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Add scaling content in the next game.


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18 réponses à ce sujet

#1
Squeets

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I am one of those players who likes to complete everything, explore everything, unlock everything, etc. This game suffered tremendously, in my opinion, because everything everywhere was a specific level and my level was, a vast majority of the time, significantly above the level of those things.

 

Like I would want to do everything in the Hinterlands before the first big story quest, for example... That quest is level 4-7... I would always be vastly over leveled for that quest short of skipping most things in the game prior to that, including codex entries... Dragons, as well... I never got to a zone and instantly ran for the Dragon... I would get to it towards the end of my other exploratory endeavors... But by that point, I would be like a  level 19 fighting a level 14 Dragon...

 

And the gap only widened the longer you played the game and the more content you did.  It was almost as if it as designed with skipping a vast majority of the content in mind.

 

Please rectify that in the future, thank you.

 

PS: If you do the same style of crafting next time, make NPCs drop their materials more often OR make them respawn/farmable to a certain extent.  Putting valuable materials, that are very rare and entirely RNG dependent, on one-off enemies that are gone for good when you kill them... Just seems silly.  This is a single player RPG.



#2
Big I

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I liked overleveling. I see it as a legitimate tactic against difficult enemies. Taking a level 25 Inquisitor to fight a level 19 Corypheus dis seem odd though.



#3
Wulfram

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Well, they added a trial in Trespasser that gives enemies unlimited upwards scaling, so I guess they're aware of the demand for that.
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#4
Squeets

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I liked overleveling. I see it as a legitimate tactic against difficult enemies. Taking a level 25 Inquisitor to fight a level 19 Corypheus dis seem odd though.

Yeah, but it wasn't even a "tactic" for players like myself... I don't want to roflstomp everything by being six levels over it... My only option to not do that is to skip half the game... There is no alternative, the only way to not over level everything is to simply not play most of the game, which is absurd.


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#5
thats1evildude

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I liked overleveling. I see it as a legitimate tactic against difficult enemies. Taking a level 25 Inquisitor to fight a level 19 Corypheus dis seem odd though.

 

Doesn't Corypheus scale with you? He does on the XBox One.



#6
Almostfaceman

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I am one of those players who likes to complete everything, explore everything, unlock everything, etc. This game suffered tremendously, in my opinion, because everything everywhere was a specific level and my level was, a vast majority of the time, significantly above the level of those things.

 

Like I would want to do everything in the Hinterlands before the first big story quest, for example... That quest is level 4-7... I would always be vastly over leveled for that quest short of skipping most things in the game prior to that, including codex entries... Dragons, as well... I never got to a zone and instantly ran for the Dragon... I would get to it towards the end of my other exploratory endeavors... But by that point, I would be like a  level 19 fighting a level 14 Dragon...

 

And the gap only widened the longer you played the game and the more content you did.  It was almost as if it as designed with skipping a vast majority of the content in mind.

 

Please rectify that in the future, thank you.

 

PS: If you do the same style of crafting next time, make NPCs drop their materials more often OR make them respawn/farmable to a certain extent.  Putting valuable materials, that are very rare and entirely RNG dependent, on one-off enemies that are gone for good when you kill them... Just seems silly.  This is a single player RPG.

 

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Visions of over-powered bandits prancing about in Skyrim and Oblivion keep me from agreeing with you. 


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#7
Heimdall

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sten%20no_zpsefpsfrrm.gif

 

Visions of over-powered bandits prancing about in Skyrim and Oblivion keep me from agreeing with you. 

Well, they can do it without doing that, I would think.

 

Alternatively, only major plot missions and bosses would scale.  That could work, I guess.


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#8
Almostfaceman

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Well, they can do it without doing that, I would think.

 

Alternatively, only major plot missions and bosses would scale.  That could work, I guess.

 

Maybe, but that doesn't sound like what Squeets wants. I like being rewarded for my level-planning in approaching enemies. Level-scaling can make one feel like levels are pointless. 



#9
Heimdall

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Maybe, but that doesn't sound like what Squeets wants. I like being rewarded for my level-planning in approaching enemies. Level-scaling can make one feel like levels are pointless. 

It hasn't in previous games.

 

Having access to more numerous and more powerful abilities tends to maintain the feeling of growing in power.  Better gear also helps.  It's just that your raw stat-disparity doesn't make the enemies a complete joke.



#10
Almostfaceman

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It hasn't in previous games.

 

It has for me, that's why I welcomed the demise of level-scaling in Inquisition. 

 

I'm the kind of guy who would farm levels in Final Fantasy 7 so I could rofl-stomp the ending boss. 



#11
Heimdall

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It has for me, that's why I welcomed the demise of level-scaling in Inquisition. 

 

I'm the kind of guy who would farm levels in Final Fantasy 7 so I could rofl-stomp the ending boss. 

I really hated needing to do that in Final Fantasy games actually  ^_^

 

For me leveling is mostly interesting for access to new abilities that allow me to approach combat differently.  So I like scaling, provided they avoid the bandit issue you mentioned.



#12
NoForgiveness

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Yep I agree. I'm so sick of overleveling in like every game I play...

#13
devSin

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Doesn't Corypheus scale with you? He does on the XBox One.

I believe he scales up to 23.

Nearly all content in the game scales (everything has its own range, except for some unique enemies like dragons). There simply isn't any free scaling until you get to the DLC.

I'm not sure the solution is just to have free level scaling (Origins didn't, and Inquisition doesn't without the new trial). They just need to find a better balance for players who do more than the bare minimum to progress the central plot (or, heaven forbid, make smaller more-focused games without a bunch of ultimately pointless side content).

#14
Navasha

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I like scaling enemies simply because developers always do a poor job of level management.   Some of it isn't their fault.   It comes from polar opposite ways people like to play the game and trying to account for it.   

 

For me, DAI is best played at half xp gained and enemies that are always at least your level.    In the vanilla version of this game, you are challenged only until level 10.   After that combat is just going through the actions with little to no threat of getting wiped out.   I reach level 10 usually before I even get to Skyhold.  

 

Would love to see developers implement the sort of 'half xp' trial like in trespasser as a checkbox right from Day 1.   For completionists, like myself, who clear every map and complete every quest in every playthrough, but still want to be challenged throughout the whole game, this would be just awesome.



#15
Absafraginlootly

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I don't mind being overleveled for bandits and wolves but it would be nice if certain enemies would scale, like bosses in the main quest etc.



#16
Dabrikishaw

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Just reuse the Trials from Inquisition in the next game. That way everyone is happy.


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#17
PsychoBlonde

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I am one of those players who likes to complete everything, explore everything, unlock everything, etc. This game suffered tremendously, in my opinion, because everything everywhere was a specific level and my level was, a vast majority of the time, significantly above the level of those things.

 

Depending on the order in which you do stuff, you can also find random pockets of extremely over-leveled stuff that you may have to COME BACK to do.

 

I normally HATE level-scaling with the white-hot hate of 10,000 suns,  but I actually think DA:I could have benefitted from it because the level distribution was flat stupid and nonsensical and the cutoff for "you get no xp but have to fight this annoying pointless endlessly respawning **** anyway" was WAY too low.

 

If I could have ANYTHING I wanted I'd have them just dispense with "leveling" altogether as a game mechanic.  The leveling system in these games is embarrassingly shallow and always has been.  My favorite way to play Origins and DA2 turned out to be giving myself a ton of xp using the console.  Leveling up your character has always been kind of a weird conceit in RPG's anyway.  Leveling up your organization actually kind of makes sense, on the other hand.  And it wouldn't have made any significant difference if they'd just let you HAVE all the active abilities--because you had a limited number of slots for them.  The passives could become Inquisition perks.  If they'd done better menus so that swapping out abilities out of combat was more convenient they might have actually had a game with a chance of maintaining some mechanical interest and not turning into a tiresome grind.



#18
CoM Solaufein

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I hate scaling. Some numb nut bandit shouldn't be the same level as my character. They should stay at being the low level fodder that they are.



#19
DuskWanderer

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There's a trial that allows for scaling. They give the option. I think that's a perfectly valid way of handling the situation.