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What can Bioware and ME:A learn from Assassin's Creed Syndicate?


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#26
Quarian Master Race

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It amazes me that people still say this sort of thing seriously.

 

How do people march on with this attitude when it's the laughingstock of the internet?

Please, go on with your copypasta rant about all videogames being designed to be played by drooling 10 year olds with Down syndrome. I haven't heard it before and need the education, though my video game playing mongoloid brain and primary school level of education might not be able to comprehend all the nuances of your prodigious intellect's verbose elucidations of the intricacies of video game design.

Or I could look on the goddamn box of AC: Syndicate and use my 10 year old Down syndrome afflicted child level reading comprehension skills to read the 17+ mature label, then realize you're a moron who should be dismissed out of hand. Either way.

Besides, QMR is simply trolling, you can't be any more obvious than that:

"...gratuitously over the top...", "...worst casuals feel like badasses...", "...neckbeard dudes".

bingo, we've a winner here.

why would anyone reply seriously to a thread like this?


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#27
straykat

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Please, go on with your copypasta rant about all videogames being designed to be played by drooling 10 year olds with Down syndrome. I haven't heard it before and need the education, though my video game playing mongoloid brain and primary school level of intelligence might not be able to comprehend all the nuances of your prodigious, verbose elucidations of the intricacies of video game design.

Or I could look on the goddamn box of AC: Syndicate and use my 10 year old Down syndrome afflicted child level reading comprehension skills to read the 17+ mature label, then realize you're a moron who should be dismissed out of hand. Either way.

bingo, we've a winner here.

why would anyone reply seriously to a thread like this?

 

 Pulling out the serious punches.. I was a little hesitant to use the word autistic earlier. Now you're going for 10 year olds with down syndrome.

 

I suggest be careful. ;)



#28
trevelyan_shep

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They can learn how to release a bugged out mess of a game. AC's history with bugs is rather notorious. 



#29
Sanunes

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why would anyone reply seriously to a thread like this?

 

Boredom?



#30
Ahglock

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Background characters. I'm serious. AC actually has more than 3 people in their city. Learn to add crowds, people. Not every npc needs to be either a shop keeper or someone you eaves drop on for comedy or quests.
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#31
BabyPuncher

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Background characters. I'm serious. AC actually has more than 3 people in their city. Learn to add crowds, people. Not every npc needs to be either a shop keeper or someone you eaves drop on for comedy or quests.

 

People who have suggested this don't seem to be have a very good grasp at all on the concept of return of invested resources.

 

For games like Assassin's Creed and Grand Theft Auto, cities make up a huge chunk of the gameplay environment. Sometimes they make up the entirety of it. Spending a lot of money to get crowds working properly is a good use of resources for them because it improves pretty much the entire game.
 

However, for BioWare games, where hub worlds and cities much up a tiny chunk of the environment, getting crowds to work properly costs the same or a significant fraction of the same huge price, but you only get a tiny fraction of the benefits. Look at Val Royalx or however the hell you spell it in Inquisition. It's maybe...2% of the entire gameplay map? Maybe 1%?

 

Spending that kind of money on a what's a relatively tiny improvement is probably not a very smart decision.



#32
Riven326

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Apparently it isn't complete and utter ****, that said it still looks like the standard Assassin's Creed experience and all the high scores are from major gaming publications who got early review copies and we all know that "professional reviews" should be taken with a grain of salt as evidenced by the disparity between the user and critic scores for games like Inquisition and Dragon Age 2.

 

I do have to wonder if the user experience will reflect the high scores the critics seem to have given it and if the Assassin's Creed series should just die already, also what can ME:A learn from it?

What can they learn? Don't make your game like Assassin's Creed. I think everybody working under the Ubisoft umbrella would do well to learn that too come to think of it.



#33
akots1

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Background characters. I'm serious. AC actually has more than 3 people in their city. Learn to add crowds, people. Not every npc needs to be either a shop keeper or someone you eaves drop on for comedy or quests.

Bioware mostly follows Chekhov's gun principle https://en.wikipedia...i/Chekhov's_gun .  I like it that way myself as it is a good sign of professional well thought writing. While in 3rd Witcher, the crowds are nice at the beginning, I always set it to low in the options after first hour of gameplay. If it can be removed completely, I would probably do so as it adds only a tiny bit of immersion.



#34
Ahglock

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Bioware mostly follows Chekhov's gun principle https://en.wikipedia...i/Chekhov's_gun . I like it that way myself as it is a good sign of professional well thought writing. While in 3rd Witcher, the crowds are nice at the beginning, I always set it to low in the options after first hour of gameplay. If it can be removed completely, I would probably do so as it adds only a tiny bit of immersion.


Immersion is a element, it is the rifle firing. I find crowds to add a large bit of immersion. It doesn't need to be to the level where you have to navigate around them and it doesn't need to be a gameplay element like in assassins creed but enough people to give a city the feeling of being a city is good. The refuge area in the citadel in me3 should be the low goal IMO.

#35
Hazegurl

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I hope ME:A doesn't make me do this

 

FcUjRJf.jpg


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#36
Navasha

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If Bioware wants to learn anything from the AC series, it would be this.     Don't get too greedy to the point of alienating your fan base.   I loved the AC series until Unity came out.   Sure it was incredibly buggy, but as a PC gamer, you learn to deal with a few bugs.    What I couldn't get past those is the micro-transactions and the phone app companions that were REQUIRED just to play through the single player game.    Want to open that chest you just found...  Hey, download our advertising software on your personal phone!    Also... Unity pretty much demonstrated why co-op should be left to its own separate section of a game like ME3MP.    Throwing it into the middle of the single player game just destroyed everything.  

 

Haven't looked at an AC game since and honestly won't consider ever buying another AC game until they are $5 bucks on steam.   


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#37
General TSAR

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Apparently it isn't complete and utter ****, 

The story sucks, there's little to no character development, the antagonist is cliched, and the ending is unsatisfactory. 

 

Basically everything BioWare should avoid.



#38
SnakeCode

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They can learn how to release a bugged out mess of a game. AC's history with bugs is rather notorious. 

 

Bioware have already nailed that part.



#39
Sifr

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The story sucks, there's little to no character development, the antagonist is cliched, and the ending is unsatisfactory. 

 

Basically everything BioWare should avoid.

 

The problem with the Assassin's Creed franchise is that after AC3, they simply gave up on any kind of story that we should care about, as well as connecting together the past and present segments of the game.

 

Yeah, I know that the modern day stuff is an excuse plot and everyone's least favourite part of the game, but they should have at least made it somewhat engaging and tried to fix Desmond's character (or given us a new protagonist) rather than abandoning it entirely.

 

They did bring the modern stuff back in Syndicate, but it was still all cutscenes and we are still lumbered with a faceless, POV character. We still need an actual reason to care about what we're playing and why we're even bothering reliving these historical Templar-Assassin dust-ups.


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#40
BabyPuncher

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The problem with the Assassin's Creed franchise is that after AC3, they simply gave up on any kind of story that we should care about, as well as connecting together the past and present segments of the game.

 

BS. Black Flag had the best story in the series as well as the best main character. (or at least of the ones I've played, which is 2, 3, Black Flag, and Unity)

 

That being said, the modern day parts of Black Flag were a painfully bad chore. But it's not like they were replacing something all that much better. I didn't care a bit about Desmond.



#41
Hazegurl

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Black Flag refreshed the series because the series hasn't been good since Brotherhood.  Rogue was pretty good too.  But overall they have given up on their plot along with any sort of character development.  I've watched a good chunk of Syndicate and so far they've created two main characters and both of them are boring as hell.  They spent so much time advertising their Transgendered character and so far the character is just as lack luster as the rest of the characters in the game. Just forget about the modern day story, cause Ubisoft sure have.

 

The plot pretty much consists of "Templars and Assassins don't like each other.  Watch them chase after ancient magical artifacts." zzzzzzzzzzzzz



#42
Bowhunter4L

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@ QMR just read your response on this thread and I'm deeply personally offended by your comment about kids with down syndrome. My blood is boiling and right now all I can say to you is it must be nice to be a higly educated little ****** like you .

#43
Queen Skadi

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Well it gets Anita's tick of approval!

 

 

Though it does lose a few points for having a majority white cast in a game set in Victorian London



#44
DarthLaxian

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Apparently it isn't complete and utter ****, that said it still looks like the standard Assassin's Creed experience and all the high scores are from major gaming publications who got early review copies and we all know that "professional reviews" should be taken with a grain of salt as evidenced by the disparity between the user and critic scores for games like Inquisition and Dragon Age 2.

 

I do have to wonder if the user experience will reflect the high scores the critics seem to have given it and if the Assassin's Creed series should just die already, also what can ME:A learn from it?

 

I'd rather they learn from Mass Effect 3 (and the ****-storm that followed after its release) and from Dragon Age (DA2 and Inquisition!)...sure they should look at what other companies are doing (and what gamers don't like, but they should keep their own house in order before looking elsewhere IMHO!), but not first and foremost (note: I am not against them copying good things from other games is ok, particularly if you don't want to reinvent the wheel - but developing something new and exciting in house is as important (if not more important!))

 

greetings LAX

ps: Sure users scores are different as we don't have a standard system of criteria to check a game against and to take into account when finally announcing a score, we are subjective and what we dislike makes us more likely to ignore what's good about a game (I know, even magazines etc. aren't totally impartial - that's impossible anyway IMHO - but they aren't influenced by their emotions that much, particularly if several people on a team play and review a game and they publish the consensus (with only short individual comments by the people doing the reviewing!)) - best example is DA:I IMHO (it was quite good - if you don't take into account that firstly (IMHO!) it's not as good as DA:O and secondly that their marketing wasn't totally accurate (again) which makes my dislike of the game spike!)



#45
Ahglock

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Well it gets Anita's tick of approval!

https://www.youtube....h?v=3OzKTAYkyTE

Though it does lose a few points for having a majority white cast in a game set in Victorian London


Lol. I always loved that attitude.
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#46
SnakeCode

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Well it gets Anita's tick of approval!

 

 

 

Though it does lose a few points for having a majority white cast in a game set in Victorian London

 

I'm guessing the Indian and Trans characters don't count then? Nor the message as you start the game up about the game being made by people of different sexual orientations and gender identities.

 

Thought it would at least get some points for London being full of fat women, sure it's historically inaccurate but at least they aren't body shaming women IRL.



#47
Queen Skadi

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I'm guessing the Indian and Trans characters don't count then? Nor the message as you start the game up about the game being made by people of different sexual orientations and gender identities.

 

Thought it would at least get some points for London being full of fat women, sure it's historically inaccurate but at least they aren't body shaming women IRL.

 

I have no idea what the average women's body type in Victorian London was but I must admit whenever I think of the upper class in Victorian London I do kind of think of fat people for some reason.

 

As for the trans characters is it just the one or are there more? Did not think they were common in Victorian London either, does the character make sense in the context of the story or is it just another "hey look at how progressive we are" inclusion for the sake of inclusiveness?



#48
Ahglock

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As for the trans characters is it just the one or are there more? Did not think they were common in Victorian London either, does the character make sense in the context of the story or is it just another "hey look at how progressive we are" inclusion for the sake of inclusiveness?


Can't it be both? Given the relative rarity of trans people and the number of people you interact with in a game odds are they are put in for inclusiveness. That does not stop them from doing a decent job writing them into the story, so they make sense in the context of the story.
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#49
SnakeCode

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I have no idea what the average women's body type in Victorian London was but I must admit whenever I think of the upper class in Victorian London I do kind of think of fat people for some reason.

 

As for the trans characters is it just the one or are there more? Did not think they were common in Victorian London either, does the character make sense in the context of the story or is it just another "hey look at how progressive we are" inclusion for the sake of inclusiveness?

 

The working class/poor who made up the majority of London wouldn't have been fat. Most Couldn't even afford to keep/feed their children and sold them into workhouses. They wouldn't be overweight for sure, funny that it's only fat women that litter the streets as well. No fat men everywhere.

 

It's clearly a "look how inclusive we are" statement. Last year they got a LOT of criticism for not being inclusive enough, what with the lack of females in mutiplayer fiasco (a ridiculous complaint in the first place considering everyone played as Arno in MP) and they've clearly tried to ensure people like Anita aren't too upset with them this year. Unfortunately for them, they've yet to learn that the perpetually offended crowd can't be pleased, they will LOOK for things to get offended about regardless.



#50
rocklikeafool

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What can they learn? That one's simple. Don't ever do annual releases. The AC games are terrible and have had a bad story since basically 3.