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Playing Inquisition a Second Time on PS4


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#1
Addictress

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First thought: The presets on character behaviors was cut down to four simple commands. This is a huge blow to one of the greatest gameplay features I enjoyed in DA I & II.

 

Second thought: the controls are much easier on a console. PC controls are way awkward. It does look a bit prettier on the PC, though, as would be expected. But yeah, definitely feels made for a console. I get it.

 

Third thought: There is one thing Dragon Age has over other fantasy games like Witcher 3 - the IP. And you know why Bioware's Dragon Age IP strikes me as so precious? It is the Christian/Catholic theme.  Players who did not grow up in a religious household would not understand. To someone who grew up in a Christian household and lived in a church that, well, instilled in us from a very young age these stark concepts of congregations, leaders, church politics from the past and now.... the Dragon Age IP, beginning with Dragon Age 2, brought to the forefront a very fascinating and poignant world based on its resemblance of this familiar matter. 

 

Fantasy and science fiction are best when they resemble something you already know from the real world in principle. Not just mercenaries, but corporations and private investors, like in Mass Effect.  Not just kings and holds, but chantries and kingdom-states and the fear of magic (which would've very much been the same in the real world).

 

The Dragon Age IP around DAII began asking this interesting question: What IF, in reality, magic presented itself? How would Catholic and Christian-type people react? Fear. Fear of the power mages have. Basically no other IP asks this question clearly as far as I know. The church has been known to sometimes be an ordered organization that wishes to control people under the pretense of ultimate fear, and having faith in a Maker, and all the people involved in that organization have a solid vision of how the world should work. And to create a chantry, and later have a Conclave, to balance the extremes - holy wars, etc.... it's so, so good. Such rock-solid lore. Not just random mages running around as scholars, like in Skyrim or Witcher 3. We ask the question: how would people react to magic? What political structures would arise from those reactions?

 

Also the way in which the letters and notes from chantry members, templars, etc - I don't know if you noticed - but the writing style resembles that of historical religious folk. For instance, a type of respect implied in the presentation of beginning sentences.  "Now I present before you," and an emotional, always referencing a spiritual regard, "if you do not see the conflict then I beg you to," etc, etc. I don't know how to describe it. It's a kind of .... theatrical formality which identified the voice of the writer in a particular way which somehow assumes that everyone reading the letter shares certain beliefs and values, and that it is imperative the reader is persuaded to your opinion and it is imperative they listen. When I read codex entries and letters in other fantasy RPG's, I don't get that impression. They use a loose writing style that more or less relies on the perspective of any random guy who's describing what's going on, in his own personal journal or blog. And that's not enough when sucking me into your fantasy world. I want to feel like I'm literally sucked into that church world I remember when I was 13 and going to youth group EVERY wednesday, and felt intrinsically connected to that same atmosphere 7 centuries ago when the entire world was that church.

 

Anyways, that said. Inquisition had incredible lore and potential. But based on just the intro I don't feel the power of the lore. Typically an RPG starts out small. One room - one cell. Then the world opens up, it unfurls. I feel like this Inquisitor got its accolades and worship much too fast.



#2
tehturian

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I really need to buy the goty edition on Ps4(originally bought on 360), the game had its flaws sure but it still kept me captivated for 60+ hours. 


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