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Suggestions for future patch and dlc


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#1
darthdrake201

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           Hi, I created this topic to list all the suggestions that I wrote down while playing my first playthrough on Hardcore. Please try to give detailed feedback and what you would like in the game. I ask everyone whom replies to please not be a troll.

Suggestions

1. My first one is a very quick and easy patch but most defiently very important to me. Ability to assign weapons slots to keys. It sucks when a krogan is storming up to me and I haft to mouse scroll through all my weapons to get to my shotgun.

2. Decrease the size of the mortal danger graphic, it is extremely annoying and blocks my view.

3. First thing I noticed with me2 is the Linear playstyle and the end of exploration. Please bring back side quests with large landscapes. Itd be great if bioware created large open areas with forests/grasslands/barren/lava with random quests that are picked up on the planet. Example lets say iam in an unexplored system, I take my shuttle down to pine coverd planet inhabitated by mercs/pirate/beasts. I could then walk around and find different missions from the local inhabinants. If I went to the merc camp, they would hire me to kill beasts and/or pirates, or find artifacts/weapons/minerals in tombs/ruins/caverns.

4. More specializations!!! One thing that has always been bioware's signature is not only being able to decide your personality and look but also your playstyle.  Right now its basicaly my class decides how I play. Which leaves me feeling limited.

5. Finally of course more weapons,more quests and ability to design npc companions.

I apolgize now for any misspellings and badly written structure. I suck at english.

#2
Guest_HK74_*

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darthdrake201 wrote...

 Itd be great if bioware created large open areas with forests/grasslands/barren/lava with random quests that are picked up on the planet.


Nah.
I'm glad that (so far) the game isn't full of huge empty spaces. I prefer that they've kept it tighter this time around, it makes it seem like the galaxy is a busy, bustling environment rather than a sparsely populated backdrop.

#3
darthdrake201

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Problem is Hk74 is that with bustling environments, they are alot harder to create, so  we get less content.

Modifié par darthdrake201, 28 janvier 2010 - 12:26 .


#4
Guest_HK74_*

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We'll live. In the event of a trade-off, I'll take believable environments over more of the not-so-great side quests like the presidium fish or lost credit chit scenarios.

Modifié par HK74, 28 janvier 2010 - 12:33 .


#5
darkangelx5-81

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a idea for me2 Why can`t you change your name if you upload a me1 save game.

Why have so many resources if you can`t sell them.

would be nice to have a choice if you start me2 with no save game to choose what you want for the big decions.

#6
darkangelx5-81

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oh and futher more why are you so holding back in the romance

#7
bdawg3103

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1. My first one is a very quick and easy patch but most defiently very important to me. Ability to assign weapons slots to keys. It sucks when a krogan is storming up to me and I haft to mouse scroll through all my weapons to get to my shotgun.


You're just not doing it right. Hold left-shift to bring up the paused view thing, and hover the mouse over your selected weapon. You'll be able to switch to whichever one you prefer. Although I agree that having hotkeys again would rock :-p.

2. Decrease the size of the mortal danger graphic, it is extremely annoying and blocks my view.


I understand what you're saying, but I think they're trying to impress upon you how seriously you're about to be f***ed.

3. First thing I noticed with me2 is the Linear playstyle and the end of exploration. Please bring back side quests with large landscapes. Itd be great if bioware created large open areas with forests/grasslands/barren/lava with random quests that are picked up on the planet. Example lets say iam in an unexplored system, I take my shuttle down to pine coverd planet inhabitated by mercs/pirate/beasts. I could then walk around and find different missions from the local inhabinants. If I went to the merc camp, they would hire me to kill beasts and/or pirates, or find artifacts/weapons/minerals in tombs/ruins/caverns.


Exploration is cool to a point, but ME2 was way more story-driven with less focus on exploration, which i think is an improvement. It was a pain to have to spend ~30 min on a planet in ME1 in order to get everything, especially since most of the time was spent just driving around.

Additionally, once you start making each world a hub world, it turns into a MASSIVE chore for the devs to flush out each one to the point that it doesn't feel forced and bare-bones. Not to mention that spending hours on every planet doing random tasks really takes you out of the drama and urgency of the main storyline. And idk about you, but i've played enough MMO's to be sick to death of 'go here, kill X number of Y' quests.

4. More specializations!!! One thing that has always been bioware's signature is not only being able to decide your personality and look but also your playstyle.  Right now its basicaly my class decides how I play. Which leaves me feeling limited.


I really don't have a problem with the class system in place, but I'd be interested to see more in detail what you'd like to see as far as specialization.

5. Finally of course more weapons,more quests and ability to design npc companions.


More weapons and armor? With you %100!
More quests? Maybe, as long as its not so much as it pulls you out of the main story.
And again, i'm not positive what you're suggesting about designing npc's. If you mean squadmates, I'm totally against it.


Anyway that's my take