That is not a resolution at all. That reveals or enunciates literally absolutely nothing the player was not already entirely familiar with. The entire point of any meaningful conflict of 'equal validity' is that both sides are 'someone right' and both have 'valid reasons.'
This does nothing to resolve the conflict at all, it's pointlessly marching it onwards.
So you see no way for the "how" a conflict being resolved by two people are are right and make good points but disagree on the path to solving a problem as meaningful, or in the emotional conflict a character goes through when presented with only bad choices and no good ones can be made?
What you are arguing for seems to be a complete dismissal of how life actually works and how conflicts rise, get resolved and new conflicts come soon thereafter or may even be created as a direct or indirect consequence of the previous resolution.
Let me create a scenario where there are no good choices to be had, and the solutions are things no one wants to do but urgency requires it.
***
Adviser 1: Sir, we have a plague creating Zombies, but it's limited to Manhattan Island. If we quarantine the bridge and close off all ports, we can contain this outbreak and keep it from spreading across the country, and maybe the world.
Adviser 2: That would leave millions of people to die!
Adviser 1: The risk of global infection is too great.
Adviser 3: Quarantine in this situation is just not enough. We can't stop the drug trade or gun traffickers, how can we stop people smuggling themselves out of the city? We cannot, but neither can we sit on our hands. I recommend we evacuate New York outside of Manhattan Island and drop a nuke on the island and utterly destroy any chance of the virus getting loose.
Adviser 2: You're all crazy!?! There has to be another way.
President: Kindly tell us one. All we have are bad choices, and action that must be taken immediately. There is no time to find another way, so you better have one right now.
Adviser 2: I don't have one, but I know the other options are wrong.
President: *sigh* So sacrifice a huge city with millions of people to kill themselves and fighting any zombies that try coming through, nuke it and stop the zombies but deal with radiation and knowledge we directly killed millions of otherwise uninfected citizens, or do nothing and hope for a better solution....which is the best bad choice?
***
Conflict doesn't even need to be an external thing to be overcome to make a gripping story.





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