I think they adjusted it as much as they could to fit with MP.
Before it would have fit less. But it was also better for single player. DAI's combat is much more simplfied now.. and the whole tactical angle barely has relevance in the main game.
I only think it's not the success ME was is because it doesn't have the crowd that was ripe for it. ME at least had it's share of shooter veterans. I don't know wtf they were thinking trying to replicate that for RPG fans..
I could have enjoyed it a little more if they didn't also add the obstacle of RNG stats on RNG weapons while having stats that they never really explained what they did unless you went to the internet to research it. Outside of weapons the other problem was the boss stage for those enemies felt like they were designed to make you fail unless you were overgeared.





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