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ME: A Single Player Classes Largely Inspired By ME3 MP N7 Counterparts


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#51
EpicNewb

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Perhaps a longer omni-blade, with additional strikes such as the ability to slash, rather than running around packed with a katana.

 

ME: A can 'borrow' the hidden blade from Assassin's Creed


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#52
themageguy

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The thing people keep forgetting is that the swords weren't the primary weapon of either class, they were especially used for certain special attacks and melee. The Slayer and the Shadow both used guns primarily, as it was your duty to equip them with said guns, the swords weren't upgradeable nor could you equip new ones, it was just a melee attack gimmick animation to substitute for the Omnitool blade or some other generic melee attack. People are thinking way to hard about swords themselves.

If people want to argue unrealistic in a future setting then look no further than the Talon and his Omni Bow, made exclusively for hunting fans, who have a hard on for Hawkeye. :)


Want an omni bow so bad in Andromeda lol

#53
Giantdeathrobot

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The blade dancing ninja I could do without.

 

But the N7 Terminator, with the powersuit that made him a lumbering tank with near perfect accuracy? Hell yes. Gimme gimme.


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#54
Mirrman70

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the only species where a melee weapon makes sense is the Krogan. thats about it. I wouldn't mind an Omnishield. and if individual armors started giving you abilities I wouldn't mind one that gave you enhanced melee, but all the armors doing that? no thanks. What I want is simply more classes. like a demolitionist or a class based on biotics-powered maneuverability and the like...



#55
Sidney

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It feels like actual teleportation and not hurling your body at people at absurd speeds in a biotic bubble. While still kind of silly it at least feels somewhat lore friendly. Shadow strike doesn't. For me gameplay that doesn't fit or at least good enough for government work fit the lore diminishes the game play. It's just not as fun.
Edit to add. Yeah not all the n7 classes would suck for me. The demolisher I'd be cool with. No huge issue with the smash adept. If they balanced snap cheese no huge issue with the paladin assuming they balance the shield part as well. It's not hugely far off from the geth portable wall shields so a omni shield is lore friendly.



First you are making an arbitrary distinction -- biotic charge is "reasonable" but shadow strike isn't? Because of...well nothing really. It is rapid movement from point A to point B. Parsing it more than that is pointless.

Second, who cares if you don't like a class. It can't break your game if you choose not to play it. I'm constantly baffled by people concerned that someone else is playing the game in a way they don't like.

The MP classes and skills added a lot of variety to the base game and rather they full Destroyers and Furys and such directly or just the option to build along those lines would be a nice addition.

#56
Laughing_Man

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First you are making an arbitrary distinction -- biotic charge is "reasonable" but shadow strike isn't? Because of...well nothing really. It is rapid movement from point A to point B. Parsing it more than that is pointless.

Second, who cares if you don't like a class. It can't break your game if you choose not to play it. I'm constantly baffled by people concerned that someone else is playing the game in a way they don't like.

The MP classes and skills added a lot of variety to the base game and rather they full Destroyers and Furys and such directly or just the option to build along those lines would be a nice addition.

 

The distinction isn't arbitrary at all.

 

It's all nice and dandy if you care more about your favourite class than about the lore.

 

However, things should make sense within the frame of the game's logic.

 

Actual teleportation makes no sense within the game's logic, while a biotic charge is merely a primitive version of how ships jump to FTL.

(not that a biotic charge is faster than light of course)



#57
Ahglock

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First you are making an arbitrary distinction -- biotic charge is "reasonable" but shadow strike isn't? Because of...well nothing really. It is rapid movement from point A to point B. Parsing it more than that is pointless.

Second, who cares if you don't like a class. It can't break your game if you choose not to play it. I'm constantly baffled by people concerned that someone else is playing the game in a way they don't like.

The MP classes and skills added a lot of variety to the base game and rather they full Destroyers and Furys and such directly or just the option to build along those lines would be a nice addition.


AKA why we have cat suits instead of armor and breathers for vacuum. Your rule of cool makes the game worse.

#58
Sidney

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AKA why we have cat suits instead of armor and breathers for vacuum. Your rule of cool makes the game worse.


Yes because being devoted to reality in a game about space magic and fake science-y stuff is a worthy endeavor. If Shadow Strike ruins things for you then try not to think too hard about how those guns allegedly work for example.

#59
Ahglock

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Yes because being devoted to reality in a game about space magic and fake science-y stuff is a worthy endeavor. If Shadow Strike ruins things for you then try not to think too hard about how those guns allegedly work for example.


I don't. It doesn't break immersion as it is set up in their base universe. It doesn't have to be hard science it just doesn't have to be so freaking moronic it breaks immersion. Weirdo teleporting ninjas with swords that do more damage than assault rifle rail guns does break immersion for this setting.
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#60
Beerfish

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I would imagine that some of those abilities/classes will make their way to the sp game for ME4.  BioWare has a history of using animations from previous games for sure so I could see it happening to some limited extent.



#61
rocklikeafool

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I'd love to run around a single player campaign as a Fury, Paladin, or Slayer

No thanks!



#62
PlatonicWaffles

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No swords.



#63
Helios969

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No swords.

Cortez begs to differ.

#64
Ahglock

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Cortez begs to differ.


Unless you are talking about Hernan Cortex the conquistador the opinion is wrong. Sword in one shot ball and powder era sure, sword in auto fire rail gun era no.

#65
trevelyan_shep

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If you want swords there are plenty in Dragon Age.

#66
Mdizzletr0n

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No swords.


Just don't use it. Problem solved.

#67
Ahglock

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Just don't have it in the game. Problem solved.

#68
Mdizzletr0n

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Just don't have it in the game. Problem solved.


I could easily say the same about the sniper and assault rifles that ME already has.

But no. Other people may actually use and enjoy them. Why can't the same be said about swords or an omnibow?

#69
Ahglock

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It's been said to death but because one fits the setting the other doesn't. There is a point where something is stupid or silly enough that it just being in the game makes the game less enjoyable.

Melee already exists in SP it's the omni blade, rifle butt strikes and weapon mods. What people want is lame over powered crap littering the game so they can have out of context ninjas in a game based around guns. That wrecks the game whether I use it or not because the setting and my immersion broke under the weight of its silly.
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#70
Mdizzletr0n

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A sword being over powered WOULD be silly. I agree. As I've said in another thread, it shouldn't do more damage than a shotgun or anything of that nature. It definitely shouldn't be a weapon that you run into battles head first in. But if they open the combat up to more than just a corridor and allows you to actually suprise an enemy from behind stealthily, then that's what it should be.

But it sounds like you're already in a "my immersion is the only thing that matters" kind of state. *shrug

#71
Former_Fiend

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I guess I might be being hypocritical here given that I'm arguing against

Spoiler
because I think it would be out of place in the setting and kind of a lame attempt at making the character cool, but over here I'm arguing n favor of swords and omni-bows because they're cool. 

 

But you know what? I enjoyed the hell out of my Talon Mercenary, and my Shadow, and my Paladin in ME3 MP. I thought they were fun gimmicks to play with, I thought they were interesting and creative uses of the technology available in the setting, and I would like to see them come back, and I'd like to be able to play around with them in single player. 

 

So, yeah. Sign me up for the sword.


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#72
Lonely Heart Poet

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The best part of this topic is that some of these ideas are happening.

It would be ridiculous stupid from BioWare if they just miss all the good things and succes of the multiplayer section. The best movements from different classes will be there, I am sure of it.
This time they hopefully balance the power of some abilities.

Post scriptum: I actually liked that some of the classes and characters were so much faster and more effective than my Shepards - I finally had the feeling that I wasn't the only one putting up a good fight.
 



#73
Ahglock

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A sword being over powered WOULD be silly. I agree. As I've said in another thread, it shouldn't do more damage than a shotgun or anything of that nature. It definitely shouldn't be a weapon that you run into battles head first in. But if they open the combat up to more than just a corridor and allows you to actually suprise an enemy from behind stealthily, then that's what it should be.

But it sounds like you're already in a "my immersion is the only thing that matters" kind of state. *shrug

 

If it did as much damage as a shotgun its already in the too powerful stage.  Do as much damage as probably the most powerful weapon in the game, no reloading or ammo issues.  Oh and its a freaking sword in setting and not a rail gun.  I want to pray to my diety and have rainbows shoot form the sky destroying my enemies, should be fine you don't have to use it. Just make the damage in some acceptable level so its balanced..  Why aren't I riding a Pegasus and wielding a severed medusas head into battle damn it.  That's how freakin silly the N7 shadow is.

 

And again melee exists on the base classes already and its balanced there.  Does good damage, but not top gun damage, you don't have to reload, it has a bit of a stagger effect, it never runs out of thermal clips.  If people really just wanted the melee theme in the game, its already been done and all they would be asking for is maybe different visuals on the current effect.   



#74
Mdizzletr0n

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If it did as much damage as a shotgun its already in the too powerful stage. Do as much damage as probably the most powerful weapon in the game, no reloading or ammo issues. Oh and its a freaking sword in setting and not a rail gun. I want to pray to my diety and have rainbows shoot form the sky destroying my enemies, should be fine you don't have to use it. Just make the damage in some acceptable level so its balanced.. Why aren't I riding a Pegasus and wielding a severed medusas head into battle damn it. That's how freakin silly the N7 shadow is.

And again melee exists on the base classes already and its balanced there. Does good damage, but not top gun damage, you don't have to reload, it has a bit of a stagger effect, it never runs out of thermal clips. If people really just wanted the melee theme in the game, its already been done and all they would be asking for is maybe different visuals on the current effect.


You know... You're right. Why aren't we riding a space Pegasus? Get on that, Bioware.

#75
Quarian Master Race

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A sword being over powered WOULD be silly. I agree. As I've said in another thread, it shouldn't do more damage than a shotgun or anything of that nature. It definitely shouldn't be a weapon that you run into battles head first in. But if they open the combat up to more than just a corridor and allows you to actually suprise an enemy from behind stealthily, then that's what it should be.

But it sounds like you're already in a "my immersion is the only thing that matters" kind of state. *shrug

A sword doing as much damage as a shotgun would be grossly overpowered. Slashing weapons are rendered useless by something as simple as hard leather or mail, and even piercing blades can't even get through dinky bronze age plate armor from like 3000 years ago. Steel age technology that is from 600 years ago renders them about as useful as a wooden stick of the same weight.


https://www.youtube....wTz2_Q#t=32m16s

They shouldn't do anything to the giant, bulky suits of space age composites and alloys that combatants wear in ME except make noises of metal impacting a hard object and the subsequent sounds of an idiot shіttіng his pants then getting his skull ventilated by high velocity slugs.

Lol @ "stealth". You know what is stealthy? Not a quite noisy (when it impacts anything), imprescise meter+ long piece of reflective metal. Smaller blades like knives are vastly superior if the enemy doesn't know you're there, nevermind that suppressed firearms are orders of magnitude better than either because the target never gets a chance to struggle (where some noise will be made) and detection of an attacker who is concealed dozens to hundreds of meters away is much more difficult than one who has to walk/run within spitting distance essentially out in the open.

Swords don't belong in any universe that at all takes itself seriously. Whether or not you think ME does after 3 is a different question entirely, but it isn't even remotely "science" fiction for such weapons to be usable in combat. It's anime level stupidity and rule of cool.
 


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