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ME: A Single Player Classes Largely Inspired By ME3 MP N7 Counterparts


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#26
Vespervin

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People complain about the sword 'damaging the setting' when they wouldn't have to use it during their own play-throughs. Lol.


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#27
Killroy

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If they based the SP classes on the N7 MP characters we would end up with 4 extremely aggressive, close-range classes, 1 extremely aggressive, mid-range class and 1 support-oriented turtle class.

I'll pass.

#28
Killroy

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People complain about the sword 'damaging the setting' when they wouldn't have to use it during their own play-throughs. Lol.


Being optional doesn't make it less stupid.
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#29
Vespervin

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Who ever said it wasn't stupid?



#30
Killroy

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Who ever said it wasn't stupid?


Call me weird, but I don't like stupid stuff in my games. I know, I'm crazy that way.
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#31
Vespervin

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That's not weird. It's perfectly understandable to not want stupid stuff in video games. This is why I advocate this as an option - just don't use it, simple. I would only want to use it when I do my playthrough that I don't take seriously and it's just for shits and giggles.



#32
Mdizzletr0n

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Call me weird, but I don't like stupid stuff in my games. I know, I'm crazy that way.


But, you played an entire trilogy with stupid stuff. Lol.
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#33
Mdizzletr0n

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If they based the SP classes on the N7 MP characters we would end up with 4 extremely aggressive, close-range classes, 1 extremely aggressive, mid-range class and 1 support-oriented turtle class.

I'll pass.


Also, all the classes don't have to be based on them. Some people would still prefer being a more pure pew pew class.

#34
Killroy

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That's not weird. It's perfectly understandable to not want stupid stuff in video games. This is why I advocate this as an option - just don't use it, simple. I would only want to use it when I do my playthrough that I don't take seriously and it's just for shits and giggles.


Well then why not include giant purple ****** swords? And guns that fire unicorns with chainsaws for horns? And a helmet with rape-face Sheploo on the front?

#35
Killroy

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But, you played an entire trilogy with stupid stuff. Lol.


The games got progressively dumber and I enjoyed them less with each installment.
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#36
Vespervin

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'Well then why not include giant purple ****** swords? And guns that fire unicorns with chainsaws for horns? And a helmet with rape-face Sheploo on the front?'

 

You know what? Excellent idea! BioWare, get on it.


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#37
MrMrPendragon

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People complain about the sword 'damaging the setting' when they wouldn't have to use it during their own play-throughs. Lol.

 

 

From my point of view, the no-sword people are evil


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#38
Former_Fiend

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If they based the SP classes on the N7 MP characters we would end up with 4 extremely aggressive, close-range classes, 1 extremely aggressive, mid-range class and 1 support-oriented turtle class.

I'll pass.

 

I can certainly see that as being an issue, which is why I wouldn't want the classes to be entirely shifted in this direction, but just to have these be options to build the class around. 



#39
Fixers0

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ME does have comic books

 

Unforunately enough.



#40
animedreamer

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All the ridiculous things that happen in the ME and people are complaining about swords? Swords.

I think it depends on the implementation. I'd be completely fine if they weren't as powerful as the guns with the benefit of no need for reloading. Would it be a weapon to head into a gun fight like Rambo and deflecting bullets like a Jedi, no. Absolutely not. But for surprise attacks from behind without alerting any one else, it'd be great. That and biotic powers would be cool as frak.

And now for the posts that explain why that's ridiculous. Aaaaand....go!

The thing people keep forgetting is that the swords weren't the primary weapon of either class, they were especially used for certain special attacks and melee. The Slayer and the Shadow both used guns primarily, as it was your duty to equip them with said guns, the swords weren't upgradeable nor could you equip new ones, it was just a melee attack gimmick animation to substitute for the Omnitool blade or some other generic melee attack. People are thinking way to hard about swords themselves. 

 

If people want to argue unrealistic in a future setting then look no further than the Talon and his Omni Bow, made exclusively for hunting fans, who have a hard on for Hawkeye. :)


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#41
GDICanuck

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I'd like to see some aspects from ME3 MP carry over into ME:A's single player classes.

I get why some people might think swords are cheesy (I kinda agree), but you can't deny that a Sentinel with both Tech Armour and an Omni Shield would be badass!

I demand my sparkly space wizard riot cop!

#42
animedreamer

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I'd like to see some aspects from ME3 MP carry over into ME:A's single player classes.

I get why some people might think swords are cheesy (I kinda agree), but you can't deny that a Sentinel with both Tech Armour and an Omni Shield would be badass!

I demand my sparkly space wizard riot cop!

 

Not to mention there was another similar universe that blended future tech, space magic, and eastern influences and it all worked out pretty good for them

 

103012-star-wars111.jpeg

 

Just saying..


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#43
goishen

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I'd like to think that my N7 Fury Adept will make it, but just as a class, an adept will work just fine.



#44
Ahglock

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Not to mention there was another similar universe that blended future tech, space magic, and eastern influences and it all worked out pretty good for them

103012-star-wars111.jpeg

Just saying..


And if they had designed mass effect around light sabers or something similar it would be fine. But they didn't. so tacking it on later just doesn't work.
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#45
Mdizzletr0n

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What do you mean? The ME trilogy consistently tacked things on later. So at this point, its kind of tradition. No better time than to tack new things on from the get go with MEA. *shrugs*
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#46
animedreamer

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And if they had designed mass effect around light sabers or something similar it would be fine. But they didn't. so tacking it on later just doesn't work.

 

Im pretty sure the swords used in ME aren't the same kind you buy at your local renaissance fair, or in the ChinaTown Market. Those swords had the ability to conduct and focus electrical energy, fire, and in the case of the Slayer biotic energy blast, that isn't your normal ninja sword. Also there is no need for the swords to be anything like Lightsabers considering people in Mass Effect are still use bullets as oppose to a energy weapon discharging superheated plasma or whatever the blasters in SW use, only the Geth seem to have perfected that kind of tech. So should only the Geth be wielding Lightsabers?General Geth Grievous...


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#47
Ahglock

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Im pretty sure the swords used in ME aren't the same kind you buy at your local renaissance fair, or in the ChinaTown Market. Those swords had the ability to conduct and focus electrical energy, fire, and in the case of the Slayer biotic energy blast, that isn't your normal ninja sword.


That doesn't make it any less stupid.

#48
O'Voutie O'Rooney

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The use of a sword only makes sense if for some reason it has an advantage in cutting through shields, barriers, and armor over ranged weapons discounting the disadvantage that exists in having to approach the enemy (need for stealth, increased risk of being shot at closer range, etc.) If somehow this could be maintained without fudging up the blance of the rest of combat tactics, then I would enjoy it. It works in Star Wars because Jedi are magical beings. It also worked in KOTOR becasue of the way they depowered rangeed weapons vs. shields (if I remember correctly), and thus there was even an advantage to using vibroswords and other non-light sabre melee weapons. It is hard for me to imagine how ME could make sense of swords given the way that combat already works. Kai Leng's combat didn't work at all, partly due to the way he was presented. The jumpy assassin thingees worked a little better but in my opinion did not seem quite believable.



#49
Vegeta 77

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I would like to see mp classes added to SP add certain types of powers to the six classes in SP or make new classes.

 

I understand if you dislike some of the mp stuff but you will not be forced to run around Andromeda with a sword.

 

Giving the player more options is not a bad thing and if you think using a sword is stupid then do not use it.

 

Would love to have the omni-crossbow and biotic whips in SP.


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#50
GDICanuck

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The use of a sword only makes sense if for some reason it has an advantage in cutting through shields, barriers, and armor over ranged weapons discounting the disadvantage that exists in having to approach the enemy (need for stealth, increased risk of being shot at closer range, etc.) If somehow this could be maintained without fudging up the blance of the rest of combat tactics, then I would enjoy it. It works in Star Wars because Jedi are magical beings. It also worked in KOTOR becasue of the way they depowered rangeed weapons vs. shields (if I remember correctly), and thus there was even an advantage to using vibroswords and other non-light sabre melee weapons. It is hard for me to imagine how ME could make sense of swords given the way that combat already works. Kai Leng's combat didn't work at all, partly due to the way he was presented. The jumpy assassin thingees worked a little better but in my opinion did not seem quite believable.

KOTOR also established a viable reason to use a sword in a setting where people could be packing heavy blaster rifles right in the first mission. They were coated in cortosis to resist lightsaber strikes and were issued to give ordinary soldiers a (slim) fighting chance against Sith or Jedi in hand to hand combat.

In ME1, physical attacks could bypass shields, so there is justification for hand to hand weapons to exist in the lore (though later games retconned this).

TBH, the cheesiness is probably due to the main sword-wielding antagonist looking like he was ripped out of the Metal Gear universe and dropped onto the Citadel.
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