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Nope for grindfest!


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#1
DesioPL

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I say nope for grindfest in ME:A MP like it was in Warframe! Fun story though from Warframe.

 

Ember Prime before Digital Extreme throw her to prime vault. Was one of hardest prime warframes to get. Now Trinity Prime has taken Ember Prime places in loot table, but is kinda easier to get, than Ember Prime.

 

BW for the gods or whatever you believe. Don't turn ME:A MP as next Grind Effect!



#2
Ajensis

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Isn't Warframe a free-to-play game? Such games require a very different tailoring of content by default. I don't think you have anything to worry about :) I'd be surprised if we saw grinding anywhere else than in the multiplayer component.



#3
Fidite Nemini

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Isn't Warframe a free-to-play game? Such games require a very different tailoring of content by default. I don't think you have anything to worry about :) I'd be surprised if we saw grinding anywhere else than in the multiplayer component.

 

Being a full price game doesn't mean it can't have a shitty grinding store that's obviously meant to milk microtransactions. ME3MP and especially DAMP say hi.



#4
Deadarth

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Why would MEAMP be ANYTHING like Warframe, why being upset when nothing point towards that....



#5
Ajensis

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Being a full price game doesn't mean it can't have a shitty grinding store that's obviously meant to milk microtransactions. ME3MP and especially DAMP say hi.

 

Of course. Which is why I mentioned the multiplayer part in my post :P but to the extent that you see in Warframe, as per the OP's concerns? I doubt it'll be anywhere near that bad. At most I could imagine some cosmetic unlocks for our ship/crew/Mako, but that's nothing different from the small DLC packs that ME2 and 3 already had.



#6
Fidite Nemini

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Of course. Which is why I mentioned the multiplayer part in my post :P but to the extent that you see in Warframe, as per the OP's concerns? I doubt it'll be anywhere near that bad. At most I could imagine some cosmetic unlocks for our ship/crew/Mako, but that's nothing different from the small DLC packs that ME2 and 3 already had.

 

Eh, having one example being terrible isn't much consolence when the other example is pretty bad in itself.

 

And DAMP is most definately pretty bad. ME3MP is also bad, but at least that one has the excuse of being a rather risky experiment and as such EA not having been very generous with funding in case it didn't catch on well. Which it did, spectacularily so, so DAMP has absolutely no excuse to NEED additional funding via microtransactions. It's present only because there's enough people throwing money at it and EA/BioWare isn't going to turn away free money.

 

Microtransactions in a full-prize game is like crowdfunding a game despite already having a big-ass publisher (Shenmue is saying hi). Why pay for the whole deal when there's enough people throwing money at it anyway.

 

The fact that people are throwing money away like that is sad enough, but developers/publishers are no better for incentivizing and subsequently exploiting such behaviour. It's overall just terrible for the customers, us. And smart customers can't escape such a trend because there's too many stupid customers making it worthwhile and businesses LOVE stupid customers, easy money.

 

 

Now, if (and only IF) additional funds aside from the vanilla game's revenue is necessary to provide additional content, I can see tolerating microtransactions, but only in a form that doesn't impact gameplay and player progression, i.e.: cosmetic content. Stuff like alternate appearance DLCs, appearance customization for weapons and armor, unique banners to display under your name or whatnot. But NOT tied to the player progression like a store/loot system turning out obnoxious because the basic idea is to make players buy existing ingame content with money unless they want to spend an unreasable time grinding out everything and praying to the RNGods.



#7
Mirrman70

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If consumers were so smart and money savvy things like freemium and microtransactions wouldn't exist. it is the fault of the consumers not the fault of industry. If an "unsavory" business strategy works the only people truly at fault are the ones who make it work. If people didn't want to buy drugs there would be no drug dealers.


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#8
Statichands

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Warframe is one of those free to play games that actually rewards you for playing the game. I've put 288 hours into the game and I've got a lot of good stuff. Grinding isn't so bad when the game is actually fun to play. Anyway, why would grinding be in Andromeda? 



#9
Fidite Nemini

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If consumers were so smart and money savvy things like freemium and microtransactions wouldn't exist. it is the fault of the consumers not the fault of industry. If an "unsavory" business strategy works the only people truly at fault are the ones who make it work. If people didn't want to buy drugs there would be no drug dealers.

 

That is true, but only one side of the coin. There being stupid customers and tailoring your game to exploit stupid customers are different things. And it's not like smart customers benefit a whole lot either as they are stuck with stupid progression mechanics that are created not with fun, but microtransactions in mind.

 

And pointing out bad practices serves to help (some) people realize how they shouldn't support it, which hopefully means that busineses see less profit in doing it.



#10
Mirrman70

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That is true, but only one side of the coin. There being stupid customers and tailoring your game to exploit stupid customers are different things. And it's not like smart customers benefit a whole lot either as they are stuck with stupid progression mechanics that are created not with fun, but microtransactions in mind.

 

And pointing out bad practices serves to help (some) people realize how they shouldn't support it, which hopefully means that busineses see less profit in doing it.

 

Exploiting stupid customers while keeping the smat ones satisfied is one of those ultimate challenges. To achieve maximum profit they have to find the sweet spot between those two things. I personally felt as though the ME3MP and the DAMP were good steps in the right direction. I also like the Cartel Market on SWTOR as it is full of nice and cool things but it is not really pay to win (subscription bonuses are something Free2play MMOs will have to deal with).


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#11
wolfsite

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Shouldn't we wait for the multiplayer to be announced before we start complaining about things that may not even be in it?



#12
Fidite Nemini

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Exploiting stupid customers while keeping the smat ones satisfied is one of those ultimate challenges. To achieve maximum profit they have to find the sweet spot between those two things. I personally felt as though the ME3MP and the DAMP were good steps in the right direction. I also like the Cartel Market on SWTOR as it is full of nice and cool things but it is not really pay to win (subscription bonuses are something Free2play MMOs will have to deal with).

 

I don't find a RNG store that takes around a thousand hours gametime until you unlocked everything at random fun or satisfying at all.



#13
Cheviot

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Warframe is one of those free to play games that actually rewards you for playing the game. I've put 288 hours into the game and I've got a lot of good stuff.

Yeah, I've put a lot of hours in and got a few warframes I'm pretty happy with.  I've actually still got some of the original platinum they give you when you start.  I've got no primes, but that's because I don't want to go to the trouble of organising void missions just to get a reskin and a slight buff to some attributes.

Grinding isn't so bad when the game is actually fun to play.

This is what I don't get about people complaining about grinding; if they dislike playing the game to unlock stuff, don't they realise that once they've unlocked that stuff, they'll still be playing the same game?

 

I don't find a RNG store that takes around a thousand hours gametime until you unlocked everything at random fun or satisfying at all.

It's very satisfying when you unlock something good, at least it is for me.


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#14
Sartoz

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                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

Halo 5 Guardians, appear to have no such thing as fetch quests. The team already is top notch, have missions that encounter hostiles and during battles, the team can pick up any type of dropped weapon, including the enemies' and use them.  On top of that, you can tell members of the team to pick up certain weapon(s) or point to an enemy for them to take out. Seems like the AI is good.  I've watch part 1, 2 and 3. The  Osiris team talk to each other  during the missions.

 

Source:  http://www.online-ga...?vid=9abb76c80

 

ME:A is a new story and hopefully with some new play mechanics. I think Halo 5 has some good ideas... the major one is No Need to Level Up!  Without the need to level up, the devs (writers and level designers) can focus on maps that are designed for both horizontal and vertical battles and have room for more of a meaty story.



#15
Queen Skadi

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Shouldn't we wait for the multiplayer to be announced before we start complaining about things that may not even be in it?

 

Nope, now is the perfect time to complain, DAI multiplayer and ME3 multiplayer were both designed to be an obnoxious grind to get players to drop real cash on the store in order for an extra roll of the dice, while it is true Bioware has not revealed their multiplayer plans for ME:A I would say that their past actions have set a fairly good precedent of what to expect in the future, thus now is the perfect time to tell them that their multiplayer sucks. Of course that sentiment is likely to fall on deaf ears but if they were ever inclined to listen now would be the time.



#16
Fidite Nemini

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It's very satisfying when you unlock something good, at least it is for me.

 

And how often does that happen?

 

If I'd have to give you a raw number, if I went back to ME3MP and opened a Spectre Pack, I'd have a 7.5% chance of unlocking something good. For which I'd have to spend roughly one successful Gold game each.



#17
Deadarth

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And how often does that happen?

 

If I'd have to give you a raw number, if I went back to ME3MP and opened a Spectre Pack, I'd have a 7.5% chance of unlocking something good. For which I'd have to spend roughly one successful Gold game each.

If you think only ultra rare weapons were good then you probably play the game all that much.

 

I can't believe how much people whine about the RNG shop, I'd like to see the manifest of people that complain so much about it, I also bet the whiners would buy their way to what they want and then quit shortly after because they would have no goal...



#18
Sidney

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If consumers were so smart and money savvy things like freemium and microtransactions wouldn't exist. it is the fault of the consumers not the fault of industry. If an "unsavory" business strategy works the only people truly at fault are the ones who make it work. If people didn't want to buy drugs there would be no drug dealers.


Except it is savvy to the consumer who does it. If someone thinks spending $10 to unlock the "good" weapons is a better value than spending 100 hours grinding for them then that is a value. I am happy to let other finance my entertainment.

#19
Queen Skadi

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Except it is savvy to the consumer who does it. If someone thinks spending $10 to unlock the "good" weapons is a better value than spending 100 hours grinding for them then that is a value.

 

No no no no no, if anyone believes they are being "savvy" because they found a way to bypass the grind by spending real world cash then they are an even bigger fool, it just shows Bioware and EA's manipulation tactics are working, the fact that people are willing to drop real world cash in order to bypass the grind speaks volumes about the system, it was never designed to be fun, it was designed to be a grind that frustrates the player to the point that they are willing to pay to marginally lessen the frustration and if you are one of the people who spends money on these packs then it means you have been suckered in by Bioware and EA's greedy money making scheme, there is nothing "savvy" about that.


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#20
Sartoz

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Snip

now is the perfect time to tell them that their multiplayer sucks. Of course that sentiment is likely to fall on deaf ears but if they were ever inclined to listen now would be the time.

                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

I'm with you on this one.

However, while the solo campaign is a one-off sale, the online game is a constant revenue stream.  So says EA's Quarterly Financial Reports. Seems like EA gushes when they mention this to their investors.

 

Expect the same with ME:A MP.  I'm especially concerned with the possible SP-to-MP crossover  during the SP campaign. There are hints of possible Horde Mode play to get at Remnant tech / better gear in caves that can only be access (survive maybe?) with Horde Mode.

 

In the mean time, in Halo 5 Guardians, the Osiris team can pick up and use all kinds of weapons in the field.     

 

source:



#21
Queen Skadi

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Expect the same with ME:A MP.  I'm especially concerned with the possible SP-to-MP crossover  during the SP campaign. There are hints of possible Horde Mode play to get at Remnant tech / better gear in caves that can only be access (survive maybe?) with Horde Mode.

 

Has there been any hints of that?



#22
Fidite Nemini

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If you think only ultra rare weapons were good then you probably play the game all that much.

 

I can't believe how much people whine about the RNG shop, I'd like to see the manifest of people that complain so much about it, I also bet the whiners would buy their way to what they want and then quit shortly after because they would have no goal...

 

Keh, I guess when you have no good arguments to make, you attack the person you're arguing with ...

 

A gave you a raw number. A number that you can check back with statistics to prove it's correct. Hard evidence!

And you chose to react to that evidence by ASSUMING a whole bunch of things (has it occured to you that I may have already unlocked everything except URs, huh???) out of context and then conclude that I'm a whiny dude with an attention deficit.

 

Way to go.

 

 

Don't bother to answer, my discussion with you is done. Have a good day.



#23
Deadarth

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Keh, I guess when you have no good arguments to make, you attack the person you're arguing with ...

 

A gave you a raw number. A number that you can check back with statistics to prove it's correct. Hard evidence!

And you chose to react to that evidence by ASSUMING a whole bunch of things (has it occured to you that I may have already unlocked everything except URs, huh???) out of context and then conclude that I'm a whiny dude with an attention deficit.

 

Way to go.

 

 

Don't bother to answer, my discussion with you is done. Have a good day.

Way to over react buddy, I did not even attack you or singled you out, a lot of people whine on those forums, if the hat fits you then wear it.

 

Guess what, ultra rare weapons are supposed to be ultra rare.... 7.5% chance is not too terrible, you are not supposed to get all of them just because you maxed the rares, but my point doesn't matter because you feel entitled to having every single items without working too hard to get them, I get it that you want them handed to you on a silver platter, a lot of people probably want that, EA/Bioware just won't do that though, they need to make money out of the game, the longer people play the more money they might make out of them.



#24
Queen Skadi

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Way to over react buddy, I did not even attack you or singled you out, a lot of people whine on those forums, if the hat fits you then wear it.

 

Guess what, ultra rare weapons are supposed to be ultra rare.... 7.5% chance is not too terrible, you are not supposed to get all of them just because you maxed the rares, but my point doesn't matter because you feel entitled to having every single items without working too hard to get them, I get it that you want them handed to you on a silver platter, a lot of people probably want that, EA/Bioware just won't do that though, they need to make money out of the game, the longer people play the more money they might make out of them.

 

Thing is people have every right to complain about the RNG shop, in fact they should be complaining about the RNG shop considering how they use a freemium business model in a $60 game. Games are supposed to be fun to play and when you buy a $60 dollar game you expect that the devs would do everything in their power to make the game an enjoyable experience, however not only is the RNG shop not enjoyable for the player it was purposely designed to be un-enjoyable to the point where players are willing to drop cash on it for an extra chance to alleviate the tedium. While such practices are arguably more acceptable in free to play games as you get in for free with real cost being that you miss out on exclusive content unless you pay for it (the game has to make money some how) it is definitely not acceptable in a game that requires you to pay $60 upfront for it and I have no idea why you feel you need to defend such slimy practices?


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#25
KaiserShep

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<<<<<<<<<<()>>>>>>>>>>
 
Halo 5 Guardians, appear to have no such thing as fetch quests. The team already is top notch, have missions that encounter hostiles and during battles, the team can pick up any type of dropped weapon, including the enemies' and use them.  On top of that, you can tell members of the team to pick up certain weapon(s) or point to an enemy for them to take out. Seems like the AI is good.  I've watch part 1, 2 and 3. The  Osiris team talk to each other  during the missions.
 
Source:  http://www.online-ga...?vid=9abb76c80
 
ME:A is a new story and hopefully with some new play mechanics. I think Halo 5 has some good ideas... the major one is No Need to Level Up!  Without the need to level up, the devs (writers and level designers) can focus on maps that are designed for both horizontal and vertical battles and have room for more of a meaty story.


The whole thing about leveling up though is that it serves to build upon the powers of your choosing, unless of course you have everything for your respective class, and you just map the priority abilities. I can already feel Sylvius' rage.