Aller au contenu

Photo

Fallout 4 has over 110,000 lines of dialogue.


  • Ce sujet est fermé Ce sujet est fermé
249 réponses à ce sujet

#201
Mr.House

Mr.House
  • Members
  • 23 338 messages

Tbh, I didn't pay a lot of attention around Skyrim. I saw a magazine article once, I think. When the trailer came out though almost right before released, I was impressed (although the game was typical TES in the end.... but I can't knock the trailer).

Good thing you didn't, as you would not catch all the lies and bullshit Todd fed everyone.

 

New engine my ass.


  • Dermain, Dread-Reaper et straykat aiment ceci

#202
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 942 messages

Oh, that's right. The LW magically survives breathing it all that clean air with Broken Steel installed. The Pitt is where its at tho. 

 

The Pitt also has a silly moment. My level 20, Power Armored self that has 100 Melee and a Super Sledge that smashes Deathclaws into tiny pieces is overpowered in a cutscene by four raider punks, the same guys that I usually massacre in droves and that I proceed to still massacre in droves later on, once I get my gear back (which was miraculously put in one box for my convenience rather than divided among said raiders).



#203
Mr.House

Mr.House
  • Members
  • 23 338 messages

As flawed as Dead Money was, it at least gave a good reason for gear being taken away unlike the Pitts laughable reason.



#204
The Hierophant

The Hierophant
  • Members
  • 6 909 messages

The Pitt also has a silly moment. My level 20, Power Armored self that has 100 Melee and a Super Sledge that smashes Deathclaws into tiny pieces is overpowered in a cutscene by four raider punks, the same guys that I usually massacre in droves and that I proceed to still massacre in droves later on, once I get my gear back (which was miraculously put in one box for my convenience rather than divided among said raiders).

Offtopic - Reminds me  of when i entered Freeside in NV for the first time. At nearly every street corner junkies would charge at me from 50 yards away while brandishing steel pipes. For perspective i'm decked out in power armor, equipped with an anti-material rifle as well as having a pew pew killer robot, and a 8ft tall mountain of muscle as bodyguards. Predictably, they died excessively brutal deaths but what really got to me was how they didn't give a single **** about their lives in the face of comically overwhelming odds. It was a powerful moment for me because I witnessed firsthand how life in Freeside had stripped the residents of their will to live.


  • Mr.House aime ceci

#205
Dermain

Dermain
  • Members
  • 4 475 messages

Good thing you didn't, as you would not catch all the lies and bullshit Todd fed everyone.

 

New engine my ass.

 

But they renamed it so obviously it's a new engine...right?  :rolleyes:

 

Offtopic - Reminds me  of when i entered Freeside in NV for the first time. At nearly every street corner junkies would charge at me from 50 yards away while brandishing steel pipes. For perspective i'm decked out in power armor, equipped with an anti-material rifle as well as having a pew pew killer robot, and a 8ft tall mountain of muscle as bodyguards. Predictably, they died excessively brutal deaths but what really got to me was how they didn't give a single **** about their lives in the face of comically overwhelming odds. It was a powerful moment for me because I witnessed firsthand how life in Freeside had stripped the residents of their will to live.

 

How dare you break forum rules by going off topic!

 

REPORTED!


  • The Hierophant aime ceci

#206
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

I don't thing people in here really have much of a clue what a 'new engine' means.

 

It's not a car. You don't take out the old, worse parts and replace them with new, better parts.



#207
Dread-Reaper

Dread-Reaper
  • Members
  • 444 messages

I don't thing people in here really have much of a clue what a 'new engine' means.

 

It's not a car. You don't take out the old, worse parts and replace them with new, better parts.

Changing the names doesn't make it a new engine either, but that seems to be what Bethesda is doing. The Creation Engine still has the horrible save function of Gamebryo and when your game can be 400+hrs long, that's really stupid/pathetic.


  • Dermain aime ceci

#208
Sidney

Sidney
  • Members
  • 5 032 messages

I'd like to know what great heroic struggle took place in Fallout 3?


The struggle to change the water filter...I think. Like most Bethesda games the writing was so ****** poor and the plot so tangential to the game that I functionally ignored it.

There could be 500,000 lines of dialog in Skyrim or FO3 and it wouldn't matter. If I serve you 50 chicken nuggets instead of 10 it doesn't make those nuggets taste any better. Bethesda writing gives the same effect.

#209
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

Changing the names doesn't make it a new engine either, but that seems to be what Bethesda is doing. The Creation Engine still has the horrible save function of Gamebryo and when your game can be 400+hrs long, that's really stupid/pathetic.

 

First of all, what save function are you talking about?

 

Second of all, the point is that the whole concept of 'new' when talking about this sort of software doesn't really hold up very well. It's something that's constantly tweaked and iterated on, never throw away and replaced. Or at least not the engine as a whole.
 



#210
straykat

straykat
  • Members
  • 9 196 messages

First of all, what save function are you talking about?

 

Second of all, the point is that the whole concept of 'new' when talking about this sort of software doesn't really hold up very well. It's something that's constantly tweaked and iterated on, never throw away and replaced. Or at least not the engine as a whole.
 

 

This is similar to Eclipse/Aurura/etc used for DAO and as far back as NWN and JE. I think? A new engine is DAI/Frostbite. Very much different. That's what people are expecting from Bethesda, I guess.



#211
Mr.House

Mr.House
  • Members
  • 23 338 messages

Except the Gamebryo engine is complete **** and Bethesda only uses it because it's cheap.


  • Dermain aime ceci

#212
Dread-Reaper

Dread-Reaper
  • Members
  • 444 messages

First of all, what save function are you talking about?

 

Second of all, the point is that the whole concept of 'new' when talking about this sort of software doesn't really hold up very well. It's something that's constantly tweaked and iterated on, never throw away and replaced. Or at least not the engine as a whole.
 

The ability to save your game of course. Save bloat is a constant problem in Bethesda games, it was especially bad in Fallout 3. I've lost so many characters because the save file was corrupted all of sudden and they didn't fix it in Skyrim either, hopefully it'll be fixed in Fallout 4.

 

I know it doesn't hold up well, Bethesda was just talking out of their arse, if they'd had said an upgraded or tweaked version of their current engine then I wouldn't be complaining. To call it a 'new engine' however, complete and utter horseshite.


  • Dermain et Mr.House aiment ceci

#213
Mr.House

Mr.House
  • Members
  • 23 338 messages

This is similar to Eclipse/Aurura/etc used for DAO and as far back as NWN and JE. I think? A new engine is DAI/Frostbite. Very much different. That's what people are expecting from Bethesda, I guess.

Yup. Todd kept on harping on the new engine and, we just get an upgraded gamebryo (an engine that is heavily critised and only used because it's cheap) It was not a new engine like say DAI using Frostbite or TW2 using RED.

 

Next thing you know, David will defend Todd when he promised dymatic snow and you would see foot prints in it and all that stuff, again stuff that didn't make it to the finished product.


  • Dermain aime ceci

#214
spinachdiaper

spinachdiaper
  • Members
  • 2 042 messages

Except the Gamebryo engine is complete **** and Bethesda only uses it because it's cheap.

Bethesda is tied to gamebryo to the end since it would tack on another 2 to 4 years of game development to switch over to another engine, but on the other hand gamebryo is used elsewhere without the bugs and negative fanfare since those games aren't loaded to the gills the way Bethesda does it to their games.



#215
Dread-Reaper

Dread-Reaper
  • Members
  • 444 messages

Bethesda is tied to gamebryo to the end since it would tack on another 2 to 4 years of game development to switch over to another engine, but on the other hand gamebryo is used elsewhere without the bugs and negative fanfare since those games aren't loaded to the gills the way Bethesda does it to their games.

Considering all they've ever made is open-world, be who you want games, wouldn't it be in there best interests to craft a new engine tailored to those types of games?


  • Dermain aime ceci

#216
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

The ability to save your game of course. Save bloat is a constant problem in Bethesda games, it was especially bad in Fallout 3. I've lost so many characters because the save file was corrupted all of sudden and they didn't fix it in Skyrim either, hopefully it'll be fixed in Fallout 4.

 

I know it doesn't hold up well, Bethesda was just talking out of their arse, if they'd had said an upgraded or tweaked version of their current engine then I wouldn't be complaining. To call it a 'new engine' however, complete and utter horseshite.

 

That literally never happened to me once. And I played Oblivion, Fallout 3, and New Vegas a lot. A whole lot. A whole hell of a lot.

 

It sounds to me like sloppiness on your end.



#217
Mr.House

Mr.House
  • Members
  • 23 338 messages

That literally never happened to me once. And I played Oblivion, Fallout 3, and New Vegas a lot. A whole lot. A whole hell of a lot.

 

It sounds to me like sloppiness on your end.

Typical David. I don't see it so it's your fault. Lets ignore the fact that thousands of players have run into this and it being very well documented on Bethesda forums, Fallout communities, wikies, nexus ect even to the point where modders of heavy script mods have to warn players about save bloat issues and even request you use a new character.

 

Yup it's totes sloppiness on that persons end. Are you going to say it's also the fault of PS3 players that that their Skyrim save will implode the longer you play it on the PS3 version?


  • Dermain, blahblahblah et Dread-Reaper aiment ceci

#218
Dread-Reaper

Dread-Reaper
  • Members
  • 444 messages

That literally never happened to me once. And I played Oblivion, Fallout 3, and New Vegas a lot. A whole lot. A whole hell of a lot.

 

It sounds to me like sloppiness on your end.

So it's my fault the save file became corrupted because I had the audacity to save my progress in a 50hr+ game? Face it, from a technical point, that engine is garbage.


  • Dermain aime ceci

#219
Mr.House

Mr.House
  • Members
  • 23 338 messages

Hell there are even tools for Skyrim to help debloat your game, so yes it's a real issue.



#220
Cyonan

Cyonan
  • Members
  • 19 356 messages

The save game corruption thing is a pretty common and well documented issue with those games. I don't think it's really because of the engine as much as it is Bethesda(and Obsidian for New Vegas) being historically pretty bad at quality control.

 

Although while they could do better, if you're heavily modding a game you should generally expect that there's a good chance it will become unstable.



#221
Ahglock

Ahglock
  • Members
  • 3 660 messages

So it's my fault the save file became corrupted because I had the audacity to save my progress in a 50hr+ game? Face it, from a technical point, that engine is garbage.

It's not your fault but it's not the norm either. The vast vast majority never have these issues.

Shockwave level 4 is bugged on PC, the tool tips give inaccurate advice and that's for everyone. Guess bioward should be called bugware.

God I hate auto corrupt.

#222
Dread-Reaper

Dread-Reaper
  • Members
  • 444 messages

The save game corruption thing is a pretty common and well documented issue with those games. I don't think it's really because of the engine as much as it is Bethesda(and Obsidian for New Vegas) being historically pretty bad at quality control.

 

Although while they could do better, if you're heavily modding a game you should generally expect that there's a good chance it will become unstable.

Or if you're playing on Playstation.


  • Dermain aime ceci

#223
Mr.House

Mr.House
  • Members
  • 23 338 messages

The save game corruption thing is a pretty common and well documented issue with those games. I don't think it's really because of the engine as much as it is Bethesda(and Obsidian for New Vegas) being historically pretty bad at quality control.

 

Although while they could do better, if you're heavily modding a game you should generally expect that there's a good chance it will become unstable.

And yet this still happens to non-modded games, or PS3 users that got screwed over big time with Skyrim where your save is destined to implode.


  • Dermain aime ceci

#224
Dread-Reaper

Dread-Reaper
  • Members
  • 444 messages

It's not your fault but it's not the norm either. The vast vast majority never have these issues.

Shockwave level 4 is bugged on PC, the tool tips give inaccurate advice and that's for everyone. Guess bioward should be called bugware.

God I hate auto corrupt.

I assume that's a skill in DAI? Skills not working is something I can usually forgive if the game lets you respec, but if I regularly lose 50hrs+ of progress from just playing through the game, then that's unforigivable.



#225
Mr.House

Mr.House
  • Members
  • 23 338 messages

It's not your fault but it's not the norm either. The vast vast majority never have these issues.

Shockwave level 4 is bugged on PC, the tool tips give inaccurate advice and that's for everyone. Guess bioward should be called bugware.

God I hate auto corrupt.

Say that to PS3 users.


  • Dermain aime ceci