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No random packs in future Multiplayer


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#26
Fidite Nemini

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Your analogy is interesting but not completely applicable because I have to eat but I don't have to have a Lancer X.

 

It is applicable. After all you didn't need any DLCs either, the base game would've worked perfectly fine without them.

 

Think of the base game as your own fridge. You can eat your everyday stuff, or you can go to the cafeteria and get something new, then apply the analogy. The premise doesn't change.



#27
Deadarth

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It is applicable. After all you didn't need any DLCs either, the base game would've worked perfectly fine without them.

 

Think of the base game as your own fridge. You can eat your everyday stuff, or you can go to the cafeteria and get something new, then apply the analogy. The premise doesn't change.

So then why pay for mac and cheese when you can just have it for free?



#28
DanishViking

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I like the loot system like that

 

like fifa ultimate teams packs

 

you can choose to spend your own money or just gather points in game to open them

 

im fine with that it also makes it more exciting

 

because you never know what you get.



#29
Fidite Nemini

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So then why pay for mac and cheese when you can just have it for free?

 

You can get a mac and cheese for free. You can also just get a package of ketchup, or a cup of coffee. And it's not guaranteed you get anything at the time you want it.

 

Too many ifs/buts. If I put down money, I want something for it, at the time I wish to purchase it. Or alternatively, if I don't want to pay for things I don't want, I likewise also don't want to suffer the same grinding progression and sacrifice a virgin to the RNGods each time I open a new crate in hopes to unlock something new instead of getting duplicates.



#30
afgncaap7

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I don't really mind the RNG itself, keeping everything random encourages people to leave their comfort zone and try out their new toys. What really irritates me is that there's no option to sell off the junk that inevitably builds up. Lvl 1-2 ammo mods, some specific types of ammo altogether, excess consumables, weapon mods that you almost never use, etc, etc... Any longtime players here? Imagine how much you could get right now if you could just dump the crap you never use.



#31
Deadarth

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Too many ifs/buts. If I put down money, I want something for it, at the time I wish to purchase it. Or alternatively, if I don't want to pay for things I don't want, I likewise also don't want to suffer the same grinding progression and sacrifice a virgin to the RNGods each time I open a new crate in hopes to unlock something new instead of getting duplicates.

So you either want an unfair advantage over free players or you want everyone to have to pay for all the content, as I mentioned nobody is forcing you to pay for crates but you obviously want to buy crates, you want to get whatever item you want for money, instead of earning it like everyone else, this just won't happen.



#32
Shinobu

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It is applicable. After all you didn't need any DLCs either, the base game would've worked perfectly fine without them.

 

Think of the base game as your own fridge. You can eat your everyday stuff, or you can go to the cafeteria and get something new, then apply the analogy. The premise doesn't change.

What's the analogy for maxing my manifest?



#33
Ajensis

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What's the analogy for maxing my manifest?

 

And what's the analogy for playing the game to have fun?

 

The café analogy doesn't work for me. Eating is a need, playing is a pastime. The random unlocks give a sense of progression and allow you new toys or skills to bring to your next game. It's typical RPG, in a way: You start out with the basic stuff, but with time new, often improved, possibilities open up. Comparing the experience of playing a game with buying food at a café isn't all that fitting, in my opinion. It's more like you're sitting there for half a day while the waiter brings you random tidbits for you to taste. Some of it's good, some of it surprises you, some of it you politely put away again. Meanwhile, there's two customers in the corner who are paying for a specific meal, which is the reason you're able to sit around and taste small meals free of charge.

Not perfect, but still better (for me) than what Fidite Nemini described. Just different perspectives, I suppose.



#34
SolNebula

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Interesting how really people have different mindsets over this issue. Personally I might be minority but spending real money for random packs is sonething I won't do. I spend money only for goods I can see. I seems to have an aversion towards gambling. Furthermore farming the gun I want for free isn't going to make me play more.....after a couple of fruitless matches I would only become increasingly frustrated and annoyed and leave for another game. Guess I'm minority as if every gamer reasoned like me we wouldn't have microtransactions to begin with...as they wouldn't be making money at all from it.

#35
Fidite Nemini

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So you either want an unfair advantage over free players or you want everyone to have to pay for all the content, as I mentioned nobody is forcing you to pay for crates but you obviously want to buy crates, you want to get whatever item you want for money, instead of earning it like everyone else, this just won't happen.

 

I don't know why it is that you plain don't understand or what sort of strange thoughts you spin together, but you go on constantly misrepresenting my arguments. I suggest you work on your reading comprehension.

 

Also: unfair advantage? In a CoOp MP? Are paid DLC cheats now?

 

And what's the analogy for playing the game to have fun?

 

The café analogy doesn't work for me. Eating is a need, playing is a pastime.

 

I have already explained that:

 

You don't NEED to go to the cafeteria, you can eat at home.

Same as you already have the BASE game, you don't need any DLCs. That's stuff you get on top of the base game, like going out to eat instead of eating your usual stuff at home.



#36
Zorinho20_CRO

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I just hope people responsible for DAMP's RNG f#ckfest stay clear from MEA.

Bring back good old ME3 manifest with common,uncommon,rare and ultra rare weapons from lv 1-lv10.


  • Shinobu aime ceci

#37
Helios969

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I played less than 20 hours in large part because I didn't like the randomness of the packs.  I can also see the counterargument for why you keep it.  So perhaps a compromise.  Make the packs random but specific to a given class the player is going for.  That way you can more quickly achieve what you're looking to build, but after perfecting that build and kicking azz for awhile, you'll get bored and move onto a new class.



#38
Guanxii

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I no longer mind the RNG store quite so much now that I've figured out how to not get completely ripped off. It only took me 2 years!

Before I would persevere with a single type of pack such as PSPs or Arsenal Packs or reserves and grew increasingly frusted that they were all equally as bad as I used to waste about 2mil credits and get 2-3 URs at best on average. It's an awful strategy.

I realise now that If you cycle between PSPs to Arsenals to Reserves and back after every successful UR drop you can more than double UR drop rates from my experience. Had I known this from the start I would have maxed my manifest over a year ago even considering that I switched platforms and started from scratch in that time.

I've never seen anybody suggest this pack opening strategy before... Is it simply common sense too obvious to merit discussion or something you eventually discover on your own because I searched all over the internet for the optimal strategy and they all sucked. This is the only strategy that works IMO.

This time I should be able to head straight to platinum and with what I've learned about their RNG system this strategy if it's as viable as last time I reckon I could max my manifest within the first year and if that's the case I would be quite happy to keep it.

#39
Deadarth

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I don't know why it is that you plain don't understand or what sort of strange thoughts you spin together, but you go on constantly misrepresenting my arguments. I suggest you work on your reading comprehension.

 

Also: unfair advantage? In a CoOp MP? Are paid DLC cheats now?

It is an unfair advantage if you expect to be able to buy a very precise item while other player will have to buy random crates with in-game currency for 100 hours to get, they don't get to choose exactly what they want, so why should you? It's not unfair when you get to buy the exact same thing other people get to buy, a random crate.

 

Also, it's not that I don't understand your point of view, it's that I really don't agree with it and we clearly will not agree, you absolutely want to spend money on DLCs or microtransactions but you want them to give you the result you want, not the same thing as every players, the microtransactions as they are get you the same result as free players but let you save time if you can't play all day to farm crates, that's convenience, what you want is pretty much pay to win.



#40
Sanunes

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Your analogy is interesting but not completely applicable because I have to eat but I don't have to have a Lancer X.

 

The ME3MP store worked out for me because I was ok with playing incessantly to get in-game credits to feed the troll store. It took me 1200+ hours of gameplay (yes, I'm slow) but I did max my manifest without having to pay additional money, so I'm satisfied. The part of RNG that gives me pause is the effect it has on people with gambling addictive tendencies. It does seem immoral to chase "whales" who will drop thousands of dollars they can't afford on an RNG. Maybe a cap should be instituted (say $1000) beyond which a person can no longer buy packs or a limit placed on how many can be bought in a certain time period (e.g., $100/month), though the cynical side of me doubts this will ever happen.

 

Certainly RNG stores aren't equal and we definitely want a good one in MEA. I coudn't stand the DAMP one, but I didn't really enjoy DAMP in general. (I think I've played 30 odd hours of DAMP compared to 2900+ of MEMP). The ME3 one was fairly unobjectionable but could be made better by having the drop rate upped a bit as others have said. I also think it could help to have an expensive pack (say, 5M credits) that guarantees the first level of something you don't have, but you have to level it up the old fashioned way. That way everyone could get one of everything sooner if they chose, but getting a maxed manifest would still take a long time.

 

I'm against "pay to win" where only those willing to buy a special DLC get the TGI, whereas all the cheap people like me only get vanilla human kits.

 

My experiences are basically the same as yours. I was fine with the RNG system in ME3MP, but in DAMP it felt like it was a dual RNG system with no way of no getting crummy gear, for I would have disliked still getting Predator pistols after getting ten of them. I think my  biggest problems with the system in DAMP would have been fixed with a cache that would give you the first level of the cache you wanted guaranteed followed closely by the promotion system. A big mistake by BioWare was the cache that gave double the chance for one ultra-rare was released too late into the cycle. I haven't played a lot since it was introduced, but it gives me on average an ultra-rare item every 8 to 10 caches I purchase.



#41
KaiserShep

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I played less than 20 hours in large part because I didn't like the randomness of the packs.  I can also see the counterargument for why you keep it.  So perhaps a compromise.  Make the packs random but specific to a given class the player is going for.  That way you can more quickly achieve what you're looking to build, but after perfecting that build and kicking azz for awhile, you'll get bored and move onto a new class.


What keeps my hours typically low is the repetitiveness of the battles. The RNG store is only a minor annoyance at time to me, but that's because my primary concern is replenishing my medigel and getting more single-use ammo mods, which were usually a given in just about every pack. I gave up on gun collecting. I pretty much leave that to single player.

#42
7twozero

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I no longer mind the RNG store quite so much now that I've figured out how to not get completely ripped off. It only took me 2 years!

Before I would persevere with a single type of pack such as PSPs or Arsenal Packs or reserves and grew increasingly frusted that they were all equally as bad as I used to waste about 2mil credits and get 2-3 URs at best on average. It's an awful strategy.

I realise now that If you cycle between PSPs to Arsenals to Reserves and back after every successful UR drop you can more than double UR drop rates from my experience. Had I known this from the start I would have maxed my manifest over a year ago even considering that I switched platforms and started from scratch in that time.

I've never seen anybody suggest this pack opening strategy before... Is it simply common sense too obvious to merit discussion or something you eventually discover on your own because I searched all over the internet for the optimal strategy and they all sucked. This is the only strategy that works IMO.

This time I should be able to head straight to platinum and with what I've learned about their RNG system this strategy if it's as viable as last time I reckon I could max my manifest within the first year and if that's the case I would be quite happy to keep it.


You have no idea how statistics works. All rare shots have the same 7.5% ultra rare drop rare, regardless of whether or not you're wearing your lucky green shirt backwards on a Tuesday. This has been talked to death on the me3mp forum.

#43
Guanxii

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You have no idea how statistics works. All rare shots have the same 7.5% ultra rare drop rare, regardless of whether or not you're wearing your lucky green shirt backwards on a Tuesday. This has been talked to death on the me3mp forum.

Cyclically rotating between the 3 packs after each drop has pretty much doubled my drop rates consistently over a month. From what if i've experienced the difference is mathematically significant I can assure you - it's repeatable so it has something to do with their algorithm.



#44
Mirrman70

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Gambling is a natural addiction (risk vs. reward). I approve both Random packs and microtransactions as viable and valid economical video game decision. It is neither the fault of EA nor myself when people with predispositions for gambling addiction waste money on the system.



#45
78stonewobble

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Grind to keep people playing?

 

How about... just making your game so fun and good that it's addictive?

 

Sure the left4dead games aren't the most played games anymore... but some still play them and they don't have unlocks...



#46
Nitrocuban

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ME3's system with random loot in packs is ok, it was just a little too much to grind in the end. Not so bad if you were playing from day one, step by step unlocking stuff and then waiting for the next DLC with new content,  but a nightmare for everyone that did join the game later on.

I can't remember but wasn't it like 500hrs playtime (on Gold) to unlock everything?



#47
Fidite Nemini

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I can't remember but wasn't it like 500hrs playtime (on Gold) to unlock everything?

 

Maxed manifest was achieved usually around 700hrs playtime. Some were lucky and got it earlier, some were unlucky and got it way later, some still are very unlucky and are in the excess of 1000hrs without a maxed manifest.

 

Maxing everything except URs takes a lot less time, but getting the latter is a true PITA grind.



#48
Nitrocuban

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Yeah, that's crazy.

And most of the low tier weapons were useless once you got one of these URs. I really hope MEAMP gets a little less grindy and the weaker early-game weapons from SP are not as useless as they were in ME3MP.

Like, dunno, give more credits for finishing a Gold match with Bronze weapons?



#49
Beerfish

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I agree with many of the post in this thread re Rng.

 

One thing I would like to see is a much wider variety of enchantments to weapons.  Make the enhancements from common to ultra ultra ultra rare.  After lengthy playing everyone might have their level X Carnifex but only some people will have that weapon with specific enhancements.



#50
7twozero

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Cyclically rotating between the 3 packs after each drop has pretty much doubled my drop rates consistently over a month. From what if i've experienced the difference is mathematically significant I can assure you - it's repeatable so it has something to do with their algorithm.

 


Spoken like someone who truly has no idea how statistics works. "Hey I was losing money at the slots, so I started going back and forth between different machines and I won some money, so that must be the hidden trick!" The big statistics thread on the me3mp forum, AND the drop rate numbers in the game files themselves, say that all rare slots have a 7.5 percent ultra rare drop rate. You can stand on your head and say the alphabet backward while rubbing your necklace of rabbit feet but it won't make a difference.