Sure DAI isn't DAO, but after DA2 I'll gladly take DAI six days a week and on sunday too.
Oddly enough, although I think DAI is a much better game from a technical and design standpoint, I still got far more enjoyment out of DA2.
Sure DAI isn't DAO, but after DA2 I'll gladly take DAI six days a week and on sunday too.
I know this is a mad thought, but if you don't like a game, rather than devoting even more time to it by going on the forums to whine, find a game you do like and Go. Play. It.
Same thing can be said of you; if you love it so much, why aren't you playing it??
Oddly enough, although I think DAI is a much better game from a technical and design standpoint, I still got far more enjoyment out of DA2.
I guess its better from a technical standpoint (although not for KB&M controls) but not from a design standpoint given so many missteps in the design as compared with the previous 2 games.
Inquisition was disappointing in that it wasn't what was advertised in the demo. There are many elements that they did not implement into the game. However, it was still a good game as it was. The villain did need some better storyline, I agree, but there were enough side storylines in the game to keep me entertained.
Same thing can be said of you; if you love it so much, why aren't you playing it??
This is not a very wise question. I like the game, the lore. I come here to discuss it while not playing. There's a time to pick my nose and scratch my butt. Even drink a red bull and scratch my butt. Or watch an Inquisition Let's Play, drink a red bull, and scratch my butt.
The people who come here with vitriol, repeatedly, are here to stir things up with the people who like the game. To troll. It's something they enjoy, instead of doing something else fun, finding another game they may like.
There is always room to discuss things constructively. No game is perfect. But there are those who come here to poke at people for having different tastes, to rile people up by deriding a video game over and over and over again. It's a silly waste of time and there's no lie in pointing out those who do this.
Bioware's post support for this game is the REAL Disappointment. CDPR is on 1.11 for their game. They're busy responding to people on the forums as we speak and they actually listen to the fan feedback and have implemented it in patches. They have consistently fixed bugs and cleaned up their game.
Meanwhile, I still can't play as a Qunari archer because Bioware can't into animations or weapon scaling. And don't give me any of that bollocks about "just because they don't respond doesn't mean they aren't listening."
Sorry, that logic just won't fly. I posted a thread on CDPR and about three minutes in I get two posts from ACTUAL CDPR EMPLOYEES helping me out with the game. That is true customer support. Just being some esoteric ear over the internet means jack squat when you never interact. They can listen to me all day but at the end of the day it will probably accomplish little if they don't respond or actually heed anyone's advice or take it to heart. Or better yet, implement it in their game.
Its the side quests for me, dont feel like they mattered, still did them though
Except of course when they get together for a game of cards, chess, poetry discussion, choir practice so on and so forth. Not to mention hooking up and becoming a couple. Clearly no neaningful interaction between the companions in DAI. ;-)
What's the poetry discussion and choir practice? I've never had those in my game.
And yes, I actively tried to make Dorian and Bull a couple, but due to the banter issues, even having them in my party for an entire playthrough I didn't get them past one flirting banter. This highlights the dissonance between narrative and character based gameplay and open world gameplay. If it's almost impossible to access some of the content while wandering in a huge zone, how are the players going to see this content? I had to use guides to get some content, like finding all of the ambient Skyhold dialogue spots for Cole's odd actions. And even then, the game is buggy and some playthroughs they didn't happen so I could never finish it.
I personally wasn't a huge fan of the card game scene. It felt shoehorned in to say "hey look! the NPCs really do hang out like best buddies!" I much preferred Varric's going away party for Dorian in Trespasser: it didn't try to fit as many of the NPCs in as possible, only the ones who really made sense. It reflected the characters well (except Cole who didn't say anything?) and it was a balance of NPCs interacting amongst each other and with the PC.
I don't really understand the point of these threads popping up close to one year after the game is released. If anything, why not necro one of the old threads already existing?
If you read the OP,he said that he just now finished the game. One year ago, most of us already finished the game and had already given our "DAI is the best Bioware game" or "DAI is the Worst Bioware game" threads. Since this poster just now finished the game, he is now lending his opinion of the game. Is it a bit late? Yes, but still, his opinion is just as valid as anyone else here, whether it is late or not.
I agree with everyone you've said I couldn't even manage to finish it after playing 40 hours.
I agree with everyone you've said I couldn't even manage to finish it after playing 40 hours.
Beating DAI really felt like a chore rather than an experience like with the Mass Effect games, KOTOR, Jade Empire, and DAO/DA2. Furthermore, DAI was the only Bioware game in which I did not have the immediate urge to go back and replay it again after I beat it for the 1st time. To this date, I only have 1 completed playthrough for DAI which is just sad....
Beating DAI really felt like a chore rather than an experience like with the Mass Effect games, KOTOR, Jade Empire, and DAO/DA2. Furthermore, DAI was the only Bioware game in which I did not have the immediate urge to go back and replay it again after I beat it for the 1st time. To this date, I only have 1 completed playthrough for DAI which is just sad....
I hated all the mindless crafting where's all the cool armor and weapons? craft, craft, craft I'm not wasting time running around picking up every little thing. The first two Dragon Age games lots of times would drop gear much better than the stuff you get in stores. You couldn't divide your points the way you want to like in the first games either. Also you can't horde health potions I never did figure out how to carry more than 8 at a time, in the first two games I would carry about a 80-100 at any given time. I play to have fun that is it and this game was anything but. It is so much more restricted than the first two were.
I do think that combat was generally more interesting in DA:O - sure, it was slower paced, but most battles were more tactical than enemy encounters in DA:I.
I think they took the feedback from DA2 - the complaints about new enemy waves dropping out of the sky - and went too far the other way. Now we get much fewer enemies, just with more hit points, so it takes longer to kill them. Having only very few enemies on the battle field limits the tactical complexity of the situation, and makes combat essentially very straight forward.
Add to that the very limited number of skills available, and combat becomes repetitive pretty soon.
My first playthough of DA:O was quite challenging, some of it due to my inexperience with the game and sub-optimal selections with my main char, but many battles were tough, and required some careful co-ordination. My first experience with DA:I wasn't as good - at first it was the shock of not having healing spells, and finding the control scheme (especially tactical view) clunky, and then when I figured things out, it became easy. Upping the difficulty just made the battles last longer.
So while I do enjoy the game, combat just doesn't seem to be a strength of this game.
I guess it's easier to try and make a fight more challenging by increasing enemy hit points, rather than by planning the numbers, positioning, types, and tactics of enemies to be such as to pose a problem for the player. DA:O tended to do the latter, while DA:I mostly does the former.
Also annoying is the lack of tactical customization for companion behavior - however, the combat isn't so tactically challenging that the default AI with the minor broad-strokes customization available to you, won't do OK.
I'd much rather have both the tactical challenge of battles, AND proper, detailed control of companion tactics back, for the next game in the series.
Yes, but the thread title and initial post seemed to be inflammatory without providing much constructive criticism. Maybe it's just the nature of these forums, but the thread read to me as trying to start a fight rather than provide feedback on what they didn't like and want improved in future games.Beating DAI really felt like a chore rather than an experience like with the Mass Effect games, KOTOR, Jade Empire, and DAO/DA2. Furthermore, DAI was the only Bioware game in which I did not have the immediate urge to go back and replay it again after I beat it for the 1st time. To this date, I only have 1 completed playthrough for DAI which is just sad....
Beating DAI really felt like a chore rather than an experience like with the Mass Effect games, KOTOR, Jade Empire, and DAO/DA2. Furthermore, DAI was the only Bioware game in which I did not have the immediate urge to go back and replay it again after I beat it for the 1st time. To this date, I only have 1 completed playthrough for DAI which is just sad....
...
It is also in the wrong forum to boot since this seems to not be intended as a discussion topic and more as feedback though I do not consider these types of post to have much in the way of providing useful and constructive criticism intended as feedback since it goes into no elaboration on the features it mentions.
Basically, it seems to be a misplaced rant.
I had this experience too. I hate tried to go back and start another run several times, but I get about as far as the Hinterlands, remember all the grinding ahead, and just go "Sod that" and play something else. I played Origins (and DA2) many times, completing all the possible story paths and getting all the achievements, but with DAI I just can't be bothered.
Interesting, it's easier for me to repeat play throughs for Inquisition than the previous two games. I like them all, though. The larger world feels more alive... certainly more alive than the bland brown version of Thedas presented in Origins.
What's the poetry discussion and choir practice? I've never had those in my game.
I personally wasn't a huge fan of the card game scene. It felt shoehorned in to say "hey look! the NPCs really do hang out like best buddies!" I much preferred Varric's going away party for Dorian in Trespasser: it didn't try to fit as many of the NPCs in as possible, only the ones who really made sense. It reflected the characters well (except Cole who didn't say anything?) and it was a balance of NPCs interacting amongst each other and with the PC.
Singquisition.
But still, just because you don't like it, it doesn't mean it don't exist. Same goes for just because your PC don't see it it doesn't mean it don't exist. Sorry for your banter problems but I can asure you that they interact a lot around different issues from the big to the small.
Interesting, it's easier for me to repeat play throughs for Inquisition than the previous two games. I like them all, though. The larger world feels more alive... certainly more alive than the bland brown version of Thedas presented in Origins.
Yes, I don't think I will ever really get tired of a Dragon Age game (well in the foreseable future at least). DAI does take precedence. Still taking ones own gaming preferences as some kind of proof of quality is a bit too much.
Singquisition.
But still, just because you don't like it, it doesn't mean it don't exist. Same goes for just because your PC don't see it it doesn't mean it don't exist. Sorry for your banter problems but I can asure you that they interact a lot around different issues from the big to the small.
Yes, but that's a problem with open world systems...it's so large, it becomes very easy to miss content if it's scattered across that open world. I liked the sparkly dialogue thingummy in Trespasser where we are guaranteed to get a companion's input. In a game as large as DAI, I have less ability or inclination to do multiple playthroughs as they are so time consuming. So it's difficult to access a lot of content if it's spaced far out, bugged and difficult to obtain, or requires multiple playthroughs to find it.
Yes, but that's a problem with open world systems...it's so large, it becomes very easy to miss content if it's scattered across that open world. I liked the sparkly dialogue thingummy in Trespasser where we are guaranteed to get a companion's input. In a game as large as DAI, I have less ability or inclination to do multiple playthroughs as they are so time consuming. So it's difficult to access a lot of content if it's spaced far out, bugged and difficult to obtain, or requires multiple playthroughs to find it.
Yep, that is clearly a thing they will have to work on in future installments. Because it really is sad that so many players out there missed all the great banter.
Bioware is like that one friend who you ask some cookies and then ends up giving you a whole truck full of cookies.
I hate to say it but a ten+ year old game blew the modern games away. I also don't think it's just a bioware problem either (but IMHO bioware has been the one of the most afflicted lately) but an industry wide problem. IMHO there is too much emphasis and worry about getting the details right on every blade of grass and getting the latest and greatest combat animation and almost no worry about the underlying AI which ultimately is the heart and soul of a good RPG experience and the main limitation of roleplaying games. Frankly today's AI IMHO is no better and in many cases WORSE than that we had fifteen years ago....and that's criminal in platforms that are (literally) magnitudes more powerful both in processing speed and memory storage.
Pardon me for digging up this post, but I want to comment on this bit for a moment:
Most artists already have the skills to recreate life-like objects, be this via painting and sculpting irl or painting and sculpting virtually, because it's an art that has been practiced by humans for thousands of years. Those cave drawings that look really funny were the first steps required to create good looking games.
But AI systems/game mechanics are very recent/new inventions, computer tech as a whole is really new. So of course the amount of effort put into that one blade of grass or combat animations is going to look much more than the AI/game mechanics, because art has a massive history (dating back the stone age), computer tech's history (dating back to the previous century) is only a fraction of that.
Another point:
The improvement of hardware and with it the improvement of processing speed and memory storage, in most cases means more improvement for the graphical part rather than the AI/programming part.
An AI system is just a string of code, which is text.
A texture on an object in your game is an image which requires much more storage than text. (acceptable image sizes at least)
Now of course, an AI system is a tid bit more complicated than just a string of code, but at the same time textures are getting more and more complicated. You can no longer get away with just 1 image per object, because then you would only have the diffuse map. You'd still be missing possible other textures like the bump map, the normal map, the specular map, the reflection map and other types I'm unaware of.