Aller au contenu

Photo

No random packs in future Multiplayer


  • Veuillez vous connecter pour répondre
58 réponses à ce sujet

#1
DrBlingzle

DrBlingzle
  • Members
  • 2 073 messages

In ME3 MP you purchase new items and characters through buying packs which provide a random collection of items. You can of course specialise what you want to get by getting the arsenal and reserves packs which give you a higher chance for getting either characters or weapon, but the items are still randomly generated.

 

Personally, if there is MP in Andromeda,  I would prefer a store system where you simply buy specifically what you want for a set price. This would make purchasing less luck based as with the random packs system you could get lucky and get extremely good equipment or unlucky and get all poor items. I personally prefer a more reliable system. It would also mean it would be quicker and easier to get what items you wanted. For instance, in ME3 MP I've always wanted the geth pulse rifle but even after many hours of play and buying many arsenal packs I still don't have it. If there was the system I'm suggesting, I could simply check its price in the store, play games and save up credits, and then simply buy the gun when I had enough. Simple and quick.

 

I appreciate that some people might prefer the excitement and uncertainty of not knowing what they're going to get when they buy a pack but I'm just expressing my preference that I would prefer a much more simple, reliable and direct purchasing system and hoping bioware takes this into account. So what would you prefer?


  • Laughing_Man, Leomerya12, 78stonewobble et 2 autres aiment ceci

#2
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

I suspect that random loot will return, because insidious as it is, it does keep people playing. 


  • animedreamer, Deadarth, Kappa Neko et 3 autres aiment ceci

#3
Sanunes

Sanunes
  • Members
  • 4 378 messages

If we weren't grinding for weapons in Mass Effect 3 what would you make the grind for? If there wasn't the grind for weapons I think a lot of people would have stopped playing quickly and the less people that are playing more people get frustrated and leave.  Besides if having random weapons means the additional content is free, I rather have free content then specific weapons.


  • Ajensis aime ceci

#4
spinachdiaper

spinachdiaper
  • Members
  • 2 042 messages

They better back peddle from DAIMP's junk grinder and revert to ME3's quest for Ultra Rares.


  • animedreamer, Deadarth, laudable11 et 2 autres aiment ceci

#5
Zehealingman

Zehealingman
  • Members
  • 1 448 messages

Just keep ME3MPs loot system, but for the love of everything that's holy, burn the DAMP system.


  • Beerfish, Deadarth, laudable11 et 6 autres aiment ceci

#6
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

No microtransactions is the first step. This is a full-prized game after all, not a F2P that has to fund itself via microtransactions.


  • Laughing_Man aime ceci

#7
Deadarth

Deadarth
  • Members
  • 188 messages

I would not mind random loot like ME3 to come back, what I would really not like is if we get random loot DAMP style, at least in ME3MP if you were to get the same gun 10 times you would not see it ever again, in DAMP you get the same **** all the time.

 

Being able to just choose what I want would probably just get me to quit way faster, since I would have nothing to work for and if we get to choose what we want then the prices will most likely be incredibly high and the grind would suck, I prefer buying a random crate every few games.

 

 

No microtransactions is the first step. This is a full-prized game after all, not a F2P that has to fund itself via microtransactions.

The microtransactions in both ME3MP and DAMP let you buy the exact same stuff other players can work for and they support the FREE DLCs, if there are not microtransactions then we will have to pay for the DLCs and then the community will be split, so yeah microtransactions are the lesser evil.


  • Sanunes, N172, Shinobu et 1 autre aiment ceci

#8
Shinobu

Shinobu
  • Members
  • 4 367 messages

If we could buy what we wanted everyone would run around with Harrier X and not bother trying the other guns. Having guns that I thought I wouldn't enjoy just lying around in my inventory (plus the challenge system) made me try them. And guess what? I found out I liked them. There are enough Harrier and Reegar users already. Having us consciously choose to buy each weapon upgrade would make weapon variety in lobbies almost nonexistant.


  • Malanek, laudable11 et Ajensis aiment ceci

#9
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

 

 

The microtransactions in both ME3MP and DAMP let you buy the exact same stuff other players can work for and they support the FREE DLCs, if there are not microtransactions then we will have to pay for the DLCs and then the community will be split, so yeah microtransactions are the lesser evil.

 

The microtransactions paying the free DLC is not a good argument. For one, it's a business practices that obscures the market. Paid DLCs have the benefit of generating direct feedback via sales for the developers and give the customer specific informations on what they purchase, so they can make an informed decision after weighting the content with the charged prize and determine if that is enough value for them.

Likewise, you don't split the playerbase unless you make them pay for maps and/or gamemodes. Content like character kits and gear can be added in via paid DLCs without splitting the playerbase, as everyone can still play together, it's just your buddy has access to more kits and gear to select, stuff he paid for and you didn't after the both of you made a choice.

 

Free DLC funded with transactions on the other hand do not offer direct feedback. Are those people buying those random loot crates to get more stuff, or do they want to fund more DLCs? What about when the game is no longer supported because the predecessor has released, but people continue to pay those microtransactions. Is the developer obligated to create more free content for that game, or will those funds go towards the DLC creation for the new game?

Or from a customer point-of-view, how do you judge the free content? The devs aren't exactly forthcoming with sharing sales figures about those microtransactions, or how much of that revenue is used to fund the "free" DLC, so what's stopping them from taking only a fraction of the earned money to create the DLCs and put the rest into their pockets. It's not free DLC, people paid for it, it has value. But you can't determine how much, because you lack the informations. And since youcan't, the developers are under no market pressure to provide you with good value.

 

The only way you can personally guarantee you get out on top is if you never buy anything. But even so, it doesn't guarantee you actually ever unlock all of the free DLC content either if you're looking at a RNG store.

 

So what you get with those free DLC is random stuff you never decided on that you may not even unlock ... and that is the good version if you never paid any real money.

What if you bought extra crates through microtransactions? Wohoo, RNG store, some more Cryo Ammo IV or another one of those dirks you already have and are only good to salvage. Given the drop rates, you'll have paid a couple bucks without getting worthwhile loot more often than not, yay. But hey, you can always placate understandably frustrated people with "no worries, you get free DLC for it (for as long as we want to create and use whichever percentage of the money you paid)" ... without a guarantee to actually unlock any of that stuff.

 

 

 

Glorious!

 

Brilliant!

 

 

In short: You get what THEY decide to make, with how much money THEY decided to use for it, as many times as THEY make it regardless of how much money is paid. YOU are entirely disconnected from that decision-making process.

The only decision you get to make is whether you want to spend two/three bucks on a crate full of random loot or not.

And I'm pretty sure ME3MP and DAMP have established that random loot is pretty annoying, so where exactly is the good part?



#10
Oldren Shepard

Oldren Shepard
  • Members
  • 480 messages

I agree, i have all the characters but there are some weapons or level of the weapons that i don't have after keep playing since 2012 until today...and beyond i imagine



#11
Deadarth

Deadarth
  • Members
  • 188 messages
...

Lol. You complain about getting free **** because some other people spend money while you don't have to but then you would prefer paid DLCs, just because you would pay for DLCs it would not mean that they would have to listen to you, sales of MP DLCs will most likely not tell them much, so your last resort will be to come whining on the forums like everyone else.

 

 You know, it's your opinion that random loot is bad, I like it personally, keeps me playing, DAMP random loot sucked, ME3 was fine because after maxing a gun you would never see it again.



#12
Ajensis

Ajensis
  • Members
  • 1 200 messages

I think I'd prefer the excitement of random loot. Unlocking a new gun or character and taking them for a spin provided a lot of fun and experimentation that kept the experience fresh :) the only thing ME3MP needed was a chest that guaranteed Ultra-Rare drops.

Plus other good points by some posters above about variety and longevity and such.



#13
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

Lol. You complain about getting free **** because some other people spend money while you don't have to but then you would prefer paid DLCs, just because you would pay for DLCs it would not mean that they would have to listen to you, sales of MP DLCs will most likely not tell them much, so your last resort will be to come whining on the forums like everyone else.

 

... I do get the feeling you didn't understand what I wrote at all, but for the benefit of the doubt: care to say that again in coherent English?



#14
Ahglock

Ahglock
  • Members
  • 3 660 messages

I think maybe the drop rates might need adjusting as 1,000 hours to max your manifest seems a bit on the long side and that seems to be around the norm. But I think the random pack part is an important add to the game.


  • Fidite Nemini aime ceci

#15
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

I think maybe the drop rates might need adjusting as 1,000 hours to max your manifest seems a bit on the long side and that seems to be around the norm. But I think the random pack part is an important add to the game.

 

Eh, it can stay random for all I care.

 

But there's a massive difference between having an RNG for the thrill of not knowing what you get and having an RNG frustrating players into paying money just to increase the chances they actually get something they want.



#16
Deadarth

Deadarth
  • Members
  • 188 messages

... I do get the feeling you didn't understand what I wrote at all, but for the benefit of the doubt: care to say that again in coherent English?

I'll just say this, everything has pros and cons, just because you want something, it might not be the best thing for everyone.



#17
wolfsite

wolfsite
  • Members
  • 5 780 messages

The ME3 model was good as I never used real money for packs and I never felt I had to use real money for packs.


  • Shinobu aime ceci

#18
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

But the cons outweight the pros.

 

Maybe an analogy will help with understanding:

 

Take a cafeteria. Now you have two stands:

-One is a traditional stand you step up to and select a meal that you really like out of a menu. You pay for it and you can eat it right away.

 

-The other one is a ticket booth that you get a ticket with a random number on from. When you get called, you get a surprise meal which you may like, maybe it's the best thing you've ever eaten, or maybe you don't like it at all and would rather drink sulfur acid. So you wait until that random number is called, that can be instantly the next call, or in a day, in a week or sometime next year. But it's completely free.



#19
Deadarth

Deadarth
  • Members
  • 188 messages

But the cons outweight the pros.

 

Maybe an analogy will help with understanding:

 

Take a cafeteria. Now you have two stands:

-One is a traditional stand you step up to and select a meal that you really like out of a menu. You pay for it and you can eat it right away.

 

-The other one is a ticket booth that you get a ticket with a random number on from. When you get called, you get a surprise meal which you may like, maybe it's the best thing you've ever eaten, or maybe you don't like it at all and would rather drink sulfur acid. So you wait until that random number is called, that can be instantly the next call, or in a day, in a week or sometime next year. But it's completely free.

I mixed up two conversations but anyway, opinion=/=facts, a lot of people like the random crates because it keeps us playing, the random system in DAMP was a piece of poop, ME3MP system was better in my opinion, random allow more diversity and experimentation, buying whatever the hell you want will just make most players go for cookie cutter builds and everyone will get this one gun that is considered over powered.

 

It's not worth arguing over when clearly you despise the current system, but that in mind, opinions are not facts.



#20
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages
Not gonna happen. RNG keeps people playing and greatly increases the likelyhood that they will engage in microtransactions. Get used to it, because it is the future of gaming.
  • Deadarth aime ceci

#21
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

Not gonna happen. RNG keeps people playing and greatly increases the likelyhood that they will engage in microtransactions. Get used to it, because it is the future of gaming.

 

Sadly that is most likely how it will work out.

 

#ThanksTrump (too soon?)



#22
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Not gonna happen. RNG keeps people playing and greatly increases the likelyhood that they will engage in microtransactions. Get used to it, because it is the future of gaming.

 

The alternative would be to constantly create new guns so people are constantly grinding to get more game currency to get them or hopefully get a drop from an enemy, sort of like Destiny. 



#23
Laughing_Man

Laughing_Man
  • Members
  • 3 663 messages

Not gonna happen. RNG keeps people playing and greatly increases the likelyhood that they will engage in microtransactions. Get used to it, because it is the future of gaming.

 

The sad thing is - there are other ways to keep people playing, you know, making the game more fun and engaging,

perhaps introducing random elements and events to the gameplay, maybe finding ways to make gameplay feel more meaningful?

 

Is it too naive to expect a company to be a little more consumer friendly?

In the long run it will generate more good will and loyal cutomers than the current manipulative cash-grabbing system.



#24
Sanunes

Sanunes
  • Members
  • 4 378 messages

I mixed up two conversations but anyway, opinion=/=facts, a lot of people like the random crates because it keeps us playing, the random system in DAMP was a piece of poop, ME3MP system was better in my opinion, random allow more diversity and experimentation, buying whatever the hell you want will just make most players go for cookie cutter builds and everyone will get this one gun that is considered over powered.

 

It's not worth arguing over when clearly you despise the current system, but that in mind, opinions are not facts.

 

Yeah, if they incorporate a system that is closer to DAMP instead of ME3MP, I think Mass Effect: Andromeda's multiplayer won't have very long legs either.



#25
Shinobu

Shinobu
  • Members
  • 4 367 messages

But the cons outweight the pros.

 

Maybe an analogy will help with understanding:

 

Take a cafeteria. Now you have two stands:

-One is a traditional stand you step up to and select a meal that you really like out of a menu. You pay for it and you can eat it right away.

 

-The other one is a ticket booth that you get a ticket with a random number on from. When you get called, you get a surprise meal which you may like, maybe it's the best thing you've ever eaten, or maybe you don't like it at all and would rather drink sulfur acid. So you wait until that random number is called, that can be instantly the next call, or in a day, in a week or sometime next year. But it's completely free.

 

Your analogy is interesting but not completely applicable because I have to eat but I don't have to have a Lancer X.

 

The ME3MP store worked out for me because I was ok with playing incessantly to get in-game credits to feed the troll store. It took me 1200+ hours of gameplay (yes, I'm slow) but I did max my manifest without having to pay additional money, so I'm satisfied. The part of RNG that gives me pause is the effect it has on people with gambling addictive tendencies. It does seem immoral to chase "whales" who will drop thousands of dollars they can't afford on an RNG. Maybe a cap should be instituted (say $1000) beyond which a person can no longer buy packs or a limit placed on how many can be bought in a certain time period (e.g., $100/month), though the cynical side of me doubts this will ever happen.

 

Certainly RNG stores aren't equal and we definitely want a good one in MEA. I coudn't stand the DAMP one, but I didn't really enjoy DAMP in general. (I think I've played 30 odd hours of DAMP compared to 2900+ of MEMP). The ME3 one was fairly unobjectionable but could be made better by having the drop rate upped a bit as others have said. I also think it could help to have an expensive pack (say, 5M credits) that guarantees the first level of something you don't have, but you have to level it up the old fashioned way. That way everyone could get one of everything sooner if they chose, but getting a maxed manifest would still take a long time.

 

I'm against "pay to win" where only those willing to buy a special DLC get the TGI, whereas all the cheap people like me only get vanilla human kits.