Before I list with the game not only being set in tevinter but the northern region of thedas I would like to see some really unique specializations and I would like all specializations to have there own unique skills.(ex:Necromancer only had one spell that was unique the rest was basic spells,Horror and Walking Bomb that a circle mage should already know.) With that being said:
Warrior:
Berserker - with heavy dwarf relations and a grand proving arena in tevinter this should return)
Spirit Warrior - honestly Cassandra should have been this instead of a templar according to the lore she provided but yea since templar is gone this could be a good replacement)
Reaver - Qunari seem to be natural Reavers and with dragons playing a huge role in both tevinter and qunari I see no reason this shouldn't return.
New Spec/Champion - champion has been a solid spec every game its been in and can return as a tank spec with some buffs it used to have. but I do want a new specialization for warriors they haven't had one since awakening.
Mages:
Battlemage - not exactly a arcane warrior but if the south has knight enchanter as there variant then I would imagine tevinter would have more info on this lost elf magic and make it there own similar to the southern circles but i expect it to be different and more battle mage like. Maybe making some type of magic armor that covers you.
Blood Mage - not having a blood mage spec in Tevinter is like not having the option to be a Templar in Inquisition just wrong.
Spirit Healer - even if Creation spells don't return to basic mages at least give the mages a more supportive spec and add some spells besides healing spells lets make use of the spirit we are sharing a body with maybe some magic boost stuff like with vengeance anders. Maybe give it the telekinetic spells from rift mage and force mage because i don't see rift returning for story reasons and force mage is a kirkwall circle spec be did have some good spells, Gives Spirit Healers some good support AOE spells.
Shapeshifter/Shaman - this deserves a chance to return and upgrade mixed in with some keeper spells since like arcane warrior tevinter would have the most access to lost elf magic. with the large creature pool we have maybe things besides spiders wolves and bears. There are Seers in Rivani while Idk how much interaction we will have with them I would be down for a improve version of this spec maybe a werewolf transformation as a focus ability. Throw in a spell to turn enemies into nugs as well.
Rogues:
Assassin - been in all three games and judging my Dorians dialogue when you become a assassin his reactions seems like assassins are not rare in tevinter maybe mix in the shadow spec from past games to expand the play style.
Duelist - while assassin could be the more behind your back rogue duelist can be more in your face and be more like a evasive tank/dps. I hope to see the Raiders of the Walking Sea more in DA4 with there history with the Qun so this spec would be a nice return.
Ranger - Make it a combo of DA:O ranger and Artificer. Include some trap skills to play like a scout type rogue and with the increase of unique creatures in the series this deserves another look at. If duelist is more suited for dagger then make ranger more suited for rogue and add some archer buffs.
New Spec/Bard: Similar to Tempest only you don't break the glass on yourself. In a place with a lot of mages I would like to see a alchemist type rogue spec using magic potions in various unique ways to help them get the edge in battle. Something more then just fire,ice, electric. or I would settle for a Bard spec return with actual singing and some unique gameplay buffs and debuffs.





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