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Nope for grindfest!


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54 réponses à ce sujet

#26
Deadarth

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Games are supposed to be fun to play

That's the thing, the game is actually if the only thing that ruins it for you is the RNG shop then you really must not like the game all that much to begin with.


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#27
Queen Skadi

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That's the thing, the game is actually if the only thing that ruins it for you is the RNG shop then you really must not like the game all that much to begin with.

 

Yeah really not into horde mode, played enough of it to bump up my galactic readiness to around 75% and decided that was enough for me. Have not even touched DA:I MP.

 

Still that is besides the point, even if you do enjoy horde mode the RNG shop is still designed to be a tedious grind which ultimately diminishes the experience as you are forced to repetitively grind the same maps or fork out cash for the gear you need.



#28
Mirrman70

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Yeah really not into horde mode, played enough of it to bump up my galactic readiness to around 75% and decided that was enough for me. Have not even touched DA:I MP.

 

Still that is besides the point, even if you do enjoy horde mode the RNG shop is still designed to be a tedious grind which ultimately diminishes the experience as you are forced to repetitively grind the same maps or fork out cash for the gear you need.

 

You don't need the gear though. I was able to beat higher level difficulty matches with the basic human characters and low tier weapons.



#29
Fidite Nemini

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You don't need the gear though. I was able to beat higher level difficulty matches with the basic human characters and low tier weapons.

 

If your counter-argument regarding the RNG being tedious is that you don't need the unlocks to win matches, then what is the purpose to having had all those other kits, weapons and the DLCs?



#30
Mirrman70

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If your counter-argument regarding the RNG being tedious is that you don't need the unlocks to win matches, then what is the purpose to having had all those other kits, weapons and the DLCs?

for fun and diversity.



#31
Fidite Nemini

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for fun and diversity.

 

Then how fits the not-fun RNG progression into that image?

 

Game experience isn't a zero-sum equation, developers don't need to balance out fun gameplay with not-fun progression. There's no law that says you can't have enjoyable content and a satisfying progression system that doesn't make players sacrifice virgins to the RNGods. Fun and diverse content is only fun and diverse if the player actually unlocked it.



#32
Ahglock

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for fun and diversity.

you forgot epeen.. 

 

While I don't give a crap, a lot of people really like being the top scorer.

 

Also being able to beat a level is sweet, but having a easier go at it is also nice.

 

Like I said in the similar thread, I'm fine with RNG I think it helps keep the game fresh to work towards goals.  Still the rates could use adjusting 700+hours is a long effing time to max a manifest.


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#33
Sidney

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No no no no no, if anyone believes they are being "savvy" because they found a way to bypass the grind by spending real world cash then they are an even bigger fool, it just shows Bioware and EA's manipulation tactics are working, the fact that people are willing to drop real world cash in order to bypass the grind speaks volumes about the system, it was never designed to be fun, it was designed to be a grind that frustrates the player to the point that they are willing to pay to marginally lessen the frustration and if you are one of the people who spends money on these packs then it means you have been suckered in by Bioware and EA's greedy money making scheme, there is nothing "savvy" about that.


Again, you seem to think you have solved the magic riddle. Each person knows what is a value to them. If playing with the good weapons sooner is worth an extra $10 so be it. The grind is fun for me but it might be more fun for someone if they have the Cerberus Harrier as opposed to the Vindicator. Doesn't matter in the end.

#34
KaiserShep

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Again, you seem to think you have solved the magic riddle. Each person knows what is a value to them. If playing with the good weapons sooner is worth an extra $10 so be it. The grind is fun for me but it might be more fun for someone if they have the Cerberus Harrier as opposed to the Vindicator. Doesn't matter in the end.

 

I sort of like just rolling with the more generic stuff in MP. I like it to feel like it's just a grunt with whatever they could get. Even if I unlocked the Cerberus Harrier, I wouldn't use it, because I like to see it as that one-off thing that Shepard took as a parting gift from Cerberus. I try to use powers more than weapons anyway, and I don't really have to suffer the wrath of RNGesus for that. 



#35
Queen Skadi

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Again, you seem to think you have solved the magic riddle. Each person knows what is a value to them. If playing with the good weapons sooner is worth an extra $10 so be it. The grind is fun for me but it might be more fun for someone if they have the Cerberus Harrier as opposed to the Vindicator. Doesn't matter in the end.

 

And how many item packs do they have to buy before they get that Cerberus Harrier? If you want to waste your money on these item packs then it appears nothing I can say will dissuade you, but know your complicity in these services is what makes them viable, the RNG shop was never introduced for the benefit of the player but rather as a method for EA and Bioware to squeeze everything they can from player, it's sole purpose is to manipulate the player into spending more money for items that are already in the game in a game they already spent $60 on, if that is not crossing some sort of line then what does it take for you to say enough?



#36
Sartoz

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Again, you seem to think you have solved the magic riddle. Each person knows what is a value to them. If playing with the good weapons sooner is worth an extra $10 so be it. The grind is fun for me but it might be more fun for someone if they have the Cerberus Harrier as opposed to the Vindicator. Doesn't matter in the end.

                                                                                                   <<<<<<<<<<()>>>>>>>>>>

 

You know, I got some rare and ultra rare weapons, within three weeks of playing ME3MP. Do I use them? Nope!

 

I tried them but really, these weapons are no better than others. They are all designed to bow to the god of Balance:  meaning that the DPS fall within a window (like baseball's strike zone).  Yes, yes, some have high DPS but that is not what counts. What counts is KPS = Kills Per Second. I played with a pickup Krogan who had a Geth SMG and he was firing constantly throughout the game.... Me?.. I dropped a couple of grenades in a crowd and the level was over.

 

Nope, I don't get stoked by getting a Carnifex or Black Widow , M-358 Talon, the Javelin  or the Scorpion (have all) and certainly will never use real world money to buy an ultra rare and find I never use the bloody thing. 

 

 

 

 

 

 

 



#37
Kappa Neko

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I had a lot of fun with ME3MP playing biotic classes, using the same two weapons on all of them...

Sure, I did get annoyed that the weapons I used didn't seem to level up for ages. But really, gear drop has nothing to do with fun.

People who treat MP like a second job farming credits for hours each day to max out theirbmanifest are doing it wrong.

MP is always repetitive and competitive, that's why it's so addictive.
Nobody forces anybody to play that way, though.

That said, MP in Bioware games needs to die. MP in general is like handing out heroin to children. Slowly killing you.

I want a great singleplayer, not seeing their budget blown on lazy MP cash grabs.
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#38
Beerfish

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1)  I know nothing at all about War Frame

2) MEAMP will indeed be a grind fest without a doubt.



#39
Fidite Nemini

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I want a great singleplayer, not seeing their budget blown on lazy MP cash grabs.

 

That's not how it goes. No MP means less budget, not more budget for SP.



#40
7twozero

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It's almost like people ignore the hundred old threads taking about how mp and sp budgets are separate.
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#41
Fidite Nemini

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It's almost like people ignore the hundred old threads taking about how mp and sp budgets are separate.

 

Same as people still think buying packs in specific orders improve the UR droprate despite that being hardcoded as far as data mining in the actual gamefiles tells, not even realizing that any differences from the strict mathematical propabilities are well within standard statistical deviations.


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#42
Kappa Neko

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That's not how it goes. No MP means less budget, not more budget for SP.

Riiight. Go tell yourself that... we got such an amazing colorful ending thanks to the MP, you are right.
Seriously though, companies invest the most resources in what they predict will gain them the most profit. And I bet it's going to be MP.
But I don't want to drag this discussion out again.

#43
7twozero

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Good, because you're completely wrong about how the budget works, as has already been established to death in other threads.
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#44
Queen Skadi

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Riiight. Go tell yourself that... we got such an amazing colorful ending thanks to the MP, you are right.
Seriously though, companies invest the most resources in what they predict will gain them the most profit. And I bet it's going to be MP.
But I don't want to drag this discussion out again.

 

I don't know how they portion up the budget for a game like Mass Effect 3 but there does seem to be a few examples of how multiplayer effected the single player content, side quests being little more than shorter single player versions of the multiplayer mode on reused maps from multiplayer for example.



#45
Fidite Nemini

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Riiight. Go tell yourself that... we got such an amazing colorful ending thanks to the MP, you are right.
Seriously though, companies invest the most resources in what they predict will gain them the most profit. And I bet it's going to be MP.
But I don't want to drag this discussion out again.

 

Of all the flavours in the world, you chose to be salty ...

 

Good, because you're completely wrong about how the budget works, as has already been established to death in other threads.

 

This.

 

It has been discussed ad nauseum, until it killed the horse, until the dead horse was beaten into an unrecognizable mess, necro'ed and discussed again. And the result is: two different teams for SP and MP, two different budgets, period. The ME3MP had as much impact on the SP and the endings as a sack of rice falling over in China.


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#46
Kappa Neko

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Good, because you're completely wrong about how the budget works, as has already been established to death in other threads.

You mean people have stated their opinion on it? I doubt any of us know how the budget is distributed. It's simply my opinion that MP is never good for SP. It's as much a guess as yours.

As long as the SP is good and does not feel lacking, I won't complain about ME:A MP. I might even check it out then.

#47
Fidite Nemini

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You mean people have stated their opinion on it?

 

Yup, people like actual BioWare developers ...


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#48
Kappa Neko

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Yup, people like actual BioWare developers ...

It's called marketing...

#49
Fidite Nemini

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It's called marketing...

 

Alright, if you intend to dismiss any counterevidence to your opinion as marketing/lies/whatever, we're done.

 

Stick your fingers in your ears and scream LALALALALA I CAN'T HEAR YOU all you want then. No one can say I haven't tried explaining it to you.


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#50
Kappa Neko

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Alright, if you intend to dismiss any counterevidence to your opinion as marketing/lies/whatever, we're done.

Stick your fingers in your ears and scream LALALALALA I CAN'T HEAR YOU all you want then. No one can say I haven't tried explaining it to you.

You haven't explained anything. And I'm not being the childish one here.

In all seriousness though, if "the devs said so to the fans" is your entire argument, then you have no argument.
ANYTHING companies state to the public is marketing/damage control of some kind. I doubt they would tell their fans they cut half of the SP in favor for the MP because that's where they expect the most profit. Imagine the sh*tstorm. Nor would developers ever admit they cut content to sell it as DLC later.
I'm not saying they are necessarily lying. But nothing a company says publicly is fact. That would be incredibly naive.

So unless anybody has been in the room with management when they decided on the budget, there is no proof of anything.