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Throwing Blades questions


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#1
phishface

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I'm using Throwing Blades + Precision Targettting on my Tempest Archer. The tactical sequence is:

 

Flask of Fire>Stealth>Spam Throwing Blades>Ranged Shadow Strike>Leaping Shot>Long Shot

 

It works pretty well. I'm using it for a Nightmare + Trials run, and it hasn't let me down yet. But I'd like to optimise it. Would respeccing to DW give my Throwing Blades more bang per buck, because the daggers have more damage?

 

Also, the targetting of Throwing Blades seems a bit iffy. Sometimes they just fly off into nowhere, even with an enemy targetted - not sure what you're meant to do.

 

Any and all suggestions welcome



#2
Arvaarad

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For abilities, you want to look at the weapon's base damage, not the DPS number. It's the smaller number listed below DPS on the weapon, and it's also listed under "main hand damage" in your attributes screen.

It depends on which specific weapon you have, but in general bows have a higher base damage than daggers. Their attack speed is slower, but for ability use that doesn't matter.
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#3
phishface

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Couldn't have asked for a clearer answer. Thank you very much - I now understand how it works



#4
PapaCharlie9

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I'm using Throwing Blades + Precision Targettting on my Tempest Archer. The tactical sequence is:
 
Flask of Fire>Stealth>Spam Throwing Blades>Ranged Shadow Strike>Leaping Shot>Long Shot

Are you using the Flaming Chain upgrade for Flask of Fire? If not, why not?

I would put the Stealth at the end and then do a second Throw Blades. Sure, that cancels Flask of Fire/Flaming Chain, but you get two Throwing Blades for the price of one.

Alternatively, double the highest damage skill, but that may be hard for an archer, since Leaping Shot puts you out of range for Shadow Strike. Maybe something like this:

FoF > Long Shot (even if at close range) > Throwing Knives > Shadow Strike > Leaping Shot > Stealth > Long Shot

That insure that the 50% damage bonus for Stealth is added to the highest damage skill. For a big boss or a tightly packed mob, Leaping Shot might be higher, so you would do:

FoF > Throwing Knives > Shadow Strike > Stealth > Leaping Shot > Long Shot > (Long Shot or Stealth)

#5
phishface

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Are you using the Flaming Chain upgrade for Flask of Fire? If not, why not?

 

Actually, I'm not. Should I be? I like the no cooldown upgrade, because it lets me spam throwing blades. I get 3 or 4 in before it runs out, but usually that's all I need. It does so much damage, I rarely need thousand cuts



#6
PapaCharlie9

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Actually, I'm not. Should I be? I like the no cooldown upgrade, because it lets me spam throwing blades. I get 3 or 4 in before it runs out, but usually that's all I need. It does so much damage, I rarely need thousand cuts

If you are doing a sequence of active skills that don't repeat, like you said in your OP, it's criminal not to use Flaming Chain. FC makes cooldown irrelevant, what matters is no stamina cost!

#7
actionhero112

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If you are doing a sequence of active skills that don't repeat, like you said in your OP, it's criminal not to use Flaming Chain. FC makes cooldown irrelevant, what matters is no stamina cost!

 

It's a bit redundant if he already has looks like it hurt from the Throwing Blades tree. He already effectively has unlimited stamina. 



#8
Aeratus

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The descent DLC dagger schematic (base damage 174) has a higher base damage than the bows, and also lets you get another masterwork slot because you can equip two daggers. However, I'd definitely go with bows, because they are so much more useful when you're not using throwing blades. 

 

For flask of fire upgrade, I think the unquenchable upgrade is better. I don't see a point in having a sequence of attacks when you can just spam throwing blades. Due to the stacking of sunder and the damage bonus, throwing blades just gets better and the better the more it's spammed. 



#9
Darkly Tranquil

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The descent DLC dagger schematic (base damage 174) has a higher base damage than the bows, and also lets you get another masterwork slot because you can equip two daggers. However, I'd definitely go with bows, because they are so much more useful when you're not using throwing blades. 


Don't Mastework procs only trigger off the main hand dagger?

#10
PapaCharlie9

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Don't Mastework procs only trigger off the main hand dagger?

No. That is a common misconception. Masterworks become properties of the wielder and have nothing to do with which item they are attached to. You could put Hidden Blades x4 on a shield and it will have a chance to proc every time you hit with your sword.
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#11
PapaCharlie9

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I don't see a point in having a sequence of attacks when you can just spam throwing blades. Due to the stacking of sunder and the damage bonus, throwing blades just gets better and the better the more it's spammed.

True enough, and like actionhero said, if you have Looks Like It Hurt and high enough crit chance, stamina stops being a limitation.

But by that logic, you are saying any other active damage skill is suboptimal, so why even have them? Well, maybe not Long Shot if you are far enough way.

Also, no Flask of Lighting?

#12
Aeratus

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I didn't intend to say that you shouldn't have any other skills. Obviously, you can't just have flask of fire and throwing blades, since you would have to cool down eventually against high HP targets. 

 

At mid range, however, tempest doesn't have anything that matches the dps of flask of fire + throwing blades. If I recall correctly, on the same character, when long shot (with damage upgrade) pulled 8k max damage using the max-range 1700% damage bonus, throwing blades could reach 10-12k damage per hit at the end of the sequence due to consecutive stacking of sunder/damage bonus, with the duration passive to flask of fire. Since throwing blades is 4 hits, that is 40k damage in one skill use in the same amount time it takes to do about 2-4k damage from long shot at mid-range. 

 

At long range, I also like the unquenching upgrade, since you can string 4 shots of long shot (6 if you have passive duration boost). 

 

When flask of fire isn't up, I use flask of frost and flask of lightning, during which the other skills are fillers until flask of fire is up again. During flask of frost, shadow strike is pretty good against chilled opponents. During flask of lightning (with lightning damage upgrade), explosive shot is pretty good to register hits on a large number of enemies. When I played tempest, I used the 3 flasks, throwing blades, shadow strike, long shot, explosive shot, and leaping shot (didn't use focus due to one of the trial options). 


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#13
phishface

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I don't really use the other flasks, mainly because it doesn't feel like I need them. I've found that the *spam FoF/throwing blades* sequence (+ leaping + long shot + shadow strike) can be repeated in quite a short time. Two of those takes care of 90% of things. And there's always thousand cuts for the bigger enemies, which always ends the battle.

 

What I want to try next is a two rogue sequence, using my Tempest + Cole. I'm curious about how much damage can be done by using Mark of Death + FoF/throwing blades + Hidden Blades + Thousand Cuts > Trigger.

 

2 problems with this: (1) it's fiddly to manage it all, and (2) finding an enemy that won't die/glitch out before the trigger. I have Even Ground and Walk Softly activated, but stuff still dies too quickly. I kinda wish there was a higher difficulty setting