That I wouldn't really have a problem with - especially if they'd bring back Spirit Warrior because that was the coolest warrior spec, in my opinion.
And yeah, if mage hunter turns out to be the rogue-templar equivalent that would be cool because I'm actually of the opinion that just straight templar shouldn't be available; I don't think we should be able to become a templar, I don't think we should have a companion who's a templar.
But yeah, I was just looking at the DAI specs and none of the new ones are particularly relevant to the plot or the themes of what's going on. Knight Enchanter kind of has some relevance with the mages and the ancient elves. Rift mage would be very relevant if they had actually done something with it instead of just taking rift mage and the earth-based primal spells and slapping them together. Necromancer wasn't really relevant at all, tempest and artificer didn't tie into anything.
They really had more luck making the returning specializations more thematically appropriate than they did with any of the new ones.
I like spirit warrior, but only if it's done in a way that makes sense. Reavers have to drink dragon's blood, blood mages have to make a deal with a demon. Spirit warriors need to have some explanation on how they get their powers. Granted, DAA's specializations were just reading books anyway, so it wasn't the best example of applying specializations to narrative.
What annoyed me about necromancer was that it seemed more relevant to the Mortalitasi, like the trainer for it. It didn't really make sense for Dorian, and as it's presented it doesn't make sense for Tevinter. A spirit mage would make more sense, as the Tevinters enslave spirits to do their bidding, but necromancer has more of a connotation of dealing with death energy, which isn't really what spirits are.
You know what Mage specialization that I would really love to see? Blight Magic. The Warden Mage, Avernus, made breakthroughs in the discovery of this type of Magic during and after the Blight. This type of Magic would naturally only be available by Darkspawn Emissaries and Warden Mages. There have undoubtedly been advancements since then. I speculate that DA4 will not only take place in Tevinter but within its direct neighbor to the west, The Anderfels, as well. Assuming our protagonist is not or cannot become a Warden, this specialization would be limited to any potential Warden Mage Companion, functioning similarly to the unique Companion skill branches in DA2.
Wow that would be really interesting. And I agree, it would be awesome as a companion-only specialization. I really want those back after DA2. The companion specializations in DAI felt more like Bio had nine specializations in mind, and then tried to apply them to the companions as best they could.





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