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Fallout 4 has over 110,000 lines of dialogue.


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#76
Fidite Nemini

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Just a small caveat to that: the higher tiers of the perks also have level requirements.

 

As was in previous games and is a balancing mechanic to avoid having players unlock powerful perks too early, hence why I didn't include it as I was talking about the leveling mechanic (semantics, I know; but it still amounts to the same result).



#77
Riven326

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Considering that DAI had about 60,000, I feel that MEA will probably have the same amount as DAI. What I'm disappointed in is that Fallout 4 will probably have more dialogue than MEA meaning more narrative. I hope it isn't the case.

Faulty logic.


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#78
Former_Fiend

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Bethesda has a history of writing boring dialogue and characters. They've never done either of those things particularly well, so I'm not yet on the Fallout 4 hype train. 110,000 lines of dialogue will be a meaningless stat if those lines are Skyrim quality. 

 

While that is true in a very general sense, there are exceptions. I'd put Ulfric Stormcloak up as an equal to just about any character Bioware's written for in terms of depth.


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#79
agonis

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110,000 lines of dialoge worth hearing?

 

We will see.


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#80
SlottsMachine

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Considering that DAI had about 60,000, I feel that MEA will probably have the same amount as DAI. What I'm disappointed in is that Fallout 4 will probably have more dialogue than MEA meaning more narrative. I hope it isn't the case.

  

Cool. I haven't played Fallout 4 so I can't really say. 



#81
Fidite Nemini

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110,000 lines of dialoge worth hearing?

 

We will see.

 

Ahem *clears throat* Microphone check, 1, 2, 3 ...

 

 

GO GO GO!

 

I WILL KILL YOU!

 

ENEMIES EVERYWHERE!


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#82
agonis

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Ahem *clears throat* Microfone check, 1, 2, 3 ...

 

 

GO GO GO!

 

I WILL KILL YOU!

 

ENEMIES EVERYWHERE!

 

*Critical mission failure*



#83
Fidite Nemini

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*Critical mission failure*

 

I should go.


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#84
wolfhowwl

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Shouldn't we wait for the game to come out? Bethesda says lots of things.



#85
Ashii6

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Ahem *clears throat* Microfone check, 1, 2, 3 ...

 

 

GO GO GO!

 

I WILL KILL YOU!

 

ENEMIES EVERYWHERE!

HOLD THE LINE

Ah man. I love ME1.



#86
themikefest

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Ahem *clears throat* Microphone check, 1, 2, 3 ...

 

 

GO GO GO!

 

I WILL KILL YOU!

 

ENEMIES EVERYWHERE!

TAKING CASUALTIES



#87
Mr.House

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Erm, no?

 

Considering the last system had both SPECIAL and Skills restrict access to perks, with it now only requiring SPECIAL, players are objectively less restricted.

Sure, skills could've been completely reworked into something other than a plain point dump, but that's mechanically no different from making leveling a different game mechanic in the first place as Bethesda is doing now. The only difference would be keeping skills for the benefit of having them. That might ring nice to the ears of people accustomed to it but amounts ultimately to the same gameplaywise, so in the end it's cosmetics.

Not all perks where restricted and most perks had low skill/SPECIAL requirements unless they where very powerful for one of the three main builds. All perks are now being gated by SPECIAL system, if there's a perk you could use that would make say a diplomatic build ever, you are **** out of luck now. The only way this can be avoided is if you can raise SPECIAL during the game and if you can then this destroys the whole system and will become your typical Bethesda game.



#88
agonis

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I don´t mind filler diologe.

 

That damn sweetroll was annoying but not as annoying as everyone ignoring my greatness and progress.

I´m am the f***ing Dragonborn-AssassinsGuildBoss-Archmage-MaleMarySue, dammit. Peasants!

 

*chuckles*


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#89
Fidite Nemini

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Not all perks where restricted and most perks had low skill/SPECIAL requirements unless they where very powerful for one of the three main builds. All perks are now being gated by SPECIAL system, if there's a perk you could use that would make say a diplomatic build ever, you are **** out of luck now. The only way this can be avoided is if you can raise SPECIAL during the game and if you can then this destroys the whole system and will become your typical Bethesda game.

 

Considering that attribute centric perks are now consolidated in their respective SPECIAL tree, making a particular build should be relatively botherfree if you focus on that. Plus there are undoubtedly ways to increase your SPECIAL attributes, for one Intense Training has already been confirmed to make a return and the removal of a hard level cap should make it viable to use without losing out on other valuable perks (soft level cap as in available total XP could be a concern though, for a vanilla version of the game at least). And I have little doubt that unique quest rewards can raise SPECIAL attributes too, though that is an assumption.

 

What the new system clear does is force players to commit to builds or strike a careful balance in the way that they can no longer play master-of-all-trades builds, but have to consider trade-offs if they want to really squeeze the last out of a specific build. The primary concern I'd have in that regard is how balanced the game is around that when you don't end up with a solid build, especially when you're say on your first playthrough and mangled your character build.

 

That however is something that I personally welcome with open arms, being the min-maxing little build maniac that I am. I also consider that a bonus towards replayability.



#90
Iakus

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HOLD THE LINE

Ah man. I love ME1.

Or ME2:

 

One less to worry about!

 

Scratch one!

 

I will destroy you!

 

Gravity' is one mean mother, huh?

 

And of course:

 

Assuming direct control


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#91
agonis

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Or ME2:

 

One less to worry about!

 

Scratch one!

 

I will destroy you!

 

Gravity' is one mean mother, huh?

 

And of course:

 

Assuming direct control

You forget Harbinger´s other words of wisdom. He is pretty S/M. It kind of creeped me out. lol :

“This hurts you.”

“This is true power.”

“You cannot resist.”

“This is what you face.”

“Relinquish your form to us.”

“You prolong the inevitable.”

“Embrace perfection.”

“Hope is irrelevant.”

“I sense your weakness.”

“I will show you true power.”

“This delay is pointless.”

“There is no fear.”

“You are no longer relevant.”

“My attacks will tear you apart.”

 

 

 



#92
Mr.House

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Considering that attribute centric perks are now consolidated in their respective SPECIAL tree, making a particular build should be relatively botherfree if you focus on that. Plus there are undoubtedly ways to increase your SPECIAL attributes, for one Intense Training has already been confirmed to make a return and the removal of a hard level cap should make it viable to use without losing out on other valuable perks (soft level cap as in available total XP could be a concern though, for a vanilla version of the game at least). And I have little doubt that unique quest rewards can raise SPECIAL attributes too, though that is an assumption.

 

What the new system clear does is force players to commit to builds or strike a careful balance in the way that they can no longer play master-of-all-trades builds, but have to consider trade-offs if they want to really squeeze the last out of a specific build. The primary concern I'd have in that regard is how balanced the game is around that when you don't end up with a solid build, especially when you're say on your first playthrough and mangled your character build.

 

That however is something that I personally welcome with open arms, being the min-maxing little build maniac that I am. I also consider that a bonus towards replayability.

And thus this system is pointless. Because you will be able to max some SPECIAL and almost max the others thus having access to almost everything. There is no reason to cut skills and we all know why Bethesda is doing this.

 

FO3 is the only game where playing a diplomatic build was pointless and gave less pay off and since it's my preferred build in FO1,2 and NV. Welp I have little faith that along with this new silly system that restricts me, I'll have fun with this build like I normally do.



#93
BabyPuncher

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Good. RPGs should allow players to access everything.

 

Having to start a new game to access chunks of gameplay is a complete chore. Contrary to the tedious circlejerking about 'hardcore' RPGness (which is really not even an actual concern anyway), games are ultimately about fun, and restricting the player from having fun for no other purpose than to restrict them is poor game design. I've never liked class systems or 'builds' and am glad to see Bethesda is in agreement.

 

Also, I've never liked the thematic implication that being good at one thing means you have to suck at something else.



#94
Mr.House

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Good. RPGs should allow players to access everything.

 

Having to start a new game to access chunks of gameplay is a complete chore. Contrary to the tedious circlejerking about 'hardcore' RPGness and difficulty, games are ultimately about fun, and restricting the player from having fun for no other purpose than to restrict them is poor game design. I've never likeclass systems or 'builds' and am glad to see Bethesda is in agreement.

And yet in Oblivion and Skyrim I never use a different character because there is no point as they all play the same. Class system, builds all of that make characters all different. If you don't like it then you're playing the wrong genre.



#95
Lyrandori

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According to Bethesda games' track record, that would be 110,000 lines of dialogue coming from three voice actors.


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#96
Former_Fiend

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They had more than seventy voice actors in Skyrim.



#97
Mr.House

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I wonder how many of that will be from the pretentious little **** called three Dog.



#98
Mr.House

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They had more than seventy voice actors in Skyrim.

Sure as hell didn't feel like it.


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#99
Former_Fiend

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Well when you spread 70 va's(several of which were exclusive to a single character) over well over a thousand NPC's...



#100
Lyrandori

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Sure as hell didn't feel like it.

 

Well hey... we got to include the voice actors who did the various critters and wildlife sounds. They do technically count, you know.