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Calpernia is a rule breaker?


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48 réponses à ce sujet

#1
Arshei

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1:40

I thought the magic has "rules" as we can see in a book in the Circle of Magi in DA:O

 

http://dragonage.wik..._Rules_of_Magic

 

- No one, for instance, has found any means of traveling-either over great distances or small ones-beyond putting one foot in front of the other.



#2
thats1evildude

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She used Fade Step.This is a thing in the game.
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#3
Arshei

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She used Fade Step.This is a thing in the game.

 

But fade step is like the charging on a warrior, in the video she teleport to a higher place



#4
thats1evildude

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She ran up the hill at superspeed.

Seriously, you can see her moving at the start of her spell.

#5
In Exile

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More to the point we know the rule isn't exactly true, see e.g. the Eluvians. They effectively teleport by using overlapping dimensions.

#6
thats1evildude

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That does technically involve walking.
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#7
Navasha

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I will just say this one time.   Read the Codex again.    You will see it 'written' by a First Enchanter (obviously of some circle).   Its even a lecture given to students presumably of said Circle.    Do you really want to teach mages that you are trying to keep confined to a physical space that teleportation magic is REAL?   

 

Dragon Age lore is written by in-game sources.   This means its unreliable as its 'truth' is only as good as the person's belief.   So its possible this first enchanter truly believes that teleportation magic is not possible.    Most people before the Wright brothers  thought flight was impossible too.  

 

Not all lore is set in stone.   This first enchanter might have simply not known enough, or its quite possible he simple didn't want the mages under his charge to go experimenting with it. 


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#8
Ashagar

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Ah Calpernia, Corypheus's follower that both had Corypheus's respect and invoked regret in him if he has to use her for the well, who's also one of the only characters that most certainly will pop up in some way in the next game given the certainty of her survival. Who knows what Corypheus, a ancient Magister might have taught her.



#9
Ashaantha

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To me it looks like it could easily be explained as a mix of a fade cloak type spell (aka invisibility) and fade step style spell (very fast movement). She only went a short distance away, up to a little ledge. Not half-way across Thedas. If it is teleportation then perhaps your destination spot must be visible to you before you cast, always a theory.



#10
IanPolaris

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Eh, technically (per Fade Walk and similiar spells), Calpernia doesn't break the cardinal rules of magic.  This was technically how DA2 mages hopped all over the map as well.  However, even DG at the time admitted that it looked and resembled teleportation all too much (regarding DA2).  The only difference is that a PC can now get almost the same ability (Fade Walk).

 

That said, I honestly think it's a matter of changing developers and gameplay constraints, and the current dev team found the "no teleportation" rule to be extremely inconvenient.  Make no mistake though, magic doesn't permit large scale teleportation and likely won't for the forseeable future.....and the entire plot of Trespasser illustrates why this is so. Once you allow large scale strategic teleportation, your world instantly changes in a myriad of differnt (and almost impossible to predict) ways, starting with the fact that any nation that didn't have this magic would be almost helpless against any nation that did, no matter what else was in their favor.

 

As for the Elluvians, I point out that they break the rules because they were made and operate when the very rules of magic and the world were different....and most no longer work.  That makes them plot devices.



#11
Giantdeathrobot

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Eh, technically (per Fade Walk and similiar spells), Calpernia doesn't break the cardinal rules of magic.  This was technically how DA2 mages hopped all over the map as well.  However, even DG at the time admitted that it looked and resembled teleportation all too much (regarding DA2).  The only difference is that a PC can now get almost the same ability (Fade Walk).

 

That said, I honestly think it's a matter of changing developers and gameplay constraints, and the current dev team found the "no teleportation" rule to be extremely inconvenient.  Make no mistake though, magic doesn't permit large scale teleportation and likely won't for the forseeable future.....and the entire plot of Trespasser illustrates why this is so. Once you allow large scale strategic teleportation, your world instantly changes in a myriad of differnt (and almost impossible to predict) ways, starting with the fact that any nation that didn't have this magic would be almost helpless against any nation that did, no matter what else was in their favor.

 

As for the Elluvians, I point out that they break the rules because they were made and operate when the very rules of magic and the world were different....and most no longer work.  That makes them plot devices.

 

Yeah, I don't believe the rules of magic are unchanging. As far as the Circle mages knew, teleportation is impossible; but we know Eluvians do that by using a bridging dimension of sorts. Fade Step is a simili teleport, but it has a short range so it is not useful outside of combat applications.

 

So long as teleportation remains the purview of plot devices and hard to activate Eluvians that must be linked to one another, I'm fine with it. It limits their power. What is usually problematic in fantasy is people being able to teleport themselves anywhere at a whim, which always begs the question of why they don't just zip around and solve all their problems, or bother with any other means of transportation at all.



#12
Sifr

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A lot of Circle Mages seem to believe that if it's not on their magical curriculum, it's either impossible or forbidden to do.

 

The Circle's official stance on Shapeshifting is to deny that it exists as anything more than a wild rumour, or is otherwise the purview of hedge-mages or maleficarum. The Circle firmly believe as well that it's impossible to cure an abomination without slaying either the possessing spirit or host, which we also now know to be untrue as the Avvar have seperated host and spirt safely for centuries.

 

Besdies Chantry censure and internal politics, some knowledge has been lost due to sudden deaths of the few that possessed it, such as the ritual that bound Shah Wyrd in the Circle Tower. According to the codex in Origins, the ritual began with the Avvars who first lived in Kinloch, before passing into a tradition held by the First Enchanters after the Circle was built there, only to eventually be discarded when a First Enchanter suddenly died and his replacement decided that the old traditions were pointless relics of a bygone age.


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#13
Al Foley

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More to the point we know the rule isn't exactly true, see e.g. the Eluvians. They effectively teleport by using overlapping dimensions.

The Eluvians are a bit of an ask though because sometimes they are shown behaving and fucntioning effectively as Stargates and at other times they are just a fancy, magical...quick...version of the Imperial Highway. 



#14
BansheeOwnage

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I remembered that codex entry when playing Inquisition too, but then I remembered that that "rule" was broken as far back as DA:O itself. Velanna teleported, and there are the eluvians. I can understand someone in a circle not knowing about elven magic, but I do think it's dumb that they wouldn't know about fairly standard magic like fade-stepping. It's no a huge thing, but I don't think the writers were remembering that codex or simply didn't care because they wanted to make that spell.



#15
Al Foley

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I remembered that codex entry when playing Inquisition too, but then I remembered that that "rule" was broken as far back as DA:O itself. Velanna teleported, and there are the eluvians. I can understand someone in a circle not knowing about elven magic, but I do think it's dumb that they wouldn't know about fairly standard magic like fade-stepping. It's no a huge thing, but I don't think the writers were remembering that codex or simply didn't care because they wanted to make that spell.

She did some weird tree teleport thing.



#16
ottffsse

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Calpernia for npc / companion in DA4!


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#17
leaguer of one

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But fade step is like the charging on a warrior, in the video she teleport to a higher place

You never used in on steps , have you?

 

Fade step does that.



#18
In Exile

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That does technically involve walking.


Overlapping dimensions is still a kind of teleportation. Say e.g. the wormhole-esque portals in TW.

#19
In Exile

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The Eluvians are a bit of an ask though because sometimes they are shown behaving and fucntioning effectively as Stargates and at other times they are just a fancy, magical...quick...version of the Imperial Highway.


Presumably they were both - portals between each other AND portals to various elven pocket dimensions.

#20
BansheeOwnage

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She did some weird tree teleport thing.

Yes.

 

I love how the second post in the thread explains what happened perfectly and everyone just ignores him. God I love the internet. :P

It's not that we ignored it - we know it's Fade Step - we're just debating whether Fade Step makes sense in the lore.



#21
In Exile

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I remembered that codex entry when playing Inquisition too, but then I remembered that that "rule" was broken as far back as DA:O itself. Velanna teleported, and there are the eluvians. I can understand someone in a circle not knowing about elven magic, but I do think it's dumb that they wouldn't know about fairly standard magic like fade-stepping. It's no a huge thing, but I don't think the writers were remembering that codex or simply didn't care because they wanted to make that spell.


Teleportation is pretty different from Fade Step (or what Velana does). The writers were probably thinking of zapping yourself from Val Royeaux to Denerim and then off to Minrathous in the span of a few minutes.

#22
TeffexPope

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1:40

I thought the magic has "rules" as we can see in a book in the Circle of Magi in DA:O

 

http://dragonage.wik..._Rules_of_Magic

 

- No one, for instance, has found any means of traveling-either over great distances or small ones-beyond putting one foot in front of the other.

According to traditional magical studies, she did indeed break a rule. But traditional studies completely ignore Tevinter, and therefore Elven, magic.



#23
TheEnigmousPretentiator

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Calpernia is a Tevinter mage. It is only right your southron Circle sentiments are confused.


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#24
Gervaise

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In the alternative path we travel in TIME a whole year (there and back again).    Compared with that anything that other mages do is hardly rule breaking at all.   However, as has been rightly pointed out, the rules we were given were those taught in the southern Circles where magical experimentation has been carefully monitored and restricted to those areas considered "safe" by the Chantry and Templars.     Calpurnia and Alexius came from Tevinter where magical experimentation is encouraged.    Plus there may well have been knowledge that was known to Magisters of Corypheus' time but lost/forgotten in the subsequent years.    Calpurnia's potential was recognised by Corypheus and she was essentially his apprentice, so I'm sure he passed on a lot of useful tips concerning what was and was not possible in the field of magic.



#25
prosthetic soul

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What's this?  Bioware destroying their own lore through terrible cutscenes and writing? 
No....that's so....shocking.  I can't even *yawns* imagine it.....ZzzZzzz