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#26
czeuch

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A few pieces of advice, off the top of my head:

 

- Those starting human classes - very powerful and very underrated. Don't give up on them if you don't develop a feel for them right away.

- Get each class to level 20. After that, get on youtube and look for guides on builds and general tactics. It will speed up your learning curve immensely. Personally, I drank from the wells of wisdom of INVADERONE, IxAMSHADRACH and Stardusk.

- Buy the cheapest packs until you max out your common and uncommon weapons. Of those, the Mantis and the Mattock are very good, I take them into Platinum matches without any problems. You can make some of the others works as well, but only after you've gathered some experience with the game. Yes, Incisor is OK, come at me, BSN! B)

- Once you've maxed those out, you can try your hand at Gold. There is a sharp increase in difficulty from SIlver to Gold, so stick with it.

- If you get addicted to the game, don't be alarmed, we've all been there.

 

I've seen 1 solo plat from INVADERONE. Seems experienced :P

Thanks for tips btw.



#27
czeuch

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Maybe THIS can convince you.

 

Ok, what happened there? Did the geth kill the drone, hence triggering the explosion? Was league was that?



#28
xelander

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TNS had his drone evolved to explode when it is killed (it has a small AoE). Coupled with the fact that the geth were already primed by the Falcon's Disruptor ammo (again AoE), it produced a tech burst that finished them all off with the side effect of achieving a killstreak. Something, which is next to impossible to do without missile or a massive grenade spam. The difficulty is gold.



#29
czeuch

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I see. Well he had disruption ammo, that helps to achieve what he did.
I'll only have overload and incinerate.

#30
Catastrophy

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I see. Well he had disruption ammo, that helps to achieve what he did.
I'll only have overload and incinerate.

Which is totally sufficient. The drone is just cream on top. As is the gun. And the melee. And the dodge.



#31
TheNightSlasher

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^ Overload primes for tech bursts and incinerate primes for fire explosions. Combat drone explosion detonates both. So, you don't need disruptor ammo.

I used disruptor for that solo because it was falcon vs geth. My prefered build for HE involves AP or warp ammo and I get a lot of combos courtesy of the drone.

#32
czeuch

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Which is totally sufficient. The drone is just cream on top. As is the gun. And the melee. And the dodge.

 

What's not the cream on top :P

 

^ Overload primes for tech bursts and incinerate primes for fire explosions. Combat drone explosion detonates both. So, you don't need disruptor ammo.

I used disruptor for that solo because it was falcon vs geth. My prefered build for HE involves AP or warp ammo and I get a lot of combos courtesy of the drone.

 

So I can Overload, Incinerate and still cast a drone, wait for it to die and trigger the combo? Asking because I really don't know how much time you have to detonate stuff. I know it varies, but I've no idea the range.



#33
TheNightSlasher

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So I can Overload, Incinerate and still cast a drone, wait for it to die and trigger the combo? Asking because I really don't know how much time you have to detonate stuff. I know it varies, but I've no idea the range.

I'm not the best with numbers but these will give you an idea:

 

Overload primes for a duration of ~5 secs. So, if you (or your teammate) casts another power capable of detonating a tech burst (like incinerate, energy drain, most grenade powers, throw, etc.) in that duration, a tech burst will result. Similar mechanics for incinerate (duration is ~8 s if you choose 5a evolution 3 s).

 

Casting overload, then casting drone is not good for tech bursts because the drone detonates upon exploding, which would require enemies to actively target it. My usual attack cycle involves drone > shoot > overload/incinerate > shoot > if drone explodes, power combo happens, else I detonate with incinerate/overload. And so on. (I only cast the drone if I see multiple enemies close by or if it's a heavy armored unit).

 

P.S. My numbers could be off but every power has a duration (most of them are listed in the power tress) but some are hidden mechanics (like overload, energy drain, etc)


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#34
czeuch

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I'm not the best with numbers but these will give you an idea:

 

Overload primes for a duration of ~5 secs. So, if you (or your teammate) casts another power capable of detonating a tech burst (like incinerate, energy drain, most grenade powers, throw, etc.) in that duration, a tech burst will result. Similar mechanics for incinerate (duration is ~8 s if you choose 5a evolution).

 

Casting overload, then casting drone is not good for tech bursts because the drone detonates upon exploding, which would require enemies to actively target it. My usual attack cycle involves drone > shoot > overload/incinerate > shoot > if drone explodes, power combo happens, else I detonate with incinerate/overload. And so on.

 

P.S. My numbers could be off but every power has a duration (most of them are listed in the power tress) but some are hidden mechanics (like overload, energy drain, etc)

 

Very well, that seems smart. Will try it when I start the MP. I'm inclined to start it sooner than I expected :P



#35
Catastrophy

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What's not the cream on top :P

 

The player, of course. But they're all scrubs.



#36
JRandall0308

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You have two versions of each human class so you can have two builds.

 

You can do the Drone-less Human Engineer if you just don't like the Drone. The Drone is good, but sometimes I just don't want a pet with me, y'know? When Drone less, obviously, you max out the other 4 powers.

 

When you do take the Drone plus the other two offensive powers (Overload and Incinerate) I actually go 0 Fitness on the Human Engineer. You could to 5 ranks passives, 3 ranks Fitness if 0 Fitness scares you. But, practicing with 0 Fitness is a good way to learn right-hand advantage (RHA, see below) and how to dodge -- the vanilla humans have a great dodge!

 

RHA: every character in the game is right handed, including enemies. So if you stand with cover to your left and just enough of your character model to the right, you'll be able to shoot at enemies while their shots at you impact the cover.

 

You know what? Go here and basically read everything linked.

http://forum.bioware...source-library/



#37
czeuch

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You have two versions of each human class so you can have two builds.

 

You can do the Drone-less Human Engineer if you just don't like the Drone. The Drone is good, but sometimes I just don't want a pet with me, y'know? When Drone less, obviously, you max out the other 4 powers.

 

When you do take the Drone plus the other two offensive powers (Overload and Incinerate) I actually go 0 Fitness on the Human Engineer. You could to 5 ranks passives, 3 ranks Fitness if 0 Fitness scares you. But, practicing with 0 Fitness is a good way to learn right-hand advantage (RHA, see below) and how to dodge -- the vanilla humans have a great dodge!

 

RHA: every character in the game is right handed, including enemies. So if you stand with cover to your left and just enough of your character model to the right, you'll be able to shoot at enemies while their shots at you impact the cover.

 

You know what? Go here and basically read everything linked.

http://forum.bioware...source-library/

 

I was aware of the RHA, I just didn't know about the name. I use to do this a lot mainly against strong enemies (i.e. YMIR Mech in ME2, Primes, etc).

I've started reading the resource library, but I only read 2 complete beginner guides so far.

 

I'll use that link as a reference and read more. Tks.

 

The player, of course. But they're all scrubs.

 

They can't all be scrubs lol

Most of them maybe.



#38
Alfonsedode

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They can't all be scrubs lol

Most of them maybe.

catastrohy included

Btw, catastrophy, i dont c u online much ...



#39
czeuch

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.... the vanilla humans have a great dodge!.....

 

That may be true but is it better than the Cabal Vanguard??



#40
xelander

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I'm not the best with numbers but these will give you an idea:

 

Overload primes for a duration of ~5 secs. So, if you (or your teammate) casts another power capable of detonating a tech burst (like incinerate, energy drain, most grenade powers, throw, etc.) in that duration, a tech burst will result. Similar mechanics for incinerate (duration is ~8 s if you choose 5a evolution).

 

Casting overload, then casting drone is not good for tech bursts because the drone detonates upon exploding, which would require enemies to actively target it. My usual attack cycle involves drone > shoot > overload/incinerate > shoot > if drone explodes, power combo happens, else I detonate with incinerate/overload. And so on. (I only cast the drone if I see multiple enemies close by or if it's a heavy armored unit).

 

P.S. My numbers could be off but every power has a duration (most of them are listed in the power tress) but some are hidden mechanics (like overload, energy drain, etc)

I beg to differ, Incinerate has a priming window of 3 seconds but does DoT for 8 seconds with the right evolution. I am not sure on the Overload issue, though.

 

 

@czeuch People basically do 2 builds for the HE - with drone and without drone. If it's without a drone, then the HE becomes a powerful one-two punching machine with in-built crowd control. And you either take non-priming ammo on a light weapon, or a priming ammo (i.e. Incendiary or Disruptor) on a heavy (-hitting) weapon.

 

If you take the drone build, people usually put all 6 points or just 3 (mostly to use it for distraction purposes). I personally roll with a 56645 build, but what can I say, I'm special that way. :P  In this scenario you typically do what TNS said - spawn a drone in a group of enemies for distraction and some stagger and then continue spamming your powers. Sooner or later someone will kill the little disco ball of wrath and will thus detonate a power combo, cause both your other powers are primers.

 

2 things - First, power combos of the same type have different levels of damage. Basically the level of damage is the sum of the levels of the two powers involved, i.e. from 2 to 12. If it is a tech burst/fire explosion caused by ammo, then it counts as 1 + detonating power level (i.e. from 1 to 7). Second, if you evolve the drone past the first 3 levels, always pick the Detonate, Shock and Chain Lightning options. The others are shite, especially on Gold and Plat.

 

p.s. If you troll regularly geth, phantoms or Atlases with the drone be sure to yell "You are stupid, tralala!" for extra cool points. :D


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#41
TheNightSlasher

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I beg to differ, Incinerate has a priming window of 3 seconds but does DoT for 8 seconds with the right evolution. I am not sure on the Overload issue, though.

You're probably right. I'm terrible with these kind of things. All I know is that I can self detonate incinerate with overload with my build every single time.



#42
larsdt

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Just a bit of self promotion  :). I started a thread about advancing from bronze and it ended up containing a lot of helpful advice.
 
 
 
To get a quick overview of what NOT to do, this great list was compiled recently.
 

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#43
czeuch

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@czeuch People basically do 2 builds for the HE - with drone and without drone. If it's without a drone, then the HE becomes a powerful one-two punching machine with in-built crowd control. And you either take non-priming ammo on a light weapon, or a priming ammo (i.e. Incendiary or Disruptor) on a heavy (-hitting) weapon.

 

 

How can I take priming ammo? He doesn't have that. Sorry if this is explained in the resource guide, I didn't have time yet ot read it all.



#44
TheNightSlasher

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How can I take priming ammo? He doesn't have that. Sorry if this is explained in the resource guide, I didn't have time yet ot read it all.

Buy packs from the store. For a new manifest, start with recruit or veteran packs (or jumbo if you have enough credits). The drop rate of ammo is random but if you're lucky, you'll get some disruptor or incendiary ammo. 

 

All characters can equip any type of ammo. You can equip them in the equipment window. On a related note, there are 4 types of equipment - 3 consumables (ammo, weapon/melee bonus and an armor bonus) and 1 permanent gear.



#45
czeuch

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Now it makes sense. When I was reading about that in the guides, I read about ammo but it wasn't clear that the OP was referring to ammo "powers".

So the ammo powers were replaced by consumables, meaning I have to be picky when use them or not, as they're limited?

 

The advantage of this approach is that you can use any of them.



#46
DonMarfil

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How can I take priming ammo? He doesn't have that. Sorry if this is explained in the resource guide, I didn't have time yet ot read it all.

 

I suggest you start playing multiplayer in the first place and start asking questions afterwards. Some questions (like the above) won't occur after the first couple of matches.

And don't you dare to think you will only play a couple of matches to complete overload or something like that. Your goals will be much more than this after a short time.If you're getting the hang of it, don't make plans for the next few months ^_^ .



#47
MaxCrushmore

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What's your gamer tag OP?

 

If you are on PS3, there is a group still somewhat active called Alliance Hazard Force, which consists of like minded and team players (I'm sure someone from that group may be along shortly with a link, maybe?)

 

After you have bought some lower credit packs, save up and buy packs with guaranteed rare cards. Just make sure you have in game consumables stocked when you do it.

 

Edit - the HA is a very good class. For a newer player combat drone could be quite valuable, as it will occupy enemies which may otherwise be shooting you in the back.

 

And FYI, once you start regularly completing matches (ie getting paid on the wave 10 objective) you will acquire more consumables than you will use, so they aren't really that rare (although some cheapskate hoarders will try to claim otherwise)



#48
czeuch

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I suggest you start playing multiplayer in the first place and start asking questions afterwards. Some questions (like the above) won't occur after the first couple of matches.
And don't you dare to think you will only play a couple of matches to complete overload or something like that. Your goals will be much more than this after a short time.If you're getting the hang of it, don't make plans for the next few months ^_^ .


Well there are people willing to answer and having the answer before I start will help with the learning curve.

Of course I'm not planning to play just to get Overload. I'm planning to play this more but I think I won't play this for a year.

#49
Terminator Force

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Triple Overload is the ultimate weapon to troll a full lobby of Biotics. Nuff said.



#50
czeuch

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What's your gamer tag OP?

 

If you are on PS3, there is a group still somewhat active called Alliance Hazard Force, which consists of like minded and team players (I'm sure someone from that group may be along shortly with a link, maybe?)

 

After you have bought some lower credit packs, save up and buy packs with guaranteed rare cards. Just make sure you have in game consumables stocked when you do it.

 

Edit - the HA is a very good class. For a newer player combat drone could be quite valuable, as it will occupy enemies which may otherwise be shooting you in the back.

 

And FYI, once you start regularly completing matches (ie getting paid on the wave 10 objective) you will acquire more consumables than you will use, so they aren't really that rare (although some cheapskate hoarders will try to claim otherwise)

 

My ID is czeuch. I'll check the Alliance Hazard Force group, thanks.