Shotgun discussions
#1
Posté 22 octobre 2015 - 08:28
I got an N7 Crusader if I'm not mistaken. The stats looks good but it's too heavy for now.
Is it a decent shotgun? Which build can use it? I ask this because if I equip it with the HE and without any other weapon I still lose 1% cooldown...
#2
Posté 22 octobre 2015 - 08:34
Crusader is a powerful weapon but it has some issues with hit detection (there's a delay between pulling the trigger and the shot hitting). It's heavy and is best reserved for soldiers and infiltrators. I wouldn't recommend it on other classes, particularly at level I.
Something like this could work. Crusader is one of the better URs to have at the beginning since it has innate piercing and losing ~50 damage vs armor for such a hard hitting single shot weapon is not a big deal.
For the other humans, I'd go with katana since they rely quite heavily on power combos.
#3
Posté 22 octobre 2015 - 08:36
At level 1 it is very much a more weapons platform oriented gun due to its weight.
try This, one of the most popular QFI builds. Crusader meshes well with the ammo powered sticky grenades and rank 6 of sabotage for very powerful fire explosions. Sabotage also serves as a stagger power should you need help aiming at humanoid heads.
The mods on Crusader are quite flexible. I used double piercing mods to maximize double hits and through cover shots, but it isn't required at all because the Crusader has .5m of innate piercing and hardly suffers from Armor DR. Standard HCB and extra clips are also useful, and it makes a good melee weapon due to blades not really affecting its ability to kill at range. However, don't use smart choke as it does nothing due to the single projectile.
#4
Posté 22 octobre 2015 - 08:37
It's a great shotgun, with excellent accuracy, good damage per shot and natural piercing. At 1 it's too heavy for casters but you could use it on infiltrators or other characters who don't rely too much on cooldowns. You should link your manifest to let us suggest you a few builds, depending on the characters and mods you have unlocked.
#5
Posté 22 octobre 2015 - 08:39
Good gun that fires backwards in time.
It helps to host and use it on an infiltrator or human soldier
Edit: Not bad for your free weapon, IMO I have it tied for second on the potential free N7 weapon list you get when starting. Too bad you didn't get the Hurricane
#6
Posté 22 octobre 2015 - 08:39
The Crusader is, in my opinion, a fantastic gun. It does divide opinion though.
It doesn't act like a typical shotgun. Most shotguns fire a pellet spread; try playing a match using the Katana, hold the L1 button to aim and you'll see the aiming reticle turn into a circle that illustrates the area in which the pellets will fly. The Crusader, on the other hand, fires a single bullet with pinpoint accuracy. It therefore behaves more like a typical heavy pistol or scopeless sniper weapon.
The other thing to bear in mind is the fire delay. The Crusader has a small but noticeable pause in between pulling the trigger and the round actually firing. On-host, this doesn't make much difference to anything; I personally quite like it, it adds to the feel of the gun (in my head, it takes a fraction of a second for the gun's overpowered mass effect generator to spool up). Off-host, it can make the gun a bit hit-and-miss because it is sensitive to lag.
I like the Crusader because its extreme accuracy makes it a rewarding weapon to use, and because I like hard-hitting semi-automatic weapons in general (see also: Black Widow, N7 Valiant, M-99 Saber).
It is a heavy old thing though, especially at low levels. I personally wouldn't equip it on an engineer (though others here might, I know that GruntKitterhand is a fan of both the Crusader and HEng). You might consider trying it on a character who doesn't care so much about power cooldown. Try the human soldier or infiltrator, perhaps?
- GruntKitterhand et Fuenf789 aiment ceci
#7
Posté 22 octobre 2015 - 08:47
If you like missing a lot, then you'll love the gun. The gun is great, but it's very, very accurate. I believe there's a weird delay in the shots that cause you to miss more than often. I use it on my Paladin at level V.
#8
Posté 22 octobre 2015 - 09:55
At level 1 it is very much a more weapons platform oriented gun due to its weight.
try This, one of the most popular QFI builds. Crusader meshes well with the ammo powered sticky grenades and rank 6 of sabotage for very powerful fire explosions. Sabotage also serves as a stagger power should you need help aiming at humanoid heads.
The mods on Crusader are quite flexible. I used double piercing mods to maximize double hits and through cover shots, but it isn't required at all because the Crusader has .5m of innate piercing and hardly suffers from Armor DR. Standard HCB and extra clips are also useful, and it makes a good melee weapon due to blades not really affecting its ability to kill at range. However, don't use smart choke as it does nothing due to the single projectile.
Yes OP, the Crusader is one of the more powerful weapons on the game, but it can also be difficult to use. I agree completely with QMR's build, and I was going to recommend this. If you're having trouble hitting with the Crusader, use Sabotage before shooting an enemy - it will kind of "freeze" most smaller enemies in place for a second, giving you a chance to shoot them while they are stationary. It's also great (maybe even better) on the Salarian Infiltrator, because Energy Drain can strip shields and let you one-shot some enemies that would normally take 2 shots.
Also, I don't know how experienced the OP is, so this may be a case of "I already knew that", but... if you're using an Infiltrator with a heavy weapon, you only want to stay cloaked for a short time unless you need to use Cloak to escape from a bad situation. The longer you stay cloaked, the longer your cooldown will be. If you hit the cloak button and then immediately shoot or use a power, you will get the awesome damage bonus from Cloak, but your cooldown will only be about 3 seconds, no matter how heavy your weapon is. So if you're using this setup, either cloak>shoot very quickly or cloak>Sabotage>shoot very quickly.
Finally, there is one other build that the Crusader is great on: melee builds. You don't need to use a piercing mod or a Smart Choke on the Crusader like you do on a lot of other shotguns, so this frees up a slot for you to put on a melee attachment. Plus, it gives you a long-range weapon that does really good armor damage, which is a good complement to melee (which has no range and isn't very effective against big enemies that can instantly kill you like Brutes - beware!) I love the Crusader on a Krogan.
- TMB903 et GruntKitterhand aiment ceci
#9
Posté 23 octobre 2015 - 12:07
#10
Posté 23 octobre 2015 - 12:41
There's no delay, it hits right away where you used to be aiming. On pc there's a quick patch to fix it.
I still can't decide whether the fact that this is an accurate description is sad or hilarious. I going to go with "sad" because this would have been such an easy fix for Bioware, and they intentionally decided to ruin a potentially awesome gun by not fixing it.
#11
Posté 23 octobre 2015 - 12:51
It seems Bioware got a certain amount of enjoyment in trolling us. This board was flooded with threads/posts about the amount of stunlock Geth can inflict. Their reply? "Now now young pups! We have something to make you feel better! We've added more stagger and we'll even throw in a new unit that ignores powers half the time so...enjoy!"I still can't decide whether the fact that this is an accurate description is sad or hilarious. I going to go with "sad" because this would have been such an easy fix for Bioware, and they intentionally decided to ruin a potentially awesome gun by not fixing it.
- Miniditka77, Deerber et GruntKitterhand aiment ceci
#12
Posté 23 octobre 2015 - 12:57
If you're looking for a gun to easily miss a Brute with - this is it. Also has hilarious effect on teleporting banshees. The gun that uses probabilistics instead of ballistics.
In the end it's a shotgun and we all know they are always good handles for the omniblade.
#13
Posté 23 octobre 2015 - 12:58
I'll definerively try it out.
It would work fine on a geth jug no?
#14
Posté 23 octobre 2015 - 02:29
When I first started in MP, my starter packs included a Jugg and a Crusader, so I spent most the next two weeks using that combination. The fact that the Crusader works well at any range and has innate penetration makes up for the Jugg's slow movement speed; you don't need to move much when you can shoot clear across the map with precision. The Jugg's height gives you a slightly better angle for headshotting mooks who are hiding behind low cover, and the Crusader really excels at headshotting mooks (if you can get used to the firing delay, which doesn't matter when they're in cover because they're not moving). There are better weapons for a Jugg, but it will work just fine.
- filippopotame et czeuch aiment ceci
#15
Posté 23 octobre 2015 - 02:41
#16
Posté 23 octobre 2015 - 02:45
No need to get pedantic. However it's actually coded, it feels in practice like a tiny delay. Anyone who's used the gun will read "delay" and know exactly what's being discussed.
- GruntKitterhand aime ceci
#17
Posté 23 octobre 2015 - 05:07
#18
Posté 23 octobre 2015 - 05:16
I'm not sure if anyone mentioned it, but one advantage of getting the Crusader early on is that it has innate piercing- and when you're just starting out you may not have the piercing mod/HVB (at all, or at a decent level), and probably don't have a gigantic stock of AP or Drill rounds, so this is pretty nice. But its weight at level 1 is pretty prohibitive- use it on infiltrators, as QMR said it synergizes particularly well on the Quarian Female (interestingly enough, when I started an alt my freebie pack gave me the Crusader, and the QFI), or other weapon-centric classes (Turian Soldier, etc.)
#19
Posté 23 octobre 2015 - 05:30
The Crusader is a fantastic gun, especially on Infiltrators. The ability to use it unzoomed at long range (unlike snipers, which for the most part suffer a damage penalty if unscoped). My favorite kit to use it on is the Asari Infiltrator with warp rounds. The insane long-term DPS from the DC combined with the staggering burst DPS from a warp-primed Crusader shot makes short work of everything.
- stephenw32768 aime ceci
#20
Posté 23 octobre 2015 - 06:08
Imo Crusader is kind of a gun without a purpose. If I want to snipe things across the map, I'll either take a sniper (only I won't, because I don't snipe) or I'll just close distance. I don't want pinpoint accuracy from a shotgun, because when I get in that Brute's face and it moves its ugly head, I'll miss. With pellet spread, maybe I'll still hit for some dmg. It's also an UR, so if you don't have it leveled up, it's super heavy, which limits effectiveness of caster classes. I say meh. Take the Claymore instead.
#21
Posté 23 octobre 2015 - 11:10
Well I still don't have the GFI but I have the Geth Jugg and the basic humans.
I'll try it on HS, HI and Geth Jugg.
#22
Posté 23 octobre 2015 - 11:40
Oh my god it's not a delay people
What is this delay effect people speak of, is it when you get laid by a phantom and she gives you the D or something?
Because that's actually happened a lot to me recently, really sucks honestly getting delayed a lot by phantoms.
#23
Posté 23 octobre 2015 - 01:34
The Crusader is, in my opinion, a fantastic gun. It does divide opinion though.......
It is a heavy old thing though, especially at low levels. I personally wouldn't equip it on an engineer (though others here might, I know that GruntKitterhand is a fan of both the Crusader and HEng). You might consider trying it on a character who doesn't care so much about power cooldown. Try the human soldier or infiltrator, perhaps?
Yeah, I've had fun popping heads with triple Chain Overload, but I don't think I'd honestly recommend it at low levels on the HE.
The fire mechanism discussion is quite funny - I thought I was pedantic! Whether 'hitting what you were aiming at a fraction of a second ago' accurately translates as 'a delay' or not in practical gameplay terms is not a fight I would choose to engage in. The Javelin undoubtedly has a delay, and understanding the subtle difference had no effect on the steepness of the learning curve for either gun for me personally. But like the Kishock, guns with steeper learning curves tend to be the most rewarding when you get the hang of them. Aside from the Claymore those are my three favourite guns in the game. Basic rule of thumb - if the crosshair isn't red, you aren't going to hit anything, no matter how large it is, or how close it is in front of you.
OP, if you do give it a go on the Jugg, the most important thing to be aware of is that the cooldown from Siege Pulse is considerably longer than the other two powers, so using SP for damage reduction makes more sense than spamming it in the earlier part of waves when enemies are still spawning. Basically you want to make sure you've cast your turret and shield before you refresh your SP. As you become more comfortable with the playstyle you'll get more aggressive and use SP faster because you can create Fire Explosions with Incendiary Ammo. I'd recommend something like this (rank 4 of SP is a case of choosing between crowd control or damage versus bosses) -
http://kalence.drupa.......3161!8DC5CG
Lastly, and this is pretty crucial - learn to walk backwards, and remember that with a correctly specced small shield, you will be able to prime the enemies coming after you and explode them with SP. Walking backwards also helps with aiming the Crusader, as the enemies are more likely to be coming at you in a straight line.
- TMB903 aime ceci
#24
Posté 23 octobre 2015 - 02:45
Yeah, I've had fun popping heads with triple Chain Overload, but I don't think I'd honestly recommend it at low levels on the HE.
The fire mechanism discussion is quite funny - I thought I was pedantic! Whether 'hitting what you were aiming at a fraction of a second ago' accurately translates as 'a delay' or not in practical gameplay terms is not a fight I would choose to engage in. The Javelin undoubtedly has a delay, and understanding the subtle difference had no effect on the steepness of the learning curve for either gun for me personally. But like the Kishock, guns with steeper learning curves tend to be the most rewarding when you get the hang of them. Aside from the Claymore those are my three favourite guns in the game. Basic rule of thumb - if the crosshair isn't red, you aren't going to hit anything, no matter how large it is, or how close it is in front of you.
OP, if you do give it a go on the Jugg, the most important thing to be aware of is that the cooldown from Siege Pulse is considerably longer than the other two powers, so using SP for damage reduction makes more sense than spamming it in the earlier part of waves when enemies are still spawning. Basically you want to make sure you've cast your turret and shield before you refresh your SP. As you become more comfortable with the playstyle you'll get more aggressive and use SP faster because you can create Fire Explosions with Incendiary Ammo. I'd recommend something like this (rank 4 of SP is a case of choosing between crowd control or damage versus bosses) -
http://kalence.drupa.......3161!8DC5CG
Lastly, and this is pretty crucial - learn to walk backwards, and remember that with a correctly specced small shield, you will be able to prime the enemies coming after you and explode them with SP. Walking backwards also helps with aiming the Crusader, as the enemies are more likely to be coming at you in a straight line.
I still haven't decided what char I'll go next. I intend to try the Jugg out, just for fun. Not saying I'll stick to it though.
But I'm tempted to play with either Jugg, HS/TS or HI.
About your Jugg build, I'd rather have Power Transfer than Damage Synergy. It's 1500 extra shields plus the health. I usually prefer offense over defense, but in that, it's hard to pass on that Rank 6 of Hardened Platform.
I'm quite curious about that Crusader. Seems interesting, to say the least. I'm maybe halfway through lvl 20 with my HE.
#25
Posté 23 octobre 2015 - 02:50
It's a great shotgun, with excellent accuracy, good damage per shot and natural piercing. At 1 it's too heavy for casters but you could use it on infiltrators or other characters who don't rely too much on cooldowns. You should link your manifest to let us suggest you a few builds, depending on the characters and mods you have unlocked.
Is this the manifest link?
http://social.biowar...ch&platform=ps3





Retour en haut







