Opportunity Knocks on that First Blood Cheap Shot Sneak Attack man.
Of course assuming anything lives long enough for it to matter.
On the off chance that the Reaver, Katari, and Arcane Warrior rolling in your party don't handle it in the first nano-second of seeing something, here's a way for you to not be a leechy little archer.
1st: Understand what the crap on your bar does.
Explosive shot is garbage. Grade A. Its useful as long as you stay below Threatening, but who wants to do that? Once you get up into Perilious and on, things just have way too much health for it to be an effective use of Stamina and Slot space.
Caltrops are useful. Eventually. For now, its kinda bad because we don't have any way to take advantage of it.
Our Bow sucks. We need a new one or we're about to get carried harder than a no-promo level 1 Zither. Grit your teeth, because there will be some carrying in your future. If you're having to read this then you probably haven't promoted this character even once.
2nd: Understand your Role
You blow **** up. Close or Far it doesn't matter. A lot of builds you'll ready will have you camp out at the otherside of the room and spam abilities before running away. We're not doing that, Combat Archery -- get in the thick of it.
3rd: Understand the Build
My Build revolves around Critical Chance, and hitting several times in quick succession, so that means -- a lot of Critical Hits.
Opportunity Knocks and Looks Like it Hurt are awesome passives for any rogue, and when combined with something like Leaping Shot -- its a recipe for a butt-load of DPS.
Pick up Opportunity Knocks, Looks Like it Hurt, Leaping Shot, and Pincushion. The last 9 points are up to you.
Get in some one's face, drop some Caltrops so they can't flee from the 50 megatons of hurt you're going to drop on on them (and so you can start getting crits), and start abusing that low Cooldown Leaping Shot until you can hear its mother cry.
You Can now Archer Gud. go kill ****





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