I am one of those players who likes to complete everything, explore everything, unlock everything, etc. This game suffered tremendously, in my opinion, because everything everywhere was a specific level and my level was, a vast majority of the time, significantly above the level of those things.
Like I would want to do everything in the Hinterlands before the first big story quest, for example... That quest is level 4-7... I would always be vastly over leveled for that quest short of skipping most things in the game prior to that, including codex entries... Dragons, as well... I never got to a zone and instantly ran for the Dragon... I would get to it towards the end of my other exploratory endeavors... But by that point, I would be like a level 19 fighting a level 14 Dragon...
And the gap only widened the longer you played the game and the more content you did. It was almost as if it as designed with skipping a vast majority of the content in mind.
Please rectify that in the future, thank you.
PS: If you do the same style of crafting next time, make NPCs drop their materials more often OR make them respawn/farmable to a certain extent. Putting valuable materials, that are very rare and entirely RNG dependent, on one-off enemies that are gone for good when you kill them... Just seems silly. This is a single player RPG.





Retour en haut







