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Auto-save on ENTERING dialogue, not on EXIT


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35 réponses à ce sujet

#1
cap and gown

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So, last night I was talking to people on the Citadel and picked a dialogue option that I later felt was inappropriate for the Shepard I was playing. After leaving the dialogue I wanted to reload the last save and redo that option, but the auto-save was for after exiting the dialogue and the closest earlier save point was when I docked at the Citadel, meaning I would have to redo everything else I had done just to redo that one dialogue choice.

 

It would be better if the game 1) had multiple auto-saves; 2) auto-saved when you enter a dialogue, not after. Ever since ME2 Bioware has been very good about providing save points during missions so that if you die you don't have redo every level you have already worked your way through. They should consider interactive dialogues to be missions as well so that if your character says something you don't like you can go back and fix it right away


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#2
ArabianIGoggles

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Especially when you use a renegade interrupt and punch the reporter for the first time.  That came out of nowhere.


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#3
guigaccess

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I believe the idea is making it harder for you to change things you did?


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#4
FKA_Servo

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I believe the idea is making it harder for you to change things you did?

 

Maybe, but since there's never any indication of what a particular interrupt might do, that seems low.

 

I would love more stuff like this working under the hood. I thought the milestone saves in DAI were very helpful.



#5
cap and gown

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I believe the idea is making it harder for you to change things you did?

 

Then they really need to ramp up the paraphrasing so I have a much clearer idea of what my character is about to say.


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#6
Fiery Phoenix

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That's cheating :P


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#7
Vortex13

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That's cheating :P

 

 

This is child's play compared to my save scumming on XCOM  :lol:



#8
spinachdiaper

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Save Scumming is a necessity when dialogue and plot choices are misunderstood when initially selected, or you make wildly incorrect assumptions like I typically do and end up accidentally killing off the Council or turning the universe into green eyed robots.



#9
Vespervin

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I usually press the button to exit the conversation, but I do like this idea.

#10
themikefest

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I like the idea.  But knowing me, I'll worry about it in another playthrough if I want to know the result of picking a different dialogue option


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#11
ZombiePopper

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This is why I've gotten in the habit of saving prior to speaking to anyone.
FO, ES, etc taught me this lesson long ago.
But it would be nice

#12
SardaukarElite

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If the goal is to facilitate save scumming player control of dialogue then I'd suggest a last dialogue choice rewind of some kind. Might take some witchcraft to make all the plot variables roll back correctly but it would skip the full load of the level and skipping however many lines to get to the point you messed up.



#13
AlanC9

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Save Scumming is a necessity when dialogue and plot choices are misunderstood when initially selected, or you make wildly incorrect assumptions like I typically do and end up accidentally killing off the Council or turning the universe into green eyed robots.

How'd you get confused about those?

As for the topic, I have the opposite problem. I want more autosaves after dialogue, particularly the dialogues that precede boss fights.

#14
sjsharp2011

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I like the idea.  But knowing me, I'll worry about it in another playthrough if I want to know the result of picking a different dialogue option

yeah so do I sometimes I end up picking the wrong option by accident too. I just worry about getting it right in whatever my next playthrough is



#15
Ahglock

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How'd you get confused about those?


Not sure about synthesis but your renegade paragon levels changes the feel of the council choice in the aftermath. They always end up dead if you say focus on sovereign. But it's a more humanity#1 ending if you are more renegade than paragon. It felt weird to me at least.

#16
Pasquale1234

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This is why I've gotten in the habit of saving prior to speaking to anyone.


I do, too, when the game allows it.

Unfortunately, some of the long sequences of cutscenes piled on cutscenes - or cutscenes mid-battle - mean that you have to either exit the game and re-load it or sit through the entire sequence again.

My preference is no autosave, ever, or to be able to shut it off
coupled with
Player control of when we move from scenario to scenario.

#17
Panda

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I have quite same problem. I rarely save myself when playing, quite bad habit for me, so I rarely can redo my choices. Sometimes I have manually shut down playstation middle of game in order to stop it autosaving over previous autosave cause I wanted to change my choice.. not really ideal ^^;



#18
Chealec

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This is child's play compared to my save scumming on XCOM  :lol:

 

I will never complete XCOM on Ironman/Classic difficulty again ... did it once and it was like stressful man :wacko:

 

I've not even attempted Impossible difficulty.


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#19
AlanC9

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My preference is no autosave, ever, or to be able to shut it off.


How would no autosave help?

#20
sjsharp2011

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I have quite same problem. I rarely save myself when playing, quite bad habit for me, so I rarely can redo my choices. Sometimes I have manually shut down playstation middle of game in order to stop it autosaving over previous autosave cause I wanted to change my choice.. not really ideal ^^;

 

 

Yeah I tend to rely mostly on the autosaves as well the only time I don't is on ME1 as i find they do seem further apart in that game sometimes a little too far apart.



#21
Wulfram

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If there's a fight following the dialogue, I want the autosave after. Don't want to have to repeat dialogue if I die

(Particularly if the fight is really tough, and there's a too long cutscene of the Krogan walking in)

#22
wolfhowwl

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^

 


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#23
Vespervin

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I ****ing love that video! Thank you for reminding me of its existence, it has been a while. :wub:

Edit: Wasn't there another one too? I wish I wasn't at work so I could find it.



#24
afgncaap7

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"Save early, save often."

Be grateful you're not pl​aying an oldschool adventure game. "What's that? Your character was starving so you decided to eat that pie in your inventory and then you saved afterwards? TOO BAD! You get to start all over because you just made the game unwinnable!"



#25
Pasquale1234

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How would no autosave help?


A couple of reasons -
-- Because it litters my hard drive - and load menu - with files I did not ask for, do not want, and in fact specified not to have.

-- Because devs tend to take it as an open invitation to push players through sequences instead of allowing them to proceed at the pace they would choose for themselves. ME3 has some VERY LONG sequences where the player is not allowed to save. I don't think I've ever played a game that was harder on my PS3 - because I frequently had to turn it off in the middle of some damned sequence that didn't allow me to save at all.

Want to revisit a specific dialogue, interrupt, etc? Tough. You can either shut it down (which is hard on PS3s) and reload OR continue until you get to a place that allows you to exit. Then you'll have to sit through 20-30 minutes worth of content leading up to it - again - because you weren't allowed to save anywhere in-between.

The sooner that game devs learn that it is always going to be the player, not them, who ultimately manages game pacing, the better.

It's one of the reasons I have no desire to replay ME3.