How do you calculate itemization points? I've never seen anything on that, so I really don't know how that works.
There's at least two possible ways (which differ only slightly) to do it, which is why I gave a range on some of those values.
Option A is to look at the stat values on rings/necks/belts and use that coupled with basic info elsewhere. For example...
1 Str = 1 Dex = 1 Mag = 1 Con = 1 Will = 1 Cun from necks (note that I'm not claiming these stats are equal in *power*, just in itemization points)
1% attack = 1% crit = 2% crit damage = 1% HoK = ... from rings (the ... is because there's a lot of other bonuses like flanking bonus, armor pen, guard pen, etc).
We can then use how the weapon mod crafting shows correlation between the categories -- you'll get a choice of, say, 1% attack in an offense slot or 1 Mag in a utility slot. So put that together and we get 1 Str = 1 Dex = 1 Mag = 1 Con = 1 Will = 1 Cun = 1% attack = 1% crit = 2% crit damage = 1% HoK = ...
Given how many of those stats are "1" it seems convenient to use Primary stats as the "baseline." Which means something like 1% crit damage is 0.5 itemization points.
Option B is identical to option A but there's an oddity or two.
The first oddity is that 1 Will = 1.5% HoK comes from Cotton. But...we've also established that 1% attack = 1 Mag from Plaideweave, and we know 1 Mag = 1 Will, which means 1% attack = 1 Mag = 1 Will = 1.5% HoK. But...that contradicts our 1% attack = 1% HoK established by the rings. Something is wrong here -- either the HoK rings should be 15% when purple or Cotton should be 1% HoK per cloth. I'm not sure the best way to resolve this -- and that's why I gave the "range" for itemization points, as 9% HoK could be worth 6-9 points, basically.
The second oddity is that higher tiers of crafting materials don't always scale evenly. Plaideweave gives 1% attack or 1 Mag, makes sense. King's Willow Weave gives 1.75% attack or 1 Mag/0.75 Will (1.75 primary total), also makes sense. But some properties (including HoK from Cotton) don't follow the pattern. Bronto Hide gives 1 Cun or 2% crit damage -- so far so good. Craggy Skin gives 1.75 Cun or 3% crit damage -- not good. Should be getting 3.5% crit damage (75% more than tier 1) rather than 3%. However, since (ignoring Cotton) every other tier 1 material seems to align with the expected formula, I elected to ignore this weird crafting scaling (for *some* stats going from tier 1 to tier 3) when discussing itemization points as, in practical terms, it seems to line up correctly.





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