or is poisoned, but the weapon in itself does not make you a better player. Soul Calibur 2 allows you to choose weapons. There are even some joke weapons. This is a typical rpg option, but it doesnt turn the game into a rpg.
In ME1s case, its a game in which you manually shoot but that is actually governed by a rpg mechanic rather than shooter one. In 2 and 3 is a genuine shooter system.
"I'm also not clear on how a power-focused style is any more of an action game than, say, NWN2 is. You've got abilities determined by your class and level. Reflexes don't seem to come into it -- most of the SP vids I've seen show people pausing to u leash powers."
Yeah, pause is a (nice) option, but not a requirement. The MP is a true testament to the fact that the game can be played without ever pausing. But there are many action games that will allow you to pause in the middle of battle to change gear, weapons or drink a potion to replenish health.
But that is part of the uniqueness and charm of mass effect. Its part rpg, part shooter, part action, part strategy too. Its too deviant and with many additional aspects to generally fit into any of these genres. But it drinks a lot from all of these wells. For me at least, this was a major source of surprise. In a time when nothing seemed new to me, everything was so modular, so serialized, so formulaic and afraid to take risks, mass effect was not a breath or a small wind, but a tornado of much required fresh air. The trilogy is something unique. And catchy. It managed to grab my attention and make me learn more about it, replay it numerous times. Very few games could hold my attention for so long, and probably all of them would require a second player beside me, a group of people or even an entire online community. Aside from the original ending, its quite satisfactory to play. From a gameplay and story perspective. But perhaps the most fantastic aspect of the trilogy is that even when we fully recognize its numerous defects and shortcomings, somehow the good aspects compensate for that and still manage to make us enjoy it. There are clouds in the sky, indeed. But they wont block the sun nor destroy our hot day. On pc, things are even better. I dont like the low level characters in me1. I can start on a very high level using console commands. I dont like the reputation bar. It limits my conversations. It forces me to delay certain steps. Thats ok, I can raise the bar with just one short line of code.At least on pc, most of the things that bother me I can somehow circumvent.





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