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Less Story, More Exploration. Like Skyrim


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#126
Ariella

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Bioware have been notorious for trying to copy what's popular in gaming at the time, so them trying to copy Skyrim's success should come as no surprise to anyone.


I really need to put this to music. The fans said: We want an open world like Skyrim! They didn't say we want (fill in the blank other feature). They said open world. Bioware did as they asked, and people bitched.

Get over it. This isn't about Bioware, it's about you. You make it sound as if they copied and pasted everything in Skyrim to DAI. Though from the list, that's what you WANTED them to do. Which is just too damned funny.
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#127
Ahglock

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Yes, people asked for a more open world. I guess they assumed there was a implied but don't suck at it and make it empty outside of a few shallow quests that bioware didn't pick up on.

#128
Ariella

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Yes, people asked for a more open world. I guess they assumed there was a implied but don't suck at it and make it empty outside of a few shallow quests that bioware didn't pick up on.


I get so tired of this argument. Practically every sidequest in DAO is a fetch. Or it's a kill something. Many of them a lot more convoluted and stupid than anything in DAI (the love letters come to mind), but like those quests they're optional.

As for empty? You and I must be playing different games, bub.

#129
The Hierophant

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When Bioware "agressively checked out" Skyrim, what they failed to understand is that a large part of the reason for Skyrim's success is

the complete freedom the game offers.

 

* The freedom to spec your character in any way you want.

* The freedom to "Fus Ro Dah" anyone off the top of a cliff.

* The freedom to mod and use mods in any kind shape and form imaginable. (some that you wouldn't have imagined...)

* The freedom to easily cheat (if you so desire) and/or force your way through the occasional bug via the in game coonsole.

 

If anything, aside from the fact that DA:I was in a semi open-world, it was lacking any kind of freedom whatsoever.

 

You want to be Skyrim when you grow up? Great. Just be sure to actually understand what made it so successful.

Me personally i think Bio only pitched Skyrim as an influence in order to build up hype. If no one had mentioned TES i would have thought that DAI was originally intended to be an mmo during it's development or something.



#130
Jeffonl1

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I look to Bioware as a creator of strong character based stories... its their strength and they should use it! While every new game needs something to distinguish itself, new components should mesh well with the touchstones of previous games.
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#131
Majestic Jazz

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I get so tired of this argument. Practically every sidequest in DAO is a fetch. Or it's a kill something. Many of them a lot more convoluted and stupid than anything in DAI (the love letters come to mind), but like those quests they're optional.

As for empty? You and I must be playing different games, bub.

 

DAO is a game that came out in what? 2009? Shouldn't a 2014 game be more advanced?



#132
Cyberstrike nTo

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Prove it cause the vast majority of GOTY awards(what actually matters) says otherwise bub.

 

GOTY awards are pretty much a dime a dozen. I mean every youtuber game reviewer, game review blogger, and fan site can give DA:I (or The Witcher 3 or any other game for that matter) a "game of the year" award and IMHO 99.9% of all GOTY awards are basically worthless. All the 130+ GOTY awards that DA:I is great PR and makes for great marketing, but that is all it is and it's the same for The Witcher 3 and every other that wins a GOTY award.

 

What matters for EA is how much money the game made.   


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#133
mopotter

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I'm jealous of all the people with all this free time to want every game to be like Skyrim or GTA, every big game i've played this year has been one of those and I haven't finished any of them.

Well, I have no kids at home, I get up 2 hours early so I can play before going to work and I have a wonderful husband who doesn't complain when I go in the back room and play for a few hours, he likes to cook.  :)    And actually I haven't finished Skyrim.  Got to involved with my bard and just do one of the main quest every now and then.  



#134
Cyberstrike nTo

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IMHO one of the best open world games with a story is Saint's Row IV it's story makes enough sense to make me care for most of the characters (except for Johnny Gat) it's many side quests tie into the main story and makes me wants to them without making them a chore (well most of them) and has a wicked sense of humor and a rather bittersweet ending. Even it's expansion of Gat Out of Hell gives the player four very different endings. 



#135
MonkeyLungs

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if you want a good story read a book. video games are about gameplay

 

This is simply not the case. Games are the king of interactive storytelling and Bioware pioneers and forerunners of this.



#136
Mdizzletr0n

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This is simply not the case. Games are the king of interactive storytelling and Bioware pioneers and forerunners of this.

This person doesn't sound like they really enjoy the RPG genre do they? Those are pretty much all story. WRPGs aren't as much as JRPGs but it's still a good sized emphasis . That said, Bioware have kind of fell off in story telling with the past few games and seem to focus more on the gameplay. Hopefully, ME:A will be a return to form if you will, in terms of the story telling.

*edit- this isnt directed at you @monkeylungs. The person you quoted.

#137
Sidney

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Yes, people asked for a more open world. I guess they assumed there was a implied but don't suck at it and make it empty outside of a few shallow quests that bioware didn't pick up on.


..but Skyrim sucks. Bioware gave us the same pointless grinding that comes with the open world -- and please don't lie and tell me all those cut n paste recycled barrow mounds were oh so interesting. Skyrim is filled with trash filler and a teeny tiny handful of semi-interesting quests - none of those include the main quest because that is hack work at its finest. Heck, most of the regions in DAI actually had several interesting quests which is more than you can say about and given part of Skyrim.

#138
Sidney

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I get so tired of this argument. Practically every sidequest in DAO is a fetch. Or it's a kill something. Many of them a lot more convoluted and stupid than anything in DAI (the love letters come to mind), but like those quests they're optional.As for empty? You and I must be playing different games, bub.


People forget all the

Find poison
Find traps
Find body parts
Find sword parts
Find Garnetts
Deliver letter
Deliver letter
Mark a door
Deliver a box
Find scrolls
Find rocks
Find nugs


...and so forth. The structure of DAO made them seem less sidequesty because you had other reasons to be in Denerim or Redcliffe or the Deep Roads whereas in DAI the story maps were often segregated from the grinding maps so they felt like distinctly separate activity.
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#139
aoibhealfae

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Ask Bethesda. And go back playing Skyrim.

 

And I do play SWTOR. I hate these things. Finding datacrons and side quest shits. No time for that. I want to go back killing the dark lord that kept bothering me or save the empire or running away from the Emperor's son who have a weird obsession about keeping me on his wall for five years...



#140
Ariella

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People forget all the
Find poison
Find traps
Find body parts
Find sword parts
Find Garnetts
Deliver letter
Deliver letter
Mark a door
Deliver a box
Find scrolls
Find rocks
Find nugs
...and so forth. The structure of DAO made them seem less sidequesty because you had other reasons to be in Denerim or Redcliffe or the Deep Roads whereas in DAI the story maps were often segregated from the grinding maps so they felt like distinctly separate activity.


This I will grant. Though I like the openness if only for the lack of zoning. The Brecilian Forest is my favorite case in point. There are four sub areas, if I remember right, and the paths are so twisty it's easy to get turned around. Made me nuts.

However, I am annoyed they turned A on the Xbox 1 controller to jump. I misd being able to run.

#141
Addictress

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If I want a game with beautiful environments, a half-assed plot (?) a lot of "lore" and great game play, I'll play Destiny.

If I want a game with a solid plot, beautiful environments and crappy gameplay, I'll play The Witcher 3.

But this time I want a game with a solid plot, great characters, beautiful environments, and solid game play. So how about it, Mass Effect: Andromeda?


DING ding ding!!!

#142
Hazegurl

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DAO is a game that came out in what? 2009? Shouldn't a 2014 game be more advanced?

Yes. DAI just seems sort of outdated.  You have your typical class selection, PC out of nowhere who saves the world plot complete with magical mystery thingy, big bad cartoonish villain (though the Wild Hunt wasn't much better, imo....okay they were better but still sucked), and aside from the main storyline, you're told to get out there and headcanon everything. The companions just stand around in one location mimicking life...badly and so does the npcs when you step into the world. No dynamic weather either

 

At least in ME3 the companions moved around the ship talking to each other. BW didn't even try to build a "living" world. 


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#143
Sylvius the Mad

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DAO is a game that came out in what? 2009? Shouldn't a 2014 game be more advanced?

I see games getting less advanced as the decades march on.

 

We're seeing simpler plots, smaller games, less complex mechanics...


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#144
Laughing_Man

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I get so tired of this argument. Practically every sidequest in DAO is a fetch. Or it's a kill something. Many of them a lot more convoluted and stupid than anything in DAI (the love letters come to mind), but like those quests they're optional.

As for empty? You and I must be playing different games, bub.

 

Essentially, very few people complained specifically about the fact that DA:I was a (semi) open world game. The complaints are on other aspects.

(The world itself looked great, it was probably the best thing about DA:I. The problems started where the amazing world met the actual game.)

 

And therefore your argument that "the fans are to blame", is simply not relevant.

 

Me personally i think Bio only pitched Skyrim as an influence in order to build up hype. If no one had mentioned TES i would have thought that DAI was originally intended to be an mmo during it's development or something.

 

Funny that you should say that, I remmember that someone mentioned on the forums that DA:I was actually initially developed as an MMO.

(which would explain a few things, like why skills felt gutted, why we were "blessed" with the "8 abilities" restriction, why there were so many fetch quests, etc.)

 

No idea if that's true, but it certainly makes some sense.


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#145
Seboist

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I see games getting less advanced as the decades march on.

 

We're seeing simpler plots, smaller games, less complex mechanics...

 

Given the ME trilogy and it's revolving door of writers of questionable talent whom tried punching far above their weight, that would be a good thing in this case.


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#146
Sylvius the Mad

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Given the ME trilogy and it's revolving door of writers of questionable talent whom tried punching far above their weight, that would be a good thing in this case.

It's not about the writing. It's about the world-building. A simple plot can be well-written, and a complex plot can be badly written. The nature of the plot is a much bigger design element than the actual writing is. Yes, the writing is extremely important, but it all takes place within the framework provided by the plot's structure and scope.

#147
9TailsFox

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Essentially, very few people complained specifically about the fact that DA:I was a (semi) open world game. The complaints are on other aspects.

(The world itself looked great, it was probably the best thing about DA:I. The problems started where the amazing world met the actual game.)

 

And therefore your argument that "the fans are to blame", is simply not relevant.

 

 

Funny that you should say that, I remmember that someone mentioned on the forums that DA:I was actually initially developed as an MMO.

(which would explain a few things, like why skills felt gutted, why we were "blessed" with the "8 abilities" restriction, why there were so many fetch quests, etc.)

 

No idea if that's true, but it certainly makes some sense.

http://www.gamespot....y/1100-6423362/

If it's true than yes DA:I is single player MMO.


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#148
Helios969

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It seems to me that DAI was the result of DA2's failures and Skyrim's success, however I think Bioware learned the wrong lessons from each (and listened far too much to its fanbase.)  Skyrim's success was largely three things - crafting, the novelty of the open-world, and most importantly that it's easily modded (the last gave the game life far beyond its release date).  DAI gave a decent-to-good crafting system, pretty but static environments largely irrelevant to the story with meaningless sidequests, and designed it to inhibit modding.  I thought the story was perfectly fine but all the empty grinding resulted in loss of agency...it was completely imbalanced.  In contrast the TW3 seemed to learn all the correct lessons: dynamic open-world (just love the sunrise/sunsets and changing weather,) sidequests triggered by cutscenes made me felt like I was connected to the larger story, the larger story driving you forward with interest and perhaps a bit of desperation...

 

So in answer to this thread: more story, less exploration.  Keep the narrative focused.


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#149
9TailsFox

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I really need to put this to music. The fans said: We want an open world like Skyrim! They didn't say we want (fill in the blank other feature). They said open world. Bioware did as they asked, and people bitched.

Get over it. This isn't about Bioware, it's about you. You make it sound as if they copied and pasted everything in Skyrim to DAI. Though from the list, that's what you WANTED them to do. Which is just too damned funny.

What fans? We said. We want more levels than one cave in DA:2. It's not our fault Bioware overcompensating all the time.


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#150
Cyberstrike nTo

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What fans? We said. We want more levels than one cave in DA:2. It's not our fault Bioware overcompensating all the time.

 

I recall a lot of people complaining DA2 about:

 

1) Reuse of levels.

 

2) Swarms of enemies that appeared out of nowhere.

 

3) Kirkwall was lifeless and boring. 

 

4) All the romances were bisexual.

 

5) Pointless sidequests.

 

6) The personality of Hawke being bipolar and some dialogue options not making any sense.

 

7) Meredith and Orsino were not great antagonists/villains.

 

8) The time skips.

 

9) The lack of custionamtion to Hawke's armor, weapons, house,

 

10) The characterization was weak for all the characters,

 

11) The combat sucked.

 

12) Most of the redesigns sucked in particular Flemeth, the elves, and the darkspawn. With some not sure of the new look for the Qunari due to Stern's appearance.  

 

13) It was too short.

 

14) Hawke was too passive at the end,

 

15) The ending sucked.

 

16) The DLC was lackluster (IMHO Mark of the Assassin and Legacy were excellant).


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