Part 15: Trespasser
The Divine has called an Exalted Council at the Winter Palace in Orlais, and the Inquisition must attend, for among other things, its future hangs in the balance. Right from the start, I had my misgivings when Trespasser was advertised as determining the fate of the Inquisition, for with my main Inquisitor, I wanted it to become a permanent political presence in Thedas. Little could I know that however good the storytelling was - and Trespasser is perhaps the best-told chapter of the Inquisition's story - the reality and the choices I had to make and couldn't make could be summed up as "I lose". Ki'ina Lavellan is less invested in the future of the Inquisition, and since she romanced Solas the final scene is so much more intense that the negative points don't matter much - which is why I make this account with her - but the outcome for the Inquisitor personally is rather bad even so. Before that, however, a look at this chapter in detail.
Halamshiral: Exploration and Talks
We arrive at Halamshiral with big ceremony, with Ki'ina Lavellan riding an armored mount of a kind I don't know, having never paid any attention to riding after my first playthrough. Not for the first time I wonder if Bioware works with canned animations, because yet again - as I observed in my one-year-after account of ME3 - non-standard animations suck. Cullen and Josephine aren't riding, they're floating.
Josephine and Cullen talk about the political situation. Ferelden calls for the Inquisition to be disbanded, which I guess the Divine could be since another Divine legitimized it. Orlais wants to influence it instead. Clearly, I am dealing with opponents here rather than the allies they had been two years ago. This is notable because it will contribute to the feeling that I lose in the end - either Ferelden gets what it wants or Orlais gets something of what it wants, but I don't - at least not if I'd prefer the Inquisition to continue. Ki'ina has no strong preference for it, but she won't be pressured by Orlais and Ferelden, so the starting point for her is "We're not going anywhere", as you can express to Mother Giselle at a meeting in the council room. Before that, however, I get to meet a few people on my own.
A little later I'm standing in the courtyard and can go exploring. There are a large number of people to talk to, among them all my companions who I'm supposed to not have seen for two years. That feels odd, given that I've just come out of Frostback Basin. Anyway, the little scenes are very nice and I like them all with the exception of Vivienne's, which has a kind of humoristic touch I don't at all care for. As for the others: Varric as viscount of Kirkwall. LOL. The world has gone weirder and weirder. But what about Bran's clothing? If this is some attempt at caricaturing DA2's prevalent clothing style it's completely misplaced. This man is seneshal after all. Blackwall - I should rather say Rainier - is his usual not quite likeable self, I don't speak with Iron Bull and Sera, and Cole brings Maryden and Krem together. Nice. I get a hint of things to come when I talk with Leliana - who raises the possibility of a fake disbanding and turning the Inquisition into a secret network. Ki'ina finds this idea appealing since she's always left the politics to Josephine. I envision her as being good at diplomacy, but at the same time she doesn't really care for it.
Meanwhile, Dorian is ambassador of Tevinter and I meet him in the company of Duke Cyril de Montfort - yes, the same one from DA2: Mark of the Assassin - who is just as falsely friendly as almost everyone of the Orlais upper class. Cassandra I meet in the company of Arl Teagan, who's more obviously hostile. As unpleasant as that is, I prefer it to Cyril's attitude. I am reminded why Dorian is one of my favorite characters. I simply love his attitude.
As for exploring, apart from quite a few more and less interesting documents and chapters from Varric's Hard in Hightown (btw, why does that sound like a porn title to me) there are a great deal of random bits and pieces to be found. I wonder if they have any meaning. I collect some, but I can't figure anything out right up to the end. There are also two mounted telescopes which serve to....make you look at nicely-realized landscapes? I recall in my earlier playthroughs, I stumbled upon a trail of hints that led to....uh, I don't recall, but it was nothing important, so I'm not too displeased that I don't manage to find it again in this playthrough. More displeasing is that I can't figure out what the occasianol purple fires mean that appear here and there as you walk along only to vanish again within a second. If anyone knows, please tell.
I can now start the Exalted Council, where Ki'ina almost nods off - very appropriate, though I would rather have a choice about that. Some of my Inquisitors are very politically-minded. Ki'ina, however, is more inclined to answer Teagan's question "Are we not worth the Inquisitor's time" with clear "no" after he complained that we still hold Caer Bronach. As if Ferelden had done anything to reclaim it on its own. So the interruption that calls me away from the Council is welcome.
Hints of an Invasion
After talking with Leliana about the qunari corpse she found, I follow the trail of the blood to an eluvian. On the way there I manage for the first time to get the thing - I don't even recall what it was - on the wooden lattice. Ugh, I hate jumping puzzles, but I'm a completionist. Through the eluvian, we find ourselves in the Crossroads - that space that's not quite the Fade but also not the solid world - and follow the trail of blood to another eluvian. This one is inactive no, so we look for alternatives and find another one. After a little sidetrack to another hidden room containing a part of the "The Taken Shape" equipment set, we enter and find ourselves in some elven ruins.
Now the most interesting aspect of the story starts to surface. As we follow the path, solving a little puzzle and killing qunari on the way, we learn more about the elven god Fen'Harel. Except that he didn't claim divinity but rebelled against those elven mages who did claim it, the Evanuris. Ki'ina can't but be fascinated by this revelation, curious as she was about what Elvhenan was really like after Solas removed her valasslin. Also, the Anchor starts acting up. An unpleasant hint of things to come. Also, Dorian makes an observant comment about Fen'Harel as a rebel. After we find hints of a qunari plot and an unknown mage working against them, we go back and inform Leliana of the qunari plot which is yet to be uncovered in full. So, after another round of exploring and talking to people to see if they have anything more to say, we enter the crossroads again and find ourselves in the Deep Roads.
Deep Roads
We find a large qunari lyrium mining operation, and meet an ex-templar who explains that the qunari leader is some "Viddasala" and their project is named, rather pretentiously, "Dragon's Breath". In short, we wreck this operation using the qunari's own gaatlok, uncover some more lore, find evidence of gaatlok being smuggled into the Winter Palace and go back, where we find that indeed, someone has been trying to smuggle gaatlok into the palace. We discuss this and I set out on another exploration tour through yet another conveniently uncovered eluvian...
Hmph. I like the different parts of this questline, but the way they're strung together, with eluvians and walkways conveniently appearing where they need to be to keep the story linear, feels artificial and game-y.
Shattered Library
This is perhaps the most interesting area. There are may Codex entries to be found detailing life in old Elvhenan, and we can speak to the spirit librarians. We hear that the Fade and the solid world were once one, and that it was its sundering that destroyed old Elvhenan. Most importantly, one librarian spirit says "The Vir Darthara was made with world and Fade. When they sundered, so did we." Thus, we get a hint that not only locations and things were sundered, but living entities as well. My mages, Dorian and Vivienne, comment on this in various places. The way these comments are triggered - by little glowing clouds you can activate - is no less artificial than the questline connection, but at least we won't miss anything this way. Also, I like the gradual revelation of lore about old Elvhenan, Fen'Harel and the Veil.
As for what we're doing here, we solve some walkway puzzles and the occasional random puzzle that gives us some loot, like the one with the wolf statue and the veilfire bowl, in order to reach an upside-down place named the Inverted Ward, where we meet the Viddasala who hints at some of her invasion plans before she leaves, leaving her goons to deal with me. How typical. We acquire from her a Darvaarad keystone, which is apparently the key to the first eluvian, where the trail of blood from the first corpse ended up. We now have the key to the HQ of the qunari operation and can go back.
I have my issues with the scene that follows. We discuss how some of the Inquisition's elven workers have been spies for the qunari, which gives me the option "We are part of the problem" and makes Josephine think that maybe the Inquisition should be dismantled. Well...that's a fallacy if I ever heard one. NO, my dear Josephine, that we have spies in our midst is just normal, as it is in every nation and big organization ever created. If that is reason enough to dismantle us, then you might as well call to dismantle Orlais, Ferelden and every other nation and continue life in tribe-sized communities. And since this debate has clearly been created to give the dismantling option that comes later a positive face, it's a major storytelling failure. It's as if the writers want me to accept those tribe-sized communities as a preferred means of organizing human life just because they're better at ensuring loyalty. Grrr.... Perfection may well be our measuring stick, but to discard everything that's not perfect only makes sense if perfection is actually achieveable at an acceptable price. I actually do think that Leliana's fake dismantling is a good option, and the reasons are indeed like Leliana says, it might work better as a secret organization, but NO, the fact that we were set up by qunari spies does not de-legitimize the Inquisition as a whole. To think so it utterly stupid.
The Darvaarad
After I've expressed my completely out-of-game annoyance by making the Inquisitor utter a string of curses, I set out to the Darvaarad to dismantle (sic) the qunari operation there. We fight our way to the heart of the operation, solving the last wolf-statue veilfire puzzle along the way, and find that "Dragon's Breath" involves an actual dragon. I have no idea how a dragon could contribute to the qunari cause, but there's that. I decide to free the dragon, and follow the Viddasala through yet another eluvian. Did I say this setup is artificial?
A finding of note: there's a mural in a tower with a note saying this is said to be a self-portrait of Fen'Harel. It reminds me suspiciously of my friend and lover Solas.
Interlude: thematic considerations:
At this point, we know how the world as it is came to be, with the Fade and the solid world being separate. This raises questions about the place of the old magic in the order of things, and I think everyone who plays Trespasser will consider the question: what is more desirable: a world without the old magic like the qunari wanted, a world full of it, as old Elvhenan was, or that which we have now.
This question carries aspects of quite a few themes. Usually, an "old world" is painted as a state of innocence, where people lived in harmony with the world and were largely uncorrupted, in spite of the dangers that existed. At the very least, the usual portrayals of old worlds carry hints of such. It has been the same with the tales of Elvhenan, but with Solas revelations in the romance and the revelations in the shattered library that aspect has been completely negated. Meanwhile, the "new world" is often said to be one of order and industry, where the old magics are either gone or tamed, the mundane is predominent in people's lives, and people in general are bound more completely into their communities because more complexity creates more dependencies. This would be the world the qunari want to create, but it is as undesirable as a return to the old world if it gave rise to something like the Evanuris.
Where does that leave us? People in present Thedas yearn for the wonders of the archetypical old world at times, and for the order of the new world at other times, but those worlds have never existed or will never exist in the forms envisioned, simply because people are people and our cultures could never be perfect, even if we could agree on what perfection actually means. Also they're one-sided. The picture presented by Thedas is complicated. Usually the old world is a dreamtime, a world of chaos and unpredictability, where fewer phenomena can be investigated and understood. Pre-Veil Thedas was different though, or the elves could have never created an empire. Usually the new world is a reasonably happy one, where people may miss the romantic but generally lead happy lives, but the extreme collectivism of the Qun is different, nobody who values individual freedom could be happy there. In the end, it is probably a desirable goal to keep the status quo - the world has enough of each aspect to satisfy both yearnings, as long as the Fade remains accessible and the legacy of the old world is not destroyed completely. I think of the precision of the qunari understanding of the world, as evidenced by their documents, and I know I want that, but not at the price of freedom. I think of the wonders of Elvhenan as evidenced by the documents from Vir Darthara, and I know I want that, too, but not if it gives rise to would-be gods. Most of all, I do not want either side to be anathema to the other, and I hope that's not the direction the bigger story arc is going.
Solas
The eluvian in the Darvaarad sends us into another set of elven ruins. The Anchor has become deadly and I need to discharge it every few minutes. We fight our way through a horde of qunari including a lyrium-boosted Saarebas of a type hinted at in one of the documents in the Deep Roads, until at last I leave my companions behind and follow the Viddasala through a final eluvian, where I find Solas petrifying her - as he did her whole squad - with magic used as casually as other people use a knife. It doesn't need more than an act of will.
When my other Inquisitor Maelyn saw this, she thought "This is magical power I want". That was another playthrough, but I can't but recall it. Heck, why must all people with this kind of power end up as opponents?
Ki'ina is no mage, but she knows she's in the presence of a being which may as well be considered god-like for how far beyond normal mages they are. She's also figured out that this man she came to love - and still loves - is Fen'Harel. Uh...I do not recall having seen the option "You are Fen'Harel" before - what did I do differently this time? A little research tells me it was some documents and veilfire runes I picked up. The one piece of information I didn't have before was the one from behind the pile of rubble in the Deep Roads, which you can remove with the Anchor's pre-final upgrade.
The scene with Solas is....poignant and heartbreaking. He tells me he wants to tear down the Veil to restore the elves, and that this will destroy the world as we know it along with most of its peoples. Do I want that? How can't I want it? How can I? Ki'ina is torn, but the scale of destruction is not acceptable. She thinks of all the people he has come to know, all would be gone, for the dream of a past she has never known since most of the tales were false. Maybe there is a different way. That Sonallium in the document from the library, wasn't that a device to travel to other worlds? Could perhaps the elven civilization be restored in another world, leaving this one alone? Odd that Solas hasn't considered such alternatives. I understand him. He says waking up to the present was like waking to a world of tranquil. I don't understand him. He can't be swayed. I still love him, damn it. What *did* the Evanuris do anyway? Killing Mythal, no, that can't be it. Something with the titans, perhaps? A document hints that Mythal once killed one. Killing more might have destroyed the world. Every alternative was worse? That would be about the only thing imaginable worse than sundering it into the Fade and the solid world.
Solas explains, but time is short. The Anchor can't be denied. We share a final kiss....I am kissing the one who would destroy my world and would orchestrate my death along with that of the world as we know it. I understand, some things are more important than love. That I do not hold against him, but I want to live. I want my people, those I know personally, to live. I also want the elves restored. Can I have both? Time is not of the essence, if I could only convince him to look for other solutions before he acts. That he doesn't, that I do hold against him.
Maybe you who read this have gotten a hint of it: I consider this scene the most intense, one of the most thematically significant and the most personally touching storytelling scene Bioware has ever made. It's the reason why I now consider Ki'ina my main Inquisitor and a Solas-romancing Inquisitor pseudo-canon. The romance gives the scene such an added dimension that I'll have a hard time playing a non-elf in future. It feels like the story is supposed to be that way. I said that I don't like losing the anchor, and I still don't, but I can live with it since it came about in such a scene.
Just to be complete: there's a small contradiction in the scene: Solas says the Evanuris are exiled forever, but later implicitly admits destroying the Veil might bring them back. I'd rather like some clarification on that.
The Fate of the Inquisition
Now to the more disappointing part. I get back to the Council and see things are coming to a head. With great disappointment I see I only have two "I lose" options. I'd hate losing almost all of my organization, but I'd hate losing my independence more. So I decide to disband, but I'm not happy about it and I let everyone know. Later, I'll make my peace with it but for now, after losing against and losing Solas, I find I also lose against Orlais and Ferelden. And I lost my arm, my magical extra and my castle. I lose in a big way, really. It is rather annoying, but I can't deny the situation resulting from this is rather interesting, and since as opposed to Maelyn, Ki'ina isn't as invested in her magical extra and her political power, it's not all that bad.
Thís is the end. The scene with Solas lingers in my mind as I watch the very nice epilogue scenes and the scene where Leliana, Cassandra and I confer about what's to be done. More than ever, I understand those who would prefer to continue playing the Inquisitor. I want to have a hand in the resolution of things between Ki'ina and Solas, too, and I can't imagine doing that while playing someone else. On the other hand, I'd rather be rid of the unloved "Inquisitor" title and play someone with a moniker more to my liking. And for my mage Maelyn, I do not want to be reminded of how much I lost. Perhaps two protagonists are the solution. I don't know. What I do know is that I want more. More of Thedas, more of its lore and its characters, and more of the kind of storytelling as in the final scene with Solas.
That's it. The end of this account. In summary, I should perhaps mention that Trespasser was an unusually intense experience, and extremely enjoyable in those aspects of Bioware's games I like most: storytelling and lore. Roleplaying was also very good, even if it was mostly restricted to key points and you couldn't influence the main events on a big scale like in the main game. Finally, as opposed to Corypheus, Solas actually has the stature for someone who is an object of Sandal's prophecy. I am, btw., quite delighted to see one of my predictions coming true, albeit late: I said the possible destruction of the Veil would become a topic before DAI came out. Most notable is the difference made by the character you play: with my mage Maelyn, I could still appreciate the excellent storytelling but I came out of it angry, but with Ki'ina, I am perfectly happy. Well, happy in a sad way, since she's lost so much, but you get what I mean.

THE END. Comments welcome.