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Screw you RNG and Book 3 Reward


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#26
kaileena_sands

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cause we´ll go to Heartbreaker next time we play, k? And we´ll get Qunari and it will be so glorious that one of us will crash to desktop!

 

For sure! Btw, there doesn't seem to DS on Heartbreaker either. Idk, got tramplers the last times which are the best anyway (even though I know your bitter hate for Spamson :D). 

 

As a matter of fact, the most dangerous thing in HB seems to be the friendly fire. :lol: Both times I died to Spike traps (I am not looking where I am going xD).

 

 

Can you elaborate?

 

I thought the general idea that getting more items (through treasure rooms or store chests) gave you a better loot pool.  And I can personally attest that I went from getting getting white to blue to purple accessories while also getting more (and better) purple weapons over time.  If you meant "you'll get *everything* you want" then that's a different matter -- I still don't have a 10 Cunning neck, for example, but have salvaged at least a dozen of the other stats (total, not 12+ of each stat...I think, but haven't technically kept a count).  I'm up to about half a dozen Superb Life Drain rings, though -- I refuse to salvage the extras in honor of Dragonracer.

 
The high loot bucket just means that your chance for the top tier items is higher. But you can pull infinite repeats of high tier items with no guarantee that you'll ever get everything (hello 253534 Silencers I have salvaged).
 
As a matter of fact yesterday, after that fiasco, and after 2+ mil spent at the game I finally pulled a Sulevin blade from a chest (which ofc is crap now) but hey! I am keeping it! :lol:
 
And don't even get me started on the Hakkon crap - some people due to insane luck have them in like 20 NM runs while I don't have them at a hundred, and some people don't have them at 300 hundred! This is freaking insane.


#27
Aetika

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For sure! Btw, there doesn't seem to DS on Heartbreaker either. Idk, got tramplers the last times which are the best anyway (even though I know your bitter hate for Spamson :D). 

 

As a matter of fact, the most dangerous thing in HB seems to be the friendly fire. :lol: Both times I died to Spike traps (I am not looking where I am going xD).

 

What? No DS and no Qunari? But...how do people have fun on HB?



#28
kaileena_sands

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What? No DS and no Qunari? But...how do people have fun on HB?

 

Place Spike traps under your teammates? :lol:

 

Also enemy mages using firestorm on you? Does that classify as fun? :P



#29
nanotm

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we need a new dlc /patch that adds in faction selector, I don't mind qun or ds on certain chars but most of the time I just get to watch the light show from the fade ....

 

also if i'm on then add me for nm or hb I have at least one char that high enough to kill something before it dies XD



#30
Kalas Magnus

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Definitely the worst aspect of the game. The loot progression curve doesn't make any sense, and there's this false belief that you'll get all the stuff you want through farming gold. Loot score means jack.

in my experience the newest/worst player gets the best loot.



#31
Domiel Angelus

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I got Bolt, Rime and Silencer in my three piece box; so that's nice, I now have two lightsabers and a dagger that I might use. 



#32
Aetika

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And don't even get me started on the Hakkon crap - some people due to insane luck have them in like 20 NM runs while I don't have them at a hundred, and some people don't have them at 300 hundred! This is freaking insane.

 

 

So I guess I shouldn´t mention I only miss Hakkon staff and I played 15 NM games?


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#33
GreySpectre

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So I guess I shouldn´t mention I only miss Hakkon staff and I played 15 NM games?

 

And I have played 300 and still got only 3. I am all about the balance.



#34
kaileena_sands

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So I guess I shouldn´t mention I only miss Hakkon staff and I played 15 NM games?

 

Unfriended and blocked.

 

Also you have the 2 Hakkon daggers too?

 

Omg, I really hate you right now... >_>


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#35
DragonRacer

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The fact that I could have conceived a child, carried it to full term, and given birth to it in the amount of time it took me to get a ring that almost everyone else already had and was salvaging duplicates of daily should tell someone everything they need to know about the DAIMP loot system.

 

I hope to God something more like the ME3MP one comes back, if we must be tied to RNG. ME3MP RNG's shenanigans are cheeky and fun. DAIMP RNG's shenanigans are cruel and tragic. Which... makes them not really shenanigans at all.


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#36
Drasca

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I had no 27's before this chest. I got the chest, and nothing actually useful. I got x2 27's and a Hakkon's Dagger #2. I got the shock sword and counterstrike shield. The second hakkon's is useless to me, the sword and shield will collect dust too.

 

So yeah, everything I got, I earned the hard way through lots of grinding and average or worse RNG returns over the course of a lot of play.

 

I don't need any of the items, since I can do any of the difficulties with almost any class given enough levels. . . but RNG isn't playing favorites for me. Other people, sure, me no.


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#37
Minuos

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Place Spike traps under your teammates? :lol:

 

What kind of person would do such a thing?


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#38
Snakebite

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And don't even get me started on the Hakkon crap - some people due to insane luck have them in like 20 NM runs while I don't have them at a hundred, and some people don't have them at 300 hundred! This is freaking insane.


Call me when you go 500+ games without a drop. Until then, I don't want to hear it. :angry:
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#39
ThatBruhYouDK

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Call me when you go 500+ games without a drop. Until then, I don't want to hear it. :angry:

I second this..
Then call again after you spend 2 million gold or more and only get 1 lvl 27... (Got 2 from a chest this weekend event but that is after all that gold spent lol)

#40
Just_A_Boy

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Is anyone gonna call me a A-hole now because just got:

Bolt

Valos Atredum

Hakkon's mercy

 

 

 

 

 

 

 

 

 

 

from book 3 chest?

 

 

 

 

 

oh and I didn't even touched nightmare difficulty yet.



#41
Silversmurf

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The fact that I could have conceived a child, carried it to full term, and given birth to it in the amount of time it took me to get a ring that almost everyone else already had and was salvaging duplicates of daily should tell someone everything they need to know about the DAIMP loot system.

I hope to God something more like the ME3MP one comes back, if we must be tied to RNG. ME3MP RNG's shenanigans are cheeky and fun. DAIMP RNG's shenanigans are cruel and tragic. Which... makes them not really shenanigans at all.


I'm available to help you test that if you want.
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#42
Snakebite

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I second this..
Then call again after you spend 2 million gold or more and only get 1 lvl 27... (Got 2 from a chest this weekend event but that is after all that gold spent lol)


Yeah, but you also had a physical immunity amulet. I still count that as being in the level 27 item tier, and it would appear that the game does too, seeing as it was dropping in people's chests who had all the 26's and Hakkon's.
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#43
ThatBruhYouDK

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I'm available to help you test that if you want.

You cheeky bastard you ;)
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#44
ThatBruhYouDK

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Yeah, but you also had a physical immunity amulet. I still count that as being in the level 27 item tier, and it would appear that the game does too, seeing as it was dropping in people's chests who had all the 26's and Hakkon's.

I suppose you could, and that degrades what I said slightly but still... Weeks in between that and my first 27 weapon. Over 2 million gold...still pretty pathetic xD

#45
Fidite Nemini

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They learned nothing from ME3MP, it's kinda mind blowing.

 

Oh, they did learn. They did.

 

And what they learned was if you frustrate players enough with terrible droprates of all the good stuff in your RNG store, some of those players will start throwing money at them to get BioWare points/Platinum and just hope that if you fling enough excrements at the wall, some of it is gonna stick and get you the drop you want.

 

Of course, everyone is still frustrated, but BioWare/EA gets money and that's what they want; plus they can placate everyone that flinging sh- err, microtransactions help fund the free MP DLCs (of course we don't know exactly how much of those microtransactions directly go towards funding such DLC, but why should we know that, right? Right?), so in the end they even get some positive reputation for it.

 

It worked perfectly in ME3MP. So why shouldn't it work here?



#46
Domiel Angelus

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Oh, they did learn. They did.

 

And what they learned was if you frustrate players enough with terrible droprates of all the good stuff in your RNG store, some of those players will start throwing money at them to get BioWare points/Platinum and just hope that if you fling enough excrements at the wall, some of it is gonna stick and get you the drop you want.

 

Of course, everyone is still frustrated, but BioWare/EA gets money and that's what they want; plus they can placate everyone that flinging sh- err, microtransactions help fund the free MP DLCs (of course we don't know exactly how much of those microtransactions directly go towards funding such DLC, but why should we know that, right? Right?), so in the end they even get some positive reputation for it.

 

It worked perfectly in ME3MP. So why shouldn't it work here?

 

I know the 'perfectly' is just you being extremely sarcastic, but at least it worked far better in ME3MP.

 

There was no crafting system in place for ME3, instead we got a leveling system with our weapons and gear and the consumables were primarily powers they didn't want people having such as cryo ammo. This meant you could at least acquire the same weapon (screw that Highland Dirk) enough times that it would at least be useful in some difficulty or another, in DAIMP however the same item was just salvaged for parts that were worth less than the whole product thus making it more likely that you'd get that same piece of junk over and over. The crappy weapons of ME3MP eventually ceased for consumables which meant you'd eventually cap consumables and get a better item that way, that's how I got quite a few URs way back when I was still playing. My consumables in that game are now almost non-existent however. 

 

The other thing that ME3MP had over DAIMP in terms of RNG was the Character cards, they were useful cosmetically for the first five (four in some cases) as they allowed color, patterns, lighting color and a small series of other non- functional cosmetic rewards to be applied to your heroes as you went on. These cards  were also dual purpose in nature as they gave you an experience boost depending on the level of chest they were acquired from so you had a far easier time leveling and promoting your characters. This meant even acquiring the same character card over and over had a purpose as you were still gaining a stack of exp for seeing that stupid Human Adept card for the 700th time. I would have actually paid for better armor customization in DAIMP as the lackluster nature of the gear we got was terrifyingly bad. 

 

Third the gear options were more than % to this ability's cooldown or damage, my personal favorite was the Batarian Bro-fist. I would have liked to have seen a ring, belt or necklace that allowed my archer to be a Bow Fencer and use his bow in melee range when someone was closer to him, because honestly who doesn't want to see Hall or Thornton be the Green Arrow when people try to stab them?

 

https://youtu.be/egrVl7yWtYg?t=1m25s


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#47
Fidite Nemini

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It was both sarcastic and not (meta-sarcasm?).

 

I do agree the ME3MP store is better than how it works in DAMP, but that isn't big praise considering the RNG based nature in ME3MP was still full on troll mode after you maxed everything up to rares ... ultra-rares? Naw mate, you gotta get some more Cryo Ammo IV and consider yourself lucky if you get one UR drop for every million credits.

 

But it DID work flawlessly from the business point of view, or else BioWare wouldn't have straight up upped the game by making the store more trollish (getting repeat rare character cards was FIXED in ME3 MP after much complaints about getting duplicates instead of rare weapon upgrades) and cast aside any form of subtlety about the microtransactions (at least with BioWare points you would also use them to buy DLCs across the various BW games, DAI Platinum is ONLY for this game's MP).



#48
kaileena_sands

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Call me when you go 500+ games without a drop. Until then, I don't want to hear it. :angry:

 

Hey, I feel your pain bro. But I have the right to complain about the RNG, too. :P Doesn't matter anyway, undoubtedly the game has screwed you more than me but in the end we're both f***ed by it so... :P

 

Is anyone gonna call me a A-hole now because just got:

Bolt

Valos Atredum

Hakkon's mercu

 

 

from book 3 chest?

 

oh and I didn't even touched nightmare difficulty yet.

 

Yes, screw you too.

 

Oh, they did learn. They did.

 

And what they learned was if you frustrate players enough with terrible droprates of all the good stuff in your RNG store, some of those players will start throwing money at them to get BioWare points/Platinum and just hope that if you fling enough excrements at the wall, some of it is gonna stick and get you the drop you want.

 

Of course, everyone is still frustrated, but BioWare/EA gets money and that's what they want; plus they can placate everyone that flinging sh- err, microtransactions help fund the free MP DLCs (of course we don't know exactly how much of those microtransactions directly go towards funding such DLC, but why should we know that, right? Right?), so in the end they even get some positive reputation for it.

 

It worked perfectly in ME3MP. So why shouldn't it work here?

 

Hmm, I think Biower's logic is quite... stupid concerning the microtransactions in both games. To be honest, I've never seen the MPs of both games as pay to win. In ME3 I never felt the need to pay money for Platinum. However, after all the fun DLCs I bought some as a kind of a thank you towards the game. I got a lot of fun hours, good friends out of the game so I was giving them money as a token rather than in a desperate attempt to get loot.

 

Now, in DA:I it's different. They have frustrated me so much that I am not giving them any more money since I simply don't want to - their RNG is an insult to us as gamers (and people) so I don't want to give them anything back.


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#49
Fidite Nemini

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[...] - their RNG is an insult to us as gamers (and people) so I don't want to give them anything back.

 

Not just insult, it's plain anti-customer. The ME3MP system was already bad, albeit bearable if you didn't mind grinding. And when they saw you could successfully monetize the store, they ramped it up for DAMP with as little regard towards the players who already bought the game as they think they can get away with in the name of profit.


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#50
JohnnyQPublic

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Maybe it's my nostalgia talking, but was the ME3MP store really all that bad?  It was grindy as heck, sure, but because weapons leveled up over time and then dropped out of your personal loot table entirely once they reached max level, you always felt like you were making steady progress.  That's what motivated platinum sales in that game:  you knew that, IF you got an ultra-rare drop, it would be one that you could actually use.

 

The RNG in DAIMP is abominable primarily because weapons never fall out of your personal loot table, which means you get rampant repeats and have no way to increase your chances of finally getting the items you really want.  Who's gonna buy platinum when all you get in the store is salvage?

 

It seems like the DAIMP team had something against the idea of a "max manifest" and made it almost impossible to achieve.  But what they failed to realize is that it is the real possibility of obtaining a max manifest, and the slow but steady and predictable progress toward that goal, that keeps players satisfied and motivates platinum sales.


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