A couple of reasons -
-- Because it litters my hard drive - and load menu - with files I did not ask for, do not want, and in fact specified not to have.
Err... litters it with one file,if we're talking about the ME implementation. PC, anyway; I have no idea what consoles do.
Edit: I mean, one file per Shepard.
-- Because devs tend to take it as an open invitation to push players through sequences instead of allowing them to proceed at the pace they would choose for themselves. ME3 has some VERY LONG sequences where the player is not allowed to save. I don't think I've ever played a game that was harder on my PS3 - because I frequently had to turn it off in the middle of some damned sequence that didn't allow me to save at all.
Want to revisit a specific dialogue, interrupt, etc? Tough. You can either shut it down (which is hard on PS3s) and reload OR continue until you get to a place that allows you to exit. Then you'll have to sit through 20-30 minutes worth of content leading up to it - again - because you weren't allowed to save anywhere in-between.
I'm not sure you're getting the causality right. Without autosaves, what makes you think Bio would be any less restrictive with the manual saves than they are with the autosaves? This seems like a roundabout way to get at the issue of restricted manual saves.





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