I'm not sure how Biotic squadmates will appear when they are in extreme temperatures/conditions in certain planets or space stations. Like in LotSB, Liara only has a breather whereas Shepard and Garrus were wearing full helmets during the massive storm. I also took Miranda and Jack once, they also only had breathers. I would think it should be equal with all squadmates. There are certain situations that require full helmets IMO
Biotic squadmates: helmets or breather masks?
#1
Posté 23 octobre 2015 - 03:06
- Vanilka, Panda et Inquisitor_Jonah aiment ceci
#2
Posté 23 octobre 2015 - 03:09
This. I always felt breather masks were BioWare being too lazy to model helmets for certain characters. It always looked silly to me to see Garrus in a heavy Turian helmet, Shepard in her own, whilst Liara was just gallivanting about wearing only a breather.
- mopotter, PhroXenGold, Laughing_Man et 19 autres aiment ceci
#3
Posté 23 octobre 2015 - 03:11
IMO I don't care how much of a Biotic badass one think's they are, running around in a vacuum where the pressure inside the body is greater than outside, or in caustic atmosphere in nothing but a breather mask should equal death or at least crippling agony every single time.
Unless the person in question is a Rachni (a species with lore explanations of being able to survive extreme environments) or a Geth (a robot) a fully enclosed suit should be required.
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#4
Posté 23 octobre 2015 - 03:12
Yeah, I want a toggle helmet option for all squadmates. A shame ME2 didn't have such a feature. Grunt's helmet was awesome.
- Inquisitor_Jonah et iM3GTR aiment ceci
#5
Posté 23 octobre 2015 - 03:13
Yeah, no to breather masks. Give them proper helmets when the situation calls for one.
- Kakistos_, Inquisitor_Jonah et Metalfros aiment ceci
#6
Posté 23 octobre 2015 - 03:16
IMO I don't care how much of a Biotic badass one think's they are, running around in a vacuum where the pressure inside the body is greater than outside, or in caustic atmosphere in nothing but a breather mask should equal death or at least crippling agony every single time.
Unless the person in question is a Rachni (a species with lore explanations of being able to survive extreme environments) or a Geth (a robot) a fully enclosed suit should be required.
The opening of Mass Effect 2 actually suggests that a biotic barrier can act as a replacement in the case of the vacuum of space. The Normandy used them to keep Joker safe despite multiple hull breaches.
Not sure about extreme temperatures.
- DeathScepter, Chealec et Kalas Magnus aiment ceci
#7
Posté 23 octobre 2015 - 03:18
It has nothing to do with biotics. Ashley in ME3 wears a breather, while Kaidan wears a helmet. Maybe Bioware thinks females have the magical ability to survive exposed in vacuum? Either way, it's silly and they should stop using breathers. In ME1 everyone wore a helmet like they're supposed to.
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#8
Posté 23 octobre 2015 - 03:28
The opening of Mass Effect 2 actually suggests that a biotic barrier can act as a replacement in the case of the vacuum of space. The Normandy used them to keep Joker safe despite multiple hull breaches.
Not sure about extreme temperatures.
Those barriers were emergency backups though.
I can buy that creating a field of higher gravity might serve as a reliable method of keeping an atmosphere from venting, but those are ship board generators specifically designed to throw up a field in a last ditch effort to save the occupants. I would doubt that a biotic could constantly maintain a bubble around themselves to such a degree and still run around and fight in a combat zone. That portion of the suicide mission where the biotic expert has to hold the seeker swarms at bay ( and being able to do nothing else) should be what it is like for a biotic to operate in any vacuum without protection. And even then that is really pushing it.
Also containing an atmosphere via mass effect fields would do nothing to stop high temperatures (like you said) or dangerous gases from crossing the threshold. If the planet has an ammonia based atmosphere good luck with keeping that out of one's eyes or skin.
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#10
Posté 23 octobre 2015 - 03:51
The opening of Mass Effect 2 actually suggests that a biotic barrier can act as a replacement in the case of the vacuum of space. The Normandy used them to keep Joker safe despite multiple hull breaches.
Not sure about extreme temperatures.
Which is nonsense (no offense towards you): just one of several instances of BioWare taking the established lore from ME1 and not giving a single you-know-what as they just ignore it.
Mass Effect fields (those being artificial or biotically created kinetic barriers) do not protect against environmental hazards such as high/low temperatures, radiation or poisonous atmospheres. It's clearly stated as such in the ME1 codex.
So even if you'd handwave that some sort of new/special/extremely powerful barriers could in fact keep atmosphere trapped against vacuum, Joker (or any other character exposed to space with as little as a breather mask and a biotic field) would've still been bathed in cosmic background radiation and chilled into a human popsicle from the rapid drop of ambient temperature that can go damn close to absolute zero or at least within the negative 100° Celsius (or alternatively getting cooked if exposed to direct sun-/star light).
Now, we already know that BioWare cares little about such minute details *coughabovecough*, but even just for the sake of aesthetics, I'd very much prefer giving every character an appropriate hardsuit and full-cover helmets. After all no one says you can't make fashionable or halfway unique/recognizable designs if that's something BioWare wants to emphasize.
- Vortex13 et Vanilka aiment ceci
#11
Posté 23 octobre 2015 - 03:51
Helmets unless they are like Edi or Geth. And real armor.
I liked Jack's and Liara's outfits in ME2 and 3 on the ship or shopping. After my first run through ME2, I stopped taking anyone without armor with me if it looked like they shouldn't be there without armor. For me, ME1 was much better. Everyone wore helmets and armor.
- alschemid, Vortex13, B.Shep et 9 autres aiment ceci
#12
Posté 23 octobre 2015 - 03:59
Helmets are cooler.
- KotorEffect3 aime ceci
#13
Posté 23 octobre 2015 - 04:16
You took the words from my mouth.IMO I don't care how much of a Biotic badass one think's they are, running around in a vacuum where the pressure inside the body is greater than outside, or in caustic atmosphere in nothing but a breather mask should equal death or at least crippling agony every single time.
Unless the person in question is a Rachni (a species with lore explanations of being able to survive extreme environments) or a Geth (a robot) a fully enclosed suit should be required.
#14
Posté 23 octobre 2015 - 04:18
You peeps know what'd be a great way to circumvent the dilemma of helmets vs visible face?
Just have the game handle it via ingame UI, say everytime you converse with one of your squadmates within an environment where they should be wearing armor/helmets their faces get projected in front of their helmets/on the faceplate as if they're conversing via facecam. Would solve the presentation dilemma and arguably look scifi'y/cool:

Think something like this, only with your squadmates faces when you are in dialogue. Plus, you could also abuse something like this for appearance customication. Giant Krogan with smiley face melee'ing enemies anyone?
- Laughing_Man et RandomSyhn aiment ceci
#15
Posté 23 octobre 2015 - 04:19
ME2 is still bad on details even for the helmeted crew, with the exception of Garrus who has full armor, albeit beaten to hell. Everyone else has exposed skin somewhere.Helmets unless they are like Edi or Geth. And real armor.
I liked Jack's and Liara's outfits in ME2 and 3 on the ship or shopping. After my first run through ME2, I stopped taking anyone without armor with me if it looked like they shouldn't be there without armor. For me, ME1 was much better. Everyone wore helmets and armor.
- mopotter aime ceci
#16
Posté 23 octobre 2015 - 04:28
I feel like the masks humans wore in Avatar to deal with Pandora's toxic atmosphere would work well enough for toxic, but temperate atmospheres. 
The breathers I remember them having in ME2 looked like they just sat just off their face, not even on.
However, in the vacuum of space they should just wear a helmet and amour-suit (read: not catsuits).
Overall, it just makes sense to go with armour/helmet because it'd be unnecessary resources to differentiate between the two in game.
- Vespervin aime ceci
#17
Posté 23 octobre 2015 - 04:34
The opening of Mass Effect 2 actually suggests that a biotic barrier can act as a replacement in the case of the vacuum of space. The Normandy used them to keep Joker safe despite multiple hull breaches.
Not sure about extreme temperatures.
In the opening of ME2 I have had both Liara and Ashley in the Normandy SR-1 and they both wore full helmets when the ship was going down. You would think if they had it in that part of the story that it could also be done in the rest of the game.
- Kakistos_ aime ceci
#19
Posté 23 octobre 2015 - 04:40
I was fine the way the series already was. So breather masks, I guess.
It was always bit of a comic booky and gimmicky series. I wasn't playing a NASA simuator, or even slightly realistic sci-fi like Gravity.
Breather masks, bikini tops, cowboy music.... I don't give a ****. Sounds fun. I'm not going to think about it too much. A shoddy main plot would bug me more.
- leadintea aime ceci
#20
Posté 23 octobre 2015 - 11:24
I think this kind of helmet would solve the problem:

Yep, this is a mod, and a pretty damn good one. It manages to keep the faces visible during conversations, and also makes the character stay protected like they should in extreme situations.
They also managed to make one for Liara, who only uses the breather masks in the vanilla game:

I like the modifications they did to the mesh to look like it was made for better accommodating Asari's tentacles.
It's a very simple Idea that works and it doesn't beak the immersion. I don't know why folks at bioware never thought of something so simple.
- Kakistos_, Hanako Ikezawa, Vortex13 et 11 autres aiment ceci
#21
Posté 24 octobre 2015 - 12:10
I think this kind of helmet would solve the problem:
Yep, this is a mod, and a pretty damn good one. It manages to keep the faces visible during conversations, and also makes the character stay protected like they should in extreme situations.
They also managed to make one for Liara, who only uses the breather masks in the vanilla game:
I like the modifications they did to the mesh to look like it was made for better accommodating Asari's tentacles.
It's a very simple Idea that works and it doesn't beak the immersion. I don't know why folks at bioware never thought of something so simple.
Looks pretty good I have to say.
But yeah, helmets and hardsuits. Breathing masks and Biotic fields protecting someone in extreme environments is utterly ridiculous.
- Inquisitor_Jonah et iM3GTR aiment ceci
#22
Posté 24 octobre 2015 - 12:17
Helmet or breather, doesn't matter to me. I run around gunning down 100s of people in each level with only 3 people, realism in combat in a video game doesn't exist. As long as they don't touch my remove helmet in conversation option, they can do whatever they want in combat.
#23
Posté 24 octobre 2015 - 12:17
They also managed to make one for Liara, who only uses the breather masks in the vanilla game:
I like the modifications they did to the mesh to look like it was made for better accommodating Asari's tentacles.
It's a very simple Idea that works and it doesn't beak the immersion. I don't know why folks at bioware never thought of something so simple.
That does look way better than any breather mask ever could.
- Vespervin et Inquisitor_Jonah aiment ceci
#24
Posté 24 octobre 2015 - 01:22
I would most definitely prefer helmets, especially since the breathers didn't even cover the eyes which would most definitely explode right before the rest of the character did.
It seems we will end up with the fishbowl helmet solution if the artwork and trailers we've seen so far, which should allow a view of the face and protection from the elements and space vacuum.
#25
Posté 24 octobre 2015 - 03:08
If Grunt has to wear a full helmet to survive a hazard zone then Jack shouldn't be able to survive the same zone with a piddly mask and some pants.
"Shepard, the Quarians won't let us on their ship unless we seal off every trace of organic matter."
"What about Jack?"
"Lol just joking, she can come on in."
I've always wished that every squadmate would wear regular clothing on the ship/citadel and switch to armor when they go out on to the field and I emphasize ARMOR.
I don't care how sexy Miranda's catsuit is, you know that nobody would ever actually consider wearing that in a combat zone. There's no reason that they can't have squadmates wearing actual armor while still looking visually distinct from each other.
For that matter, I've always hated the idea that the audience must be able to see the main character's faces at all times. Is it really that hard to keep track of who's who or to figure out what kind of complicated emotions are passing through someone's face when THERE'S BULLETS FLYING PAST THEIR HEAD? And if I do end up in a conversation in an environment where I'm in full armor, you can bet your boots that I'm not going to pull a Dead Space and leave my most vulnerable part exposed just to have a chat.
If you're truly incapable of empathizing with someone on a human level just because you can't see their face, then I've seen at least one person on this board mention the idea of a "fold-out" faceplate kinda like Iron Man. That seems like a good compromise for both sides to me.
- Vanilka et Inquisitor_Jonah aiment ceci





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