I hope to god they have learned from the successes of ME3 and the failures of DAIMP. I do fear for MEAMP though because of the use of the frosbite engine that though pretty seemed like a HUGE step back as far as how MP was presented.
I am also afraid, DAMP was VERY bugged, I really hope they will learn from it, the DAMP style missions could a fun other mode though, promotions too but just not as crazy as in DAMP.
Why do people keep bringing up the DAI MP, like it has any relevance? DAI only had MP because it was so successful for ME3, but the games are completely different so their MP modes are inherently very different. It also doesn't make any sense to blame DAI MP's problem in the FB3 engine. There are tons of games with MP modes on the same engine that don't have the problems DAI MP has.
Some people might actually prefer the sexbot. Others, Quarian number #2. Maybe, some of the people who preferred the Quarian, up to this point, played the sexbot anyway because "invincibility and DPS".
So they played the most powerful character instead of their favorite character. Why would a few added layers of customization change that?
And maybe they wouldn't do so if they could buff up their Quarian enough.
So they would switch because a more powerful class came along. How is that any different than what happened in ME3 MP?