Lightning Poodle, Maybe so but, at what cost? Improvements can drive hobbyist away like the whiners did in my other hobby due to the added costs and the whiners still find fault. Where does the whining end or does it ever end?
A lot of the faults I read about sounds more like personal playing style issues. With the DA series I have no need for 12 fingers and 5 thumbs like some RPGs I have bought and sold over the years because they was to complicated to play. I'm not the only one that thinks that way.
Bioware has shown itself to be responsive to feedback, as they make changes in each game. I think most would agree that they often go too far in these changes, or completely scrap something rather than try to fix it. But at least they do acknowledge fans and see what they liked and what they didn't. They have already admitted some of the flaws of the game. I don't have the quote, but Weekes mentioned that Corypheus should have been on screen more.
Even without feedback from fans, I would hope that Bioware can sit back and look at their finished product and see where some areas can be improved upon. It's hard to see such when you're in the middle of designing it and haven't put all of the pieces together, but once the product is complete, it's easier to evaluate its strengths and weaknesses.
Inquisition was almost the opposite for me. The plot was mostly serviceable, though there were several scenes where I was absolutely engaged. Cory was far less interesting of a villain than either of the other two games for me. I also wasn't as attached to the majority of the characters of DAI, which isn't to say that they weren't interesting or fun, but they lacked something that the group in Origins had. Maybe it was because the Origins crew actually felt like a group of people who had been working/living together for a while, whereas with DAI it seemed like the only time most of them interacted with one another was when they were in a party with my character. In Origins it felt more like a dysfunctional family, and I was a part of it.
When it came to dungeons and exploring I was absolutely on board for DAI. I know lots of people complain about how it was all "empty space" or "filler", but I actually loved it. There wasn't a single area that I didn't want to wander around in, or dungeon I got bored with after wandering for a while.
Yes, I have compared the companions in DAI to employees under the Inquisition, which technically is true. But it felt like once their shift was over, they punched out and didn't go to happy hour with their coworkers, they retreated to their own world. The relationships felt fairly strong between the Inquisitor and the companions, but there didn't seem to be any meaningful interaction between the companions, with the exception of Cassandra and Varric. But that is a carry over from the previous game.
As to dungeons in DAI, I think they were probably less tedious to explore because they were optional, shorter, and were self contained. We can choose to do the Still Ruins or not, it won't prevent us from advancing the game. But we had to finish the elven ruins in the Brecelian Forest.