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What can Bioware and ME:A learn from Assassin's Creed Syndicate?


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#1
Queen Skadi

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Apparently it isn't complete and utter ****, that said it still looks like the standard Assassin's Creed experience and all the high scores are from major gaming publications who got early review copies and we all know that "professional reviews" should be taken with a grain of salt as evidenced by the disparity between the user and critic scores for games like Inquisition and Dragon Age 2.

 

I do have to wonder if the user experience will reflect the high scores the critics seem to have given it and if the Assassin's Creed series should just die already, also what can ME:A learn from it?



#2
straykat

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I have a serious answer actually.

 

Make more of your human rogues from the streets. Stop making them noble ponces, that I have find mental loopholes on why they'd even be rogue-ish (and I don't just mean the skillset).

 

But as for MEA, I don't know. Apples and oranges. AC's world design sucks though. Hope they learn nothing there. DAI is already about as shallow.



#3
MrMrPendragon

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Nothing. Other than maybe what not to do with a story.

 

AC games are totally different from Bioware games.


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#4
Queen Skadi

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If Inquisition is anything to go by I would say they took a little too much inspiration from the Ubi style open world where you just fill the open world with as many shallow missions and collectibles as possible instead of actually creating meaningful content.


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#5
Quarian Master Race

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How to properly milk a franchise by creating a series of incredibly easy self playing games involving gratuitously over the top parkour that even the worst casuals feel like badasses playing (until they try the MP and get dunked on).

Also that including female character models is "too much work" because only neckbeard dudes play video games.
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#6
Queen Skadi

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Also that including female character models is "too much work" because only neckbeard dudes play video games.

 

You still bitter about that? Well they do have a female playable character this time so at least there is that.


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#7
straykat

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If Inquisition is anything to go by I would say they took a little too much inspiration from the Ubi style open world where you just fill the open world with as many shallow missions and collectibles as possible instead of actually creating meaningful content.

 

Yeah. I only think it's made a little better because of party combat and the DA setting in general.



#8
Hazegurl

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Get rid of multiplayer and focus on the single player game only.  I guess that seems to have worked for AC.

 

But so far, the snippets I saw of the gameplay have been lackluster whether it's playing as the male or female.  Tomorrow I plan to watch a streamer I like play it from the start so I can judge it fully then but so far it looks rather meh over all.



#9
Fredward

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What can Bioware learn from Barbie Island Adventure tho?


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#10
Queen Skadi

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Get rid of multiplayer and focus on the single player game only.  I guess that seems to have worked for AC.

 

With 2 protagonists I would have thought it be the perfect excuse for co-op gameplay?



#11
Queen Skadi

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What can Bioware learn from Barbie Island Adventure tho?

 

Don't know never heard of it, perhaps you should create a thread?


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#12
B.Shep

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Nothing. Other than maybe what not to do with a story.

 

AC games are totally different from Bioware games.

Pretty much.



#13
SardaukarElite

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That cane swords are awesome?


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#14
BabyPuncher

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I had AC4 and Unity come packaged with my Xbox, and I very much enjoyed AC4, and while didn't care for Unity at first, warmed up to it.

 

I've found them to be superior games to the DA series at least, with better writing.


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#15
Degrees1991

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What can they learn from the Assassin's Creed franchise in general, never release a Mass Effect game every year.
That is what pretty much killed it for me I stopped with Rogue its too much.
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#16
BabyPuncher

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How to properly milk a franchise by creating a series of incredibly easy self playing games involving gratuitously over the top parkour that even the worst casuals feel like badasses playing (until they try the MP and get dunked on).

 

It amazes me that people still say this sort of thing seriously.

 

How do people march on with this attitude when it's the laughingstock of the internet?


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#17
Laughing_Man

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It amazes me that people still say this sort of thing seriously.

 

How do people march on with this attitude when it's the laughingstock of the internet?

 

Everyone needs to feel proud of something.

 

Besides, QMR is simply trolling, you can't be any more obvious than that:

"...gratuitously over the top...", "...worst casuals feel like badasses...", "...neckbeard dudes".

 

Try harder next time QMR.


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#18
straykat

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To be fair, I remember AC1 as pretty dumbed down like QMR says. I haven't played all the games, but what I've seen is a little better.

 

I thought it had the coolest setting though.



#19
Fredward

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Never really played AssCreed much but 'milked' as a descriptor definitely works.



#20
BraveVesperia

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Perhaps it would be useful to just have one "What can ME:A learn from other franchises?" rather than all these individual ones?



#21
Sartoz

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Apparently it isn't complete and utter ****, that said it still looks like the standard Assassin's Creed experience

Snip

 

I do have to wonder if the user experience will reflect the high scores the critics seem to have given it 

Snip

                                                                                                  <<<<<<<<<<()>>>>>>>>>>

 

Unsurprised, I would be, if these game publication magazines print paid advertorial material, placement/content. These sites have questionable ethics and may fool many until they try the game. I believe it's called "native content".. an abhorrent practice, for sure, where the company makes a borderline false article and pays a site to run it.



#22
straykat

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Perhaps it would be useful to just have one "What can ME:A learn from other franchises?" rather than all these individual ones?

 

You're right, but I think it's supposed to be trolling... and a bit of fun. Not sure.



#23
BabyPuncher

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Unsurprised, I would be, if these game publication magazines print paid advertorial material, placement/content. These sites have questionable ethics and may fool many until they try the game. I believe it's called "native content".. an abhorrent practice, for sure, where the company makes a borderline false article and pays a site to run it.

 

No serious gaming publications run articles shilling games written by the games developers. That would be stupidly obvious to any reader.

 

If anything, most publications seems to learn towards criticizing the large publishers and praising indie games and smaller studios.



#24
Guitar-Hero

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Apparently it isn't complete and utter ****, that said it still looks like the standard Assassin's Creed experience and all the high scores are from major gaming publications who got early review copies and we all know that "professional reviews" should be taken with a grain of salt as evidenced by the disparity between the user and critic scores for games like Inquisition and Dragon Age 2.

 

I do have to wonder if the user experience will reflect the high scores the critics seem to have given it and if the Assassin's Creed series should just die already, also what can ME:A learn from it?

That if you want gamespot to give you a high score just buy them, VG gave it a 5 and posted a great vid with all the bugs they found during 10 hours of play including ghost characters in cutscenes, gliding people and spasm dancing.

 

Now i cant say if its good because i havent played it yet but it sounds like a fun time if you are smashed.  



#25
Suron

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how to make just another annual "status quo" game with no real innovation....that's about it.