okay for some reason this script does NOT fire when a pc enters a trigger.....
void main(){// Get the creature who triggered this event.object oPC = GetEnteringObject();// Only fire for (real) PCs.if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )return;return;// The PC holds an inner dialog.AssignCommand(oPC, ActionStartConversation(oPC, "p012c005slayerme", TRUE, FALSE));}
anyone knows a solution?





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